Esempio n. 1
0
        private void Recreate()
        {
            NativeDescriptorPool = GraphicsDevice.DescriptorPools.GetObject();

            allocatedTypeCounts = new uint[DescriptorSetLayout.DescriptorTypeCount];
            allocatedSetCount   = 0;
        }
 private void Recreate()
 {
     NativeDescriptorPool = GraphicsDevice.descriptorPools.GetObject();
     
     allocatedTypeCounts = new uint[DescriptorSetLayout.DescriptorTypeCount];
     allocatedSetCount = 0;
 }
Esempio n. 3
0
        public void Reset()
        {
            GraphicsDevice.DescriptorPools.RecycleObject(GraphicsDevice.NextFenceValue, NativeDescriptorPool);
            NativeDescriptorPool = GraphicsDevice.DescriptorPools.GetObject();

            allocatedSetCount = 0;
            for (int i = 0; i < DescriptorSetLayout.DescriptorTypeCount; i++)
            {
                allocatedTypeCounts[i] = 0;
            }
        }
        public void Reset()
        {
            GraphicsDevice.descriptorPools.RecycleObject(GraphicsDevice.NextFenceValue, NativeDescriptorPool);
            NativeDescriptorPool = GraphicsDevice.descriptorPools.GetObject();

            allocatedSetCount = 0;
            for (int i = 0; i < DescriptorSetLayout.DescriptorTypeCount; i++)
            {
                allocatedTypeCounts[i] = 0;
            }
        }