Inheritance: IComponent, IDisposable
Esempio n. 1
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        /// <summary>
        /// Initializes a new Configurator class.
        /// </summary>
        /// <param name="targetFrameRate">The TargetFrameRate.</param>
        /// <param name="backbuffer">The BackBuffer.</param>
        /// <param name="gameInstance">The GameInstance.</param>
        /// <param name="renderTarget">The RenderTarget.</param>
        public Configurator(int targetFrameRate, BackBuffer backbuffer, Game gameInstance,
            RenderTarget renderTarget)
        {
            if (!renderTarget.IsValid)
            {
                throw new InvalidOperationException("RenderTarget is not valid.");
            }

            TargetFrameRate = targetFrameRate;
            BackBuffer = backbuffer;
            GameInstance = gameInstance;
            RenderTarget = renderTarget;
        }
Esempio n. 2
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 /// <summary>
 /// Initializes a new Configurator class.
 /// </summary>
 /// <param name="backbuffer">The BackBuffer.</param>
 /// <param name="gameInstance">The GameInstance.</param>
 /// <param name="renderTarget">The RenderTarget.</param>
 public Configurator(BackBuffer backbuffer, Game gameInstance, RenderTarget renderTarget)
     : this(60, backbuffer, gameInstance, renderTarget)
 {
 }
Esempio n. 3
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 /// <summary>
 /// Constructs the component.
 /// </summary>
 void IConstructable.Construct()
 {
     _renderTarget = SGL.Components.Get<RenderTarget>();
 }
Esempio n. 4
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 /// <summary>
 /// Initializes a new Configurator class.
 /// </summary>
 /// <param name="gameInstance">The GameInstance.</param>
 /// <param name="renderTarget">The RenderTarget.</param>
 public Configurator(Game gameInstance, RenderTarget renderTarget)
     : this(60, new BackBuffer(640, 480), gameInstance, renderTarget)
 {
 }
Esempio n. 5
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 /// <summary>
 /// Initializes a new GraphicsDeivce.
 /// </summary>
 /// <param name="renderTarget">The RenderTarget.</param>
 public GraphicsDevice(RenderTarget renderTarget)
 {
     RenderTarget = renderTarget;
 }