public static void Init(quakeparms_t parms) { _Params = parms; Cache.Init(1024 * 1024 * 16); // debug Cbuf.Init(); Cmd.Init(); View.Init(); Chase.Init(); InitVCR(parms); Common.Init(parms.basedir, parms.argv); InitLocal(); Wad.LoadWadFile("gfx.wad"); Key.Init(); Con.Init(); Menu.Init(); Progs.Init(); Mod.Init(); Net.Init(); Server.Init(); //Con.Print("Exe: "__TIME__" "__DATE__"\n"); //Con.Print("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0)); Render.InitTextures(); // needed even for dedicated servers if (Client.Cls.state != ClientActivityState.Dedicated) { _BasePal = Common.LoadFile("gfx/palette.lmp"); if (_BasePal == null) { Sys.Error("Couldn't load gfx/palette.lmp"); } _ColorMap = Common.LoadFile("gfx/colormap.lmp"); if (_ColorMap == null) { Sys.Error("Couldn't load gfx/colormap.lmp"); } // on non win32, mouse comes before video for security reasons Input.Init(); Vid.Init(_BasePal); Drawer.Init(); Scr.Init(); Render.Init(); Sound.Init(); CDAudio.Init(); Sbar.Init(); Client.Init(); } Cbuf.InsertText("exec quake.rc\n"); _IsInitialized = true; Con.DPrint("========Quake Initialized=========\n"); }
/// <summary> /// Host_Shutdown /// </summary> public static void Shutdown() { _ShutdownDepth++; try { if (_ShutdownDepth > 1) { return; } // keep Con_Printf from trying to update the screen Scr.IsDisabledForLoading = true; WriteConfiguration(); CDAudio.Shutdown(); Net.Shutdown(); Sound.Shutdown(); Input.Shutdown(); if (_VcrWriter != null) { Con.Print("Closing vcrfile.\n"); _VcrWriter.Close(); _VcrWriter = null; } if (_VcrReader != null) { Con.Print("Closing vcrfile.\n"); _VcrReader.Close(); _VcrReader = null; } if (Client.cls.state != cactive_t.ca_dedicated) { Vid.Shutdown(); } Con.Shutdown(); } finally { _ShutdownDepth--; } }
public Host(MainWindow window) { MainWindow = window; Cvars = new Cvars(); // Factories Commands = AddFactory <CommandFactory>( ); CVars = AddFactory <ClientVariableFactory>( ); Commands.Initialise(CVars); // Old Cache = new Cache( ); //CommandBuffer = new CommandBuffer( this ); //Command = new Command( this ); //CVar.Initialise( Command ); View = new View(this); ChaseView = new ChaseView(this); GfxWad = new Wad( ); Keyboard = new Keyboard(this); Console = new Con(this); Menu = new Menu(this); Programs = new Programs(this); ProgramsBuiltIn = new ProgramsBuiltIn(this); Model = new Mod(this); Network = new Network(this); Server = new server(this); Client = new client(this); Video = new Vid(this); DrawingContext = new Drawer(this); Screen = new Scr(this); RenderContext = new render(this); Sound = new snd(this); CDAudio = new cd_audio(this); Hud = new Hud(this); DedicatedServer = new DedicatedServer( ); WadFiles = new Dictionary <String, Wad>( ); WadTextures = new Dictionary <String, String>( ); }