Esempio n. 1
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 public ImageMemoryBarrier(Image image, ImageLayout oldLayout, ImageLayout newLayout, AccessFlags sourceAccesMask, AccessFlags destinationAccessMask, uint sourceQueueFamilyIndex, uint destinationQueueFamilyIndex, ImageSubresourceRange subresourceRange)
 {
     StructureType               = StructureType.ImageMemoryBarrier;
     Next                        = IntPtr.Zero;
     Image                       = image;
     SubresourceRange            = subresourceRange;
     OldLayout                   = oldLayout;
     NewLayout                   = newLayout;
     SourceAccessMask            = sourceAccesMask;
     DestinationAccessMask       = destinationAccessMask;
     SourceQueueFamilyIndex      = sourceQueueFamilyIndex;
     DestinationQueueFamilyIndex = destinationQueueFamilyIndex;
 }
Esempio n. 2
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 public ImageMemoryBarrier(Image image, ImageLayout oldLayout, ImageLayout newLayout, AccessFlags sourceAccesMask, AccessFlags destinationAccessMask, uint sourceQueueFamilyIndex, uint destinationQueueFamilyIndex, ImageSubresourceRange subresourceRange)
 {
     StructureType = StructureType.ImageMemoryBarrier;
     Next = IntPtr.Zero;
     Image = image;
     SubresourceRange = subresourceRange;
     OldLayout = oldLayout;
     NewLayout = newLayout;
     SourceAccessMask = sourceAccesMask;
     DestinationAccessMask = destinationAccessMask;
     SourceQueueFamilyIndex = sourceQueueFamilyIndex;
     DestinationQueueFamilyIndex = destinationQueueFamilyIndex;
 }
Esempio n. 3
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 public ImageMemoryBarrier(Image image, ImageLayout oldLayout, ImageLayout newLayout, AccessFlags sourceAccesMask, AccessFlags destinationAccessMask, ImageSubresourceRange subresourceRange)
     : this(image, oldLayout, newLayout, sourceAccesMask, destinationAccessMask, Vulkan.QueueFamilyIgnored, Vulkan.QueueFamilyIgnored, subresourceRange)
 {
 }
Esempio n. 4
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        private void DrawInternal()
        {
            // Update descriptors
            var descriptorSets = stackalloc DescriptorSet[2];
            var setLayouts = stackalloc DescriptorSetLayout[2];
            setLayouts[0] = setLayouts[1] = descriptorSetLayout;

            var allocateInfo = new DescriptorSetAllocateInfo
            {
                StructureType = StructureType.DescriptorSetAllocateInfo,
                DescriptorPool = descriptorPool,
                DescriptorSetCount = 2,
                SetLayouts = new IntPtr(setLayouts),
            };
            device.AllocateDescriptorSets(ref allocateInfo, descriptorSets);

            var bufferInfo = new DescriptorBufferInfo
            {
                Buffer = uniformBuffer,
                Range = Vulkan.WholeSize
            };

            var write = new WriteDescriptorSet
            {
                StructureType = StructureType.WriteDescriptorSet,
                DescriptorCount = 1,
                DestinationSet = descriptorSets[0],
                DestinationBinding = 0,
                DescriptorType = DescriptorType.UniformBuffer,
                BufferInfo = new IntPtr(&bufferInfo)
            };

            var copy = new CopyDescriptorSet
            {
                StructureType = StructureType.CopyDescriptorSet,
                DescriptorCount = 1,
                SourceBinding = 0,
                DestinationBinding = 0,
                SourceSet = descriptorSets[0],
                DestinationSet = descriptorSets[1]
            };

            device.UpdateDescriptorSets(1, &write, 0, null);
            device.UpdateDescriptorSets(0, null, 1, &copy);

            // Post-present transition
            var memoryBarrier = new ImageMemoryBarrier
            {
                StructureType = StructureType.ImageMemoryBarrier,
                Image = backBuffers[currentBackBufferIndex],
                SubresourceRange = new ImageSubresourceRange(ImageAspectFlags.Color, 0, 1, 0, 1),
                OldLayout = ImageLayout.PresentSource,
                NewLayout = ImageLayout.ColorAttachmentOptimal,
                SourceAccessMask = AccessFlags.MemoryRead,
                DestinationAccessMask = AccessFlags.ColorAttachmentWrite
            };
            commandBuffer.PipelineBarrier(PipelineStageFlags.TopOfPipe, PipelineStageFlags.TopOfPipe, DependencyFlags.None, 0, null, 0, null, 1, &memoryBarrier);

            // Clear render target
            var clearRange = new ImageSubresourceRange(ImageAspectFlags.Color, 0, 1, 0, 1);
            commandBuffer.ClearColorImage(backBuffers[currentBackBufferIndex], ImageLayout.TransferDestinationOptimal, new RawColor4(0, 0, 0, 1), 1, &clearRange);

            // Begin render pass
            var renderPassBeginInfo = new RenderPassBeginInfo
            {
                StructureType = StructureType.RenderPassBeginInfo,
                RenderPass = renderPass,
                Framebuffer = framebuffers[currentBackBufferIndex],
                RenderArea = new Rect2D(0, 0, (uint)form.ClientSize.Width, (uint)form.ClientSize.Height),
            };
            commandBuffer.BeginRenderPass(ref renderPassBeginInfo, SubpassContents.Inline);

            // Bind pipeline
            commandBuffer.BindPipeline(PipelineBindPoint.Graphics, pipeline);

            // Bind descriptor sets
            commandBuffer.BindDescriptorSets(PipelineBindPoint.Graphics, pipelineLayout, 0, 1, descriptorSets + 1, 0, null);

            // Set viewport and scissor
            var viewport = new Viewport(0, 0, form.ClientSize.Width, form.ClientSize.Height);
            commandBuffer.SetViewport(0, 1, &viewport);

            var scissor = new Rect2D(0, 0, (uint)form.ClientSize.Width, (uint)form.ClientSize.Height);
            commandBuffer.SetScissor(0, 1, &scissor);

            // Bind vertex buffer
            var vertexBufferCopy = vertexBuffer;
            ulong offset = 0;
            commandBuffer.BindVertexBuffers(0, 1, &vertexBufferCopy, &offset);

            // Draw vertices
            commandBuffer.Draw(3, 1, 0, 0);

            // End render pass
            commandBuffer.EndRenderPass();

            // Pre-present transition
            memoryBarrier = new ImageMemoryBarrier
            {
                StructureType = StructureType.ImageMemoryBarrier,
                Image = backBuffers[currentBackBufferIndex],
                SubresourceRange = new ImageSubresourceRange(ImageAspectFlags.Color, 0, 1, 0, 1),
                OldLayout = ImageLayout.ColorAttachmentOptimal,
                NewLayout = ImageLayout.PresentSource,
                SourceAccessMask = AccessFlags.ColorAttachmentWrite,
                DestinationAccessMask = AccessFlags.MemoryRead
            };
            commandBuffer.PipelineBarrier(PipelineStageFlags.AllCommands, PipelineStageFlags.BottomOfPipe, DependencyFlags.None, 0, null, 0, null, 1, &memoryBarrier);
        }
Esempio n. 5
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 public ImageMemoryBarrier(Image image, ImageLayout oldLayout, ImageLayout newLayout, AccessFlags sourceAccesMask, AccessFlags destinationAccessMask, ImageSubresourceRange subresourceRange)
     : this(image, oldLayout, newLayout, sourceAccesMask, destinationAccessMask, Vulkan.QueueFamilyIgnored, Vulkan.QueueFamilyIgnored, subresourceRange)
 {
 }
Esempio n. 6
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 public unsafe void ClearDepthStencilImage(Image image, ImageLayout imageLayout, ClearDepthStencilValue depthStencil, uint rangeCount, ImageSubresourceRange* ranges)
 {
     vkCmdClearDepthStencilImage(this, image, imageLayout, &depthStencil, rangeCount, ranges);
 }
Esempio n. 7
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 public unsafe void ClearColorImage(Image image, ImageLayout imageLayout, ClearColorValue color, uint rangeCount, ImageSubresourceRange* ranges)
 {
     vkCmdClearColorImage(this, image, imageLayout, &color, rangeCount, ranges);
 }
Esempio n. 8
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 internal static unsafe extern void vkCmdClearDepthStencilImage(CommandBuffer commandBuffer, Image image, ImageLayout imageLayout, ClearDepthStencilValue* depthStencil, uint rangeCount, ImageSubresourceRange* ranges);
Esempio n. 9
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 internal static unsafe extern void vkCmdClearColorImage(CommandBuffer commandBuffer, Image image, ImageLayout imageLayout, ClearColorValue* color, uint rangeCount, ImageSubresourceRange* ranges);