Esempio n. 1
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		// reset state
		public override void Reset()
		{
			base.Reset(); // reset the vehicle 
			Speed = 1.5f;         // speed along Forward direction.
			_trail = new Trail();
			_trail.Clear();    // prevent long streaks due to teleportation 
		}
Esempio n. 2
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        public override void Reset()
        {
            base.Reset();

            RandomizeStartingPositionAndHeading();  // new starting position

            _trail = new Trail(7.5f, 600);
            _trail.Clear();
        }
Esempio n. 3
0
	    // reset state
		public override void Reset()
		{
			base.Reset();  // reset the vehicle 

			Speed = 3;             // speed along Forward direction.

			Avoiding = false;         // not actively avoiding

			RandomizeStartingPositionAndHeading();  // new starting position

			Trail = new Trail();
			Trail.Clear();     // prevent long streaks due to teleportation
		}