ChangeSprite() public method

public ChangeSprite ( int spriteNum ) : void
spriteNum int
return void
Esempio n. 1
0
        void Update()
        {
            Vector2 playerPosition = new Vector2(transform.position.x, transform.position.y);

            mAimDirection = new Vector2(Input.GetAxis("Player_" + GetComponent <ShellShock.Player>().PlayerNumber + "_RJoystickX"), Input.GetAxis("Player_" + GetComponent <ShellShock.Player>().PlayerNumber + "_RJoystickY")).normalized;


            //mReticle.gameObject.SetActive(false);
            if (mAimDirection != mPreviousAimDirection && mAimDirection.magnitude > 0)
            {
                //Get the angle in degrees between the aim direction and the up direction
                float angle = Vector2.Angle(mAimDirection, Vector2.up);
                //Gets the sign value for the degrees as Vector2.Angle will round 270 to 90 degrees
                //Then multiplies it by the angle so 20 degrees becomes -90 degrees
                float sinedAngle = Mathf.Sign(Vector3.Cross(mAimDirection, Vector3.up).z) * angle;
                //Calculates the numerator for the 8 sections.
                int spriteNumber = Mathf.RoundToInt(((sinedAngle <= -157.5f ? 180 : sinedAngle) + 180) / 45);

                mCorrectedAimDirection = new Vector2((Mathf.Sin(spriteNumber * 45 * Mathf.Deg2Rad)), (Mathf.Cos(spriteNumber * 45 * Mathf.Deg2Rad))) * Range;

                mReticle.transform.position = mDefaultPosition + playerPosition - (mCorrectedAimDirection) * 1.5f;
                //Debug.DrawLine (playerPosition, playerPosition + mAimDirection * Range);

                spriteManager.ChangeSprite(spriteNumber);
                // SpriteManager.instance.ChangeSprite(spriteNumber);
                mPreviousAimDirection = mAimDirection;
            }
        }
Esempio n. 2
0
        // Update is called once per frame
        void Update()
        {
            if (Input.GetKeyDown(KeyCode.Keypad1))
            {
                spriteManager.ChangeSprite(1);
            }
            if (Input.GetKeyDown(KeyCode.Keypad2))
            {
                spriteManager.ChangeSprite(2);
            }
            if (Input.GetKeyDown(KeyCode.Keypad3))
            {
                spriteManager.ChangeSprite(3);
            }
            if (Input.GetKeyDown(KeyCode.Keypad4))
            {
                spriteManager.ChangeSprite(4);
            }

            if (Input.GetKeyDown(KeyCode.Keypad5))
            {
                spriteManager.ChangeSprite(0);
            }
            if (Input.GetKeyDown(KeyCode.Keypad6))
            {
                spriteManager.ChangeSprite(5);
            }
            if (Input.GetKeyDown(KeyCode.Keypad7))
            {
                spriteManager.ChangeSprite(6);
            }
            if (Input.GetKeyDown(KeyCode.Keypad8))
            {
                spriteManager.ChangeSprite(7);
            }
            if (Input.GetKeyDown(KeyCode.Keypad9))
            {
                spriteManager.ChangeSprite(8);
            }
        }