Esempio n. 1
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 /// <summary>
 /// Mod_LoadVisibility
 /// </summary>
 static void LoadVisibility(ref lump_t l)
 {
     if (l.filelen == 0)
     {
         _LoadModel.visdata = null;
         return;
     }
     _LoadModel.visdata = new byte[l.filelen];
     Buffer.BlockCopy(_ModBase, l.fileofs, _LoadModel.visdata, 0, l.filelen);
 }
Esempio n. 2
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        /// <summary>
        /// Mod_LoadClipnodes
        /// </summary>
        static void LoadClipNodes(ref lump_t l)
        {
            if ((l.filelen % dclipnode_t.SizeInBytes) != 0)
                Sys.Error("MOD_LoadBmodel: funny lump size in {0}", _LoadModel.name);

            int count = l.filelen / dclipnode_t.SizeInBytes;
            dclipnode_t[] dest = new dclipnode_t[count];

            _LoadModel.clipnodes = dest;
            _LoadModel.numclipnodes = count;

            hull_t hull = _LoadModel.hulls[1];
            hull.clipnodes = dest;
            hull.firstclipnode = 0;
            hull.lastclipnode = count - 1;
            hull.planes = _LoadModel.planes;
            hull.clip_mins.X = -16;
            hull.clip_mins.Y = -16;
            hull.clip_mins.Z = -24;
            hull.clip_maxs.X = 16;
            hull.clip_maxs.Y = 16;
            hull.clip_maxs.Z = 32;

            hull = _LoadModel.hulls[2];
            hull.clipnodes = dest;
            hull.firstclipnode = 0;
            hull.lastclipnode = count - 1;
            hull.planes = _LoadModel.planes;
            hull.clip_mins.X = -32;
            hull.clip_mins.Y = -32;
            hull.clip_mins.Z = -24;
            hull.clip_maxs.X = 32;
            hull.clip_maxs.Y = 32;
            hull.clip_maxs.Z = 64;

            for (int i = 0, offset = l.fileofs; i < count; i++, offset += dclipnode_t.SizeInBytes)
            {
                dclipnode_t src = Sys.BytesToStructure<dclipnode_t>(_ModBase, offset);

                dest[i].planenum = Common.LittleLong(src.planenum); // Uze: changed from LittleShort
                dest[i].children = new short[2];
                dest[i].children[0] = Common.LittleShort(src.children[0]);
                dest[i].children[1] = Common.LittleShort(src.children[1]);
            }
        }
Esempio n. 3
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        /// <summary>
        /// Mod_LoadTextures
        /// </summary>
        static void LoadTextures(ref lump_t l)
        {
            if (l.filelen == 0)
            {
                _LoadModel.textures = null;
                return;
            }

            dmiptexlump_t m = Sys.BytesToStructure<dmiptexlump_t>(_ModBase, l.fileofs);// (dmiptexlump_t *)(mod_base + l.fileofs);

            m.nummiptex = Common.LittleLong(m.nummiptex);

            int[] dataofs = new int[m.nummiptex];

            Buffer.BlockCopy(_ModBase, l.fileofs + dmiptexlump_t.SizeInBytes, dataofs, 0, dataofs.Length * sizeof(int));

            _LoadModel.numtextures = m.nummiptex;
            _LoadModel.textures = new texture_t[m.nummiptex]; // Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);

            for (int i = 0; i < m.nummiptex; i++)
            {
                dataofs[i] = Common.LittleLong(dataofs[i]);
                if (dataofs[i] == -1)
                    continue;

                int mtOffset = l.fileofs + dataofs[i];
                miptex_t mt = Sys.BytesToStructure<miptex_t>(_ModBase, mtOffset); //mt = (miptex_t *)((byte *)m + m.dataofs[i]);
                mt.width = (uint)Common.LittleLong((int)mt.width);
                mt.height = (uint)Common.LittleLong((int)mt.height);
                for (int j = 0; j < BspFile.MIPLEVELS; j++)
                    mt.offsets[j] = (uint)Common.LittleLong((int)mt.offsets[j]);

                if ((mt.width & 15) != 0 || (mt.height & 15) != 0)
                    Sys.Error("Texture {0} is not 16 aligned", mt.name);

                int pixels = (int)(mt.width * mt.height / 64 * 85);
                texture_t tx = new texture_t();// Hunk_AllocName(sizeof(texture_t) + pixels, loadname);
                _LoadModel.textures[i] = tx;

                tx.name = Common.GetString(mt.name);//   memcpy (tx->name, mt->name, sizeof(tx.name));
                tx.width = mt.width;
                tx.height = mt.height;
                for (int j = 0; j < BspFile.MIPLEVELS; j++)
                    tx.offsets[j] = (int)mt.offsets[j] - miptex_t.SizeInBytes;
                // the pixels immediately follow the structures
                tx.pixels = new byte[pixels];
                Buffer.BlockCopy(_ModBase, mtOffset + miptex_t.SizeInBytes, tx.pixels, 0, pixels);

                if (tx.name != null && tx.name.StartsWith("sky"))// !Q_strncmp(mt->name,"sky",3))
                    Render.InitSky(tx);
                else
                {
                    tx.gl_texturenum = Drawer.LoadTexture(tx.name, (int)tx.width, (int)tx.height,
                        new ByteArraySegment(tx.pixels), true, false);
                }
            }

            //
            // sequence the animations
            //
            texture_t[] anims = new texture_t[10];
            texture_t[] altanims = new texture_t[10];

            for (int i = 0; i < m.nummiptex; i++)
            {
                texture_t tx = _LoadModel.textures[i];
                if (tx == null || !tx.name.StartsWith("+"))// [0] != '+')
                    continue;
                if (tx.anim_next != null)
                    continue;	// allready sequenced

                // find the number of frames in the animation
                Array.Clear(anims, 0, anims.Length);
                Array.Clear(altanims, 0, altanims.Length);

                int max = tx.name[1];
                int altmax = 0;
                if (max >= 'a' && max <= 'z')
                    max -= 'a' - 'A';
                if (max >= '0' && max <= '9')
                {
                    max -= '0';
                    altmax = 0;
                    anims[max] = tx;
                    max++;
                }
                else if (max >= 'A' && max <= 'J')
                {
                    altmax = max - 'A';
                    max = 0;
                    altanims[altmax] = tx;
                    altmax++;
                }
                else
                    Sys.Error("Bad animating texture {0}", tx.name);

                for (int j = i + 1; j < m.nummiptex; j++)
                {
                    texture_t tx2 = _LoadModel.textures[j];
                    if (tx2 == null || !tx2.name.StartsWith("+"))// tx2->name[0] != '+')
                        continue;
                    if (String.Compare(tx2.name, 2, tx.name, 2, Math.Min(tx.name.Length, tx2.name.Length)) != 0)// strcmp (tx2->name+2, tx->name+2))
                        continue;

                    int num = tx2.name[1];
                    if (num >= 'a' && num <= 'z')
                        num -= 'a' - 'A';
                    if (num >= '0' && num <= '9')
                    {
                        num -= '0';
                        anims[num] = tx2;
                        if (num + 1 > max)
                            max = num + 1;
                    }
                    else if (num >= 'A' && num <= 'J')
                    {
                        num = num - 'A';
                        altanims[num] = tx2;
                        if (num + 1 > altmax)
                            altmax = num + 1;
                    }
                    else
                        Sys.Error("Bad animating texture {0}", tx2.name);
                }

                // link them all together
                for (int j = 0; j < max; j++)
                {
                    texture_t tx2 = anims[j];
                    if (tx2 == null)
                        Sys.Error("Missing frame {0} of {1}", j, tx.name);
                    tx2.anim_total = max * ANIM_CYCLE;
                    tx2.anim_min = j * ANIM_CYCLE;
                    tx2.anim_max = (j + 1) * ANIM_CYCLE;
                    tx2.anim_next = anims[(j + 1) % max];
                    if (altmax != 0)
                        tx2.alternate_anims = altanims[0];
                }
                for (int j = 0; j < altmax; j++)
                {
                    texture_t tx2 = altanims[j];
                    if (tx2 == null)
                        Sys.Error("Missing frame {0} of {1}", j, tx2.name);
                    tx2.anim_total = altmax * ANIM_CYCLE;
                    tx2.anim_min = j * ANIM_CYCLE;
                    tx2.anim_max = (j + 1) * ANIM_CYCLE;
                    tx2.anim_next = altanims[(j + 1) % altmax];
                    if (max != 0)
                        tx2.alternate_anims = anims[0];
                }
            }
        }
Esempio n. 4
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        /// <summary>
        /// Mod_LoadVertexes
        /// </summary>
        static void LoadVertexes(ref lump_t l)
        {
            if ((l.filelen % dvertex_t.SizeInBytes) != 0)
                Sys.Error("MOD_LoadBmodel: funny lump size in {0}", _LoadModel.name);

            int count = l.filelen / dvertex_t.SizeInBytes;
            mvertex_t[] verts = new mvertex_t[count];

            _LoadModel.vertexes = verts;
            _LoadModel.numvertexes = count;

            for (int i = 0, offset = l.fileofs; i < count; i++, offset += dvertex_t.SizeInBytes)
            {
                dvertex_t src = Sys.BytesToStructure<dvertex_t>(_ModBase, offset);
                verts[i].position = Common.LittleVector3(src.point);
            }
        }
Esempio n. 5
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        /// <summary>
        /// Mod_LoadSurfedges
        /// </summary>
        static void LoadSurfEdges(ref lump_t l)
        {
            if ((l.filelen % sizeof(int)) != 0)
                Sys.Error("MOD_LoadBmodel: funny lump size in {0}", _LoadModel.name);

            int count = l.filelen / sizeof(int);
            int[] edges = new int[count];

            _LoadModel.surfedges = edges;
            _LoadModel.numsurfedges = count;

            for (int i = 0, offset = l.fileofs; i < count; i++, offset += 4)
            {
                int src = BitConverter.ToInt32(_ModBase, offset);
                edges[i] = src; // Common.LittleLong(in[i]);
            }
        }
Esempio n. 6
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        /// <summary>
        /// Mod_LoadTexinfo
        /// </summary>
        static void LoadTexInfo(ref lump_t l)
        {
            //in = (void *)(mod_base + l->fileofs);
            if ((l.filelen % texinfo_t.SizeInBytes) != 0)
                Sys.Error("MOD_LoadBmodel: funny lump size in {0}", _LoadModel.name);

            int count = l.filelen / texinfo_t.SizeInBytes;
            mtexinfo_t[] infos = new mtexinfo_t[count]; // out = Hunk_AllocName ( count*sizeof(*out), loadname);

            for (int i = 0; i < infos.Length; i++)
                infos[i] = new mtexinfo_t();

            _LoadModel.texinfo = infos;
            _LoadModel.numtexinfo = count;

            for (int i = 0; i < count; i++)//, in++, out++)
            {
                texinfo_t src = Sys.BytesToStructure<texinfo_t>(_ModBase, l.fileofs + i * texinfo_t.SizeInBytes);

                for (int j = 0; j < 2; j++)
                    infos[i].vecs[j] = Common.LittleVector4(src.vecs, j * 4);

                float len1 = infos[i].vecs[0].Length;
                float len2 = infos[i].vecs[1].Length;
                len1 = (len1 + len2) / 2;
                if (len1 < 0.32)
                    infos[i].mipadjust = 4;
                else if (len1 < 0.49)
                    infos[i].mipadjust = 3;
                else if (len1 < 0.99)
                    infos[i].mipadjust = 2;
                else
                    infos[i].mipadjust = 1;

                int miptex = Common.LittleLong(src.miptex);
                infos[i].flags = Common.LittleLong(src.flags);

                if (_LoadModel.textures == null)
                {
                    infos[i].texture = Render.NoTextureMip;	// checkerboard texture
                    infos[i].flags = 0;
                }
                else
                {
                    if (miptex >= _LoadModel.numtextures)
                        Sys.Error("miptex >= loadmodel->numtextures");
                    infos[i].texture = _LoadModel.textures[miptex];
                    if (infos[i].texture == null)
                    {
                        infos[i].texture = Render.NoTextureMip; // texture not found
                        infos[i].flags = 0;
                    }
                }
            }
        }
Esempio n. 7
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        /// <summary>
        /// Mod_LoadPlanes
        /// </summary>
        static void LoadPlanes(ref lump_t l)
        {
            if ((l.filelen % dplane_t.SizeInBytes) != 0)
                Sys.Error ("MOD_LoadBmodel: funny lump size in {0}", _LoadModel.name);

            int count = l.filelen / dplane_t.SizeInBytes;
            // Uze: Possible error! Why in original is out = Hunk_AllocName ( count*2*sizeof(*out), loadname)???
            mplane_t[] planes = new mplane_t[count];

            for (int i = 0; i < planes.Length; i++)
                planes[i] = new mplane_t();

            _LoadModel.planes = planes;
            _LoadModel.numplanes = count;

            for (int  i=0 ; i<count ; i++)
            {
                dplane_t src = Sys.BytesToStructure<dplane_t>(_ModBase, l.fileofs + i * dplane_t.SizeInBytes);
                int bits = 0;
                planes[i].normal = Common.LittleVector3(src.normal);
                if (planes[i].normal.X < 0)
                    bits |= 1;
                if (planes[i].normal.Y < 0)
                    bits |= 1 << 1;
                if (planes[i].normal.Z < 0)
                    bits |= 1 << 2;
                planes[i].dist = Common.LittleFloat(src.dist);
                planes[i].type = (byte)Common.LittleLong(src.type);
                planes[i].signbits = (byte)bits;
            }
        }
Esempio n. 8
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        /// <summary>
        /// Mod_LoadSubmodels
        /// </summary>
        static void LoadSubModels(ref lump_t l)
        {
            if ((l.filelen % dmodel_t.SizeInBytes) != 0)
                Sys.Error("MOD_LoadBmodel: funny lump size in {0}", _LoadModel.name);

            int count = l.filelen / dmodel_t.SizeInBytes;
            dmodel_t[] dest = new dmodel_t[count];

            _LoadModel.submodels = dest;
            _LoadModel.numsubmodels = count;

            for (int i = 0, offset = l.fileofs; i < count; i++, offset += dmodel_t.SizeInBytes)
            {
                dmodel_t src = Sys.BytesToStructure<dmodel_t>(_ModBase, offset);

                dest[i].mins = new float[3];
                dest[i].maxs = new float[3];
                dest[i].origin = new float[3];

                for (int j = 0; j < 3; j++)
                {
                    // spread the mins / maxs by a pixel
                    dest[i].mins[j] = Common.LittleFloat(src.mins[j]) - 1;
                    dest[i].maxs[j] = Common.LittleFloat(src.maxs[j]) + 1;
                    dest[i].origin[j] = Common.LittleFloat(src.origin[j]);
                }

                dest[i].headnode = new int[BspFile.MAX_MAP_HULLS];
                for (int j = 0; j < BspFile.MAX_MAP_HULLS; j++)
                    dest[i].headnode[j] = Common.LittleLong(src.headnode[j]);

                dest[i].visleafs = Common.LittleLong(src.visleafs);
                dest[i].firstface = Common.LittleLong(src.firstface);
                dest[i].numfaces = Common.LittleLong(src.numfaces);
            }
        }
Esempio n. 9
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        /// <summary>
        /// Mod_LoadMarksurfaces
        /// </summary>
        static void LoadMarkSurfaces(ref lump_t l)
        {
            if ((l.filelen % sizeof(short)) != 0)
                Sys.Error("MOD_LoadBmodel: funny lump size in {0}", _LoadModel.name);

            int count = l.filelen / sizeof(short);
            msurface_t[] dest = new msurface_t[count];

            _LoadModel.marksurfaces = dest;
            _LoadModel.nummarksurfaces = count;

            for (int i = 0; i < count; i++)
            {
                int j = BitConverter.ToInt16(_ModBase, l.fileofs + i * sizeof(short));
                if (j >= _LoadModel.numsurfaces)
                    Sys.Error("Mod_ParseMarksurfaces: bad surface number");
                dest[i] = _LoadModel.surfaces[j];
            }
        }
Esempio n. 10
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        /// <summary>
        /// Mod_LoadNodes
        /// </summary>
        static void LoadNodes(ref lump_t l)
        {
            if ((l.filelen % dnode_t.SizeInBytes) != 0)
                Sys.Error("MOD_LoadBmodel: funny lump size in {0}", _LoadModel.name);

            int count = l.filelen / dnode_t.SizeInBytes;
            mnode_t[] dest = new mnode_t[count];

            for (int i = 0; i < dest.Length; i++)
                dest[i] = new mnode_t();

            _LoadModel.nodes = dest;
            _LoadModel.numnodes = count;

            for (int i = 0, offset = l.fileofs; i < count; i++, offset += dnode_t.SizeInBytes)
            {
                dnode_t src = Sys.BytesToStructure<dnode_t>(_ModBase, offset);

                dest[i].mins.X = Common.LittleShort(src.mins[0]);
                dest[i].mins.Y = Common.LittleShort(src.mins[1]);
                dest[i].mins.Z = Common.LittleShort(src.mins[2]);

                dest[i].maxs.X = Common.LittleShort(src.maxs[0]);
                dest[i].maxs.Y = Common.LittleShort(src.maxs[1]);
                dest[i].maxs.Z = Common.LittleShort(src.maxs[2]);

                int p = Common.LittleLong(src.planenum);
                dest[i].plane = _LoadModel.planes[p];

                dest[i].firstsurface = (ushort)Common.LittleShort((short)src.firstface);
                dest[i].numsurfaces = (ushort)Common.LittleShort((short)src.numfaces);

                for (int j = 0; j < 2; j++)
                {
                    p = Common.LittleShort(src.children[j]);
                    if (p >= 0)
                        dest[i].children[j] = _LoadModel.nodes[p];
                    else
                        dest[i].children[j] = _LoadModel.leafs[-1 - p];
                }
            }

            SetParent(_LoadModel.nodes[0], null);	// sets nodes and leafs
        }
Esempio n. 11
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 /// <summary>
 /// Mod_LoadLighting
 /// </summary>
 static void LoadLighting(ref lump_t l)
 {
     if (l.filelen == 0)
     {
         _LoadModel.lightdata = null;
         return;
     }
     _LoadModel.lightdata = new byte[l.filelen]; // Hunk_AllocName(l->filelen, loadname);
     Buffer.BlockCopy(_ModBase, l.fileofs, _LoadModel.lightdata, 0, l.filelen);
 }
Esempio n. 12
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        /// <summary>
        /// Mod_LoadLeafs
        /// </summary>
        static void LoadLeafs(ref lump_t l)
        {
            if ((l.filelen % dleaf_t.SizeInBytes) != 0)
                Sys.Error("MOD_LoadBmodel: funny lump size in {0}", _LoadModel.name);

            int count = l.filelen / dleaf_t.SizeInBytes;
            mleaf_t[] dest = new mleaf_t[count];

            for (int i = 0; i < dest.Length; i++)
                dest[i] = new mleaf_t();

            _LoadModel.leafs = dest;
            _LoadModel.numleafs = count;

            for (int i = 0, offset = l.fileofs; i < count; i++, offset += dleaf_t.SizeInBytes)
            {
                dleaf_t src = Sys.BytesToStructure<dleaf_t>(_ModBase, offset);

                dest[i].mins.X = Common.LittleShort(src.mins[0]);
                dest[i].mins.Y = Common.LittleShort(src.mins[1]);
                dest[i].mins.Z = Common.LittleShort(src.mins[2]);

                dest[i].maxs.X = Common.LittleShort(src.maxs[0]);
                dest[i].maxs.Y = Common.LittleShort(src.maxs[1]);
                dest[i].maxs.Z = Common.LittleShort(src.maxs[2]);

                int p = Common.LittleLong(src.contents);
                dest[i].contents = p;

                dest[i].marksurfaces = _LoadModel.marksurfaces;
                dest[i].firstmarksurface = Common.LittleShort((short)src.firstmarksurface);
                dest[i].nummarksurfaces = Common.LittleShort((short)src.nummarksurfaces);

                p = Common.LittleLong(src.visofs);
                if (p == -1)
                    dest[i].compressed_vis = null;
                else
                {
                    dest[i].compressed_vis = _LoadModel.visdata; // loadmodel->visdata + p;
                    dest[i].visofs = p;
                }
                dest[i].efrags = null;

                for (int j = 0; j < 4; j++)
                    dest[i].ambient_sound_level[j] = src.ambient_level[j];

                // gl underwater warp
                // Uze: removed underwater warp as too ugly
                //if (dest[i].contents != Contents.CONTENTS_EMPTY)
                //{
                //    for (int j = 0; j < dest[i].nummarksurfaces; j++)
                //        dest[i].marksurfaces[dest[i].firstmarksurface + j].flags |= Surf.SURF_UNDERWATER;
                //}
            }
        }
Esempio n. 13
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        /// <summary>
        /// Mod_LoadFaces
        /// </summary>
        static void LoadFaces(ref lump_t l)
        {
            if ((l.filelen % dface_t.SizeInBytes) != 0)
                Sys.Error("MOD_LoadBmodel: funny lump size in {0}", _LoadModel.name);

            int count = l.filelen / dface_t.SizeInBytes;
            msurface_t[] dest = new msurface_t[count];

            for (int i = 0; i < dest.Length; i++)
                dest[i] = new msurface_t();

            _LoadModel.surfaces = dest;
            _LoadModel.numsurfaces = count;
            int offset = l.fileofs;
            for (int surfnum = 0; surfnum < count; surfnum++, offset += dface_t.SizeInBytes)
            {
                dface_t src = Sys.BytesToStructure<dface_t>(_ModBase, offset);

                dest[surfnum].firstedge = Common.LittleLong(src.firstedge);
                dest[surfnum].numedges = Common.LittleShort(src.numedges);
                dest[surfnum].flags = 0;

                int planenum = Common.LittleShort(src.planenum);
                int side = Common.LittleShort(src.side);
                if (side != 0)
                    dest[surfnum].flags |= Surf.SURF_PLANEBACK;

                dest[surfnum].plane = _LoadModel.planes[planenum];
                dest[surfnum].texinfo = _LoadModel.texinfo[Common.LittleShort(src.texinfo)];

                CalcSurfaceExtents(dest[surfnum]);

                // lighting info

                for (int i = 0; i < BspFile.MAXLIGHTMAPS; i++)
                    dest[surfnum].styles[i] = src.styles[i];

                int i2 = Common.LittleLong(src.lightofs);
                if (i2 == -1)
                    dest[surfnum].sample_base = null;
                else
                {
                    dest[surfnum].sample_base = _LoadModel.lightdata;
                    dest[surfnum].sampleofs = i2;
                }

                // set the drawing flags flag
                if (dest[surfnum].texinfo.texture.name != null)
                {
                    if (dest[surfnum].texinfo.texture.name.StartsWith("sky"))	// sky
                    {
                        dest[surfnum].flags |= (Surf.SURF_DRAWSKY | Surf.SURF_DRAWTILED);
                        Render.SubdivideSurface(dest[surfnum]);	// cut up polygon for warps
                        continue;
                    }

                    if (dest[surfnum].texinfo.texture.name.StartsWith("*"))		// turbulent
                    {
                        dest[surfnum].flags |= (Surf.SURF_DRAWTURB | Surf.SURF_DRAWTILED);
                        for (int i = 0; i < 2; i++)
                        {
                            dest[surfnum].extents[i] = 16384;
                            dest[surfnum].texturemins[i] = -8192;
                        }
                        Render.SubdivideSurface(dest[surfnum]);	// cut up polygon for warps
                        continue;
                    }
                }
            }
        }
Esempio n. 14
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 /// <summary>
 /// Mod_LoadEntities
 /// </summary>
 static void LoadEntities(ref lump_t l)
 {
     if (l.filelen == 0)
     {
         _LoadModel.entities = null;
         return;
     }
     _LoadModel.entities = Encoding.ASCII.GetString(_ModBase, l.fileofs, l.filelen);
 }
Esempio n. 15
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        /// <summary>
        /// Mod_LoadEdges
        /// </summary>
        static void LoadEdges(ref lump_t l)
        {
            if ((l.filelen % dedge_t.SizeInBytes) != 0)
                Sys.Error("MOD_LoadBmodel: funny lump size in {0}", _LoadModel.name);

            int count = l.filelen / dedge_t.SizeInBytes;

            // Uze: Why count + 1 ?????
            medge_t[] edges = new medge_t[count]; // out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname);
            _LoadModel.edges = edges;
            _LoadModel.numedges = count;

            for (int i = 0, offset = l.fileofs; i < count; i++, offset += dedge_t.SizeInBytes)
            {
                dedge_t src = Sys.BytesToStructure<dedge_t>(_ModBase, offset);
                edges[i].v = new ushort[] {
                    (ushort)Common.LittleShort((short)src.v[0]),
                    (ushort)Common.LittleShort((short)src.v[1])
                };
            }
        }