EdictNum() public static method

EDICT_NUM
public static EdictNum ( int n ) : edict_t
n int
return edict_t
Esempio n. 1
0
        // ED_Count
        //
        // For debugging
        static void EdictCount()
        {
            int active = 0, models = 0, solid = 0, step = 0;

            for (int i = 0; i < Server.sv.num_edicts; i++)
            {
                edict_t ent = Server.EdictNum(i);
                if (ent.free)
                {
                    continue;
                }

                active++;
                if (ent.v.solid != 0)
                {
                    solid++;
                }

                if (ent.v.model != 0)
                {
                    models++;
                }

                if (ent.v.movetype == Movetypes.MOVETYPE_STEP)
                {
                    step++;
                }
            }

            Con.Print("num_edicts:{0}\n", Server.sv.num_edicts);
            Con.Print("active    :{0}\n", active);
            Con.Print("view      :{0}\n", models);
            Con.Print("touch     :{0}\n", solid);
            Con.Print("step      :{0}\n", step);
        }
Esempio n. 2
0
        /// <summary>
        /// PF_checkclient
        /// Returns a client (or object that has a client enemy) that would be a
        /// valid target.
        ///
        /// If there are more than one valid options, they are cycled each frame
        ///
        /// If (self.origin + self.viewofs) is not in the PVS of the current target,
        /// it is not returned at all.
        ///
        /// name checkclient ()
        /// </summary>
        static void PF_checkclient()
        {
            // find a new check if on a new frame
            if (Server.sv.time - Server.sv.lastchecktime >= 0.1)
            {
                Server.sv.lastcheck     = PF_newcheckclient(Server.sv.lastcheck);
                Server.sv.lastchecktime = Server.sv.time;
            }

            // return check if it might be visible
            edict_t ent = Server.EdictNum(Server.sv.lastcheck);

            if (ent.free || ent.v.health <= 0)
            {
                ReturnEdict(Server.sv.edicts[0]);
                return;
            }

            // if current entity can't possibly see the check entity, return 0
            edict_t self = Server.ProgToEdict(Progs.GlobalStruct.self);
            Vector3 view = Common.ToVector(ref self.v.origin) + Common.ToVector(ref self.v.view_ofs);
            mleaf_t leaf = Mod.PointInLeaf(ref view, Server.sv.worldmodel);
            int     l    = Array.IndexOf(Server.sv.worldmodel.leafs, leaf) - 1;

            if ((l < 0) || (_CheckPvs[l >> 3] & (1 << (l & 7))) == 0)
            {
                _NotVisCount++;
                ReturnEdict(Server.sv.edicts[0]);
                return;
            }

            // might be able to see it
            _InVisCount++;
            ReturnEdict(ent);
        }
Esempio n. 3
0
        /// <summary>
        /// PF_Find
        /// entity (entity start, .string field, string match) find = #5;
        /// </summary>
        static void PF_Find()
        {
            int    e = GetInt(OFS.OFS_PARM0);
            int    f = GetInt(OFS.OFS_PARM1);
            string s = GetString(OFS.OFS_PARM2);

            if (s == null)
            {
                Progs.RunError("PF_Find: bad search string");
            }

            for (e++; e < Server.sv.num_edicts; e++)
            {
                edict_t ed = Server.EdictNum(e);
                if (ed.free)
                {
                    continue;
                }

                string t = Progs.GetString(ed.GetInt(f)); // E_STRING(ed, f);
                if (String.IsNullOrEmpty(t))
                {
                    continue;
                }

                if (t == s)
                {
                    ReturnEdict(ed);
                    return;
                }
            }

            ReturnEdict(Server.sv.edicts[0]);
        }
Esempio n. 4
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 private static edict_t FindViewthing()
 {
     for (int i = 0; i < Server.sv.num_edicts; i++)
     {
         edict_t e = Server.EdictNum(i);
         if (Progs.GetString(e.v.classname) == "viewthing")
         {
             return(e);
         }
     }
     Con.Print("No viewthing on map\n");
     return(null);
 }
Esempio n. 5
0
        /// <summary>
        /// ED_ParseEpair
        /// Can parse either fields or globals returns false if error
        /// Uze: Warning! value pointer is already with correct offset (value = base + key.ofs)!
        /// </summary>
        static unsafe bool ParsePair(void *value, ddef_t key, string s)
        {
            void *d = value;// (void *)((int *)base + key->ofs);

            switch ((etype_t)(key.type & ~DEF_SAVEGLOBAL))
            {
            case etype_t.ev_string:
                *(int *)d = NewString(s);   // - pr_strings;
                break;

            case etype_t.ev_float:
                *(float *)d = Common.atof(s);
                break;

            case etype_t.ev_vector:
                string[] vs = s.Split(' ');
                ((float *)d)[0] = Common.atof(vs[0]);
                ((float *)d)[1] = (vs.Length > 1 ? Common.atof(vs[1]) : 0);
                ((float *)d)[2] = (vs.Length > 2 ? Common.atof(vs[2]) : 0);
                break;

            case etype_t.ev_entity:
                *(int *)d = Server.EdictToProg(Server.EdictNum(Common.atoi(s)));
                break;

            case etype_t.ev_field:
                int f = IndexOfField(s);
                if (f == -1)
                {
                    Con.Print("Can't find field {0}\n", s);
                    return(false);
                }
                *(int *)d = GetInt32(_FieldDefs[f].ofs);
                break;

            case etype_t.ev_function:
                int func = IndexOfFunction(s);
                if (func == -1)
                {
                    Con.Print("Can't find function {0}\n", s);
                    return(false);
                }
                *(int *)d = func;   // - pr_functions;
                break;

            default:
                break;
            }
            return(true);
        }
Esempio n. 6
0
        /*
         * =============
         * PF_nextent
         *
         * entity nextent(entity)
         * =============
         */
        static void PF_nextent()
        {
            int i = Server.NumForEdict(GetEdict(OFS.OFS_PARM0));

            while (true)
            {
                i++;
                if (i == Server.sv.num_edicts)
                {
                    ReturnEdict(Server.sv.edicts[0]);
                    return;
                }
                edict_t ent = Server.EdictNum(i);
                if (!ent.free)
                {
                    ReturnEdict(ent);
                    return;
                }
            }
        }
Esempio n. 7
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        /// <summary>
        /// Host_Loadgame_f
        /// </summary>
        private static void Loadgame_f()
        {
            if (Cmd.Source != cmd_source_t.src_command)
            {
                return;
            }

            if (Cmd.Argc != 2)
            {
                Con.Print("load <savename> : load a game\n");
                return;
            }

            Client.cls.demonum = -1;            // stop demo loop in case this fails

            string name = Path.ChangeExtension(Path.Combine(Common.GameDir, Cmd.Argv(1)), ".sav");

            // we can't call SCR_BeginLoadingPlaque, because too much stack space has
            // been used.  The menu calls it before stuffing loadgame command
            //	SCR_BeginLoadingPlaque ();

            Con.Print("Loading game from {0}...\n", name);
            FileStream fs = Sys.FileOpenRead(name);

            if (fs == null)
            {
                Con.Print("ERROR: couldn't open.\n");
                return;
            }

            using (StreamReader reader = new StreamReader(fs, Encoding.ASCII))
            {
                string line    = reader.ReadLine();
                int    version = Common.atoi(line);
                if (version != SAVEGAME_VERSION)
                {
                    Con.Print("Savegame is version {0}, not {1}\n", version, SAVEGAME_VERSION);
                    return;
                }
                line = reader.ReadLine();

                float[] spawn_parms = new float[Server.NUM_SPAWN_PARMS];
                for (int i = 0; i < spawn_parms.Length; i++)
                {
                    line           = reader.ReadLine();
                    spawn_parms[i] = Common.atof(line);
                }
                // this silliness is so we can load 1.06 save files, which have float skill values
                line = reader.ReadLine();
                float tfloat = Common.atof(line);
                Host.CurrentSkill = (int)(tfloat + 0.1);
                Cvar.Set("skill", (float)Host.CurrentSkill);

                string mapname = reader.ReadLine();
                line = reader.ReadLine();
                float time = Common.atof(line);

                Client.Disconnect_f();
                Server.SpawnServer(mapname);

                if (!Server.sv.active)
                {
                    Con.Print("Couldn't load map\n");
                    return;
                }
                Server.sv.paused   = true;              // pause until all clients connect
                Server.sv.loadgame = true;

                // load the light styles

                for (int i = 0; i < QDef.MAX_LIGHTSTYLES; i++)
                {
                    line = reader.ReadLine();
                    Server.sv.lightstyles[i] = line;
                }

                // load the edicts out of the savegame file
                int           entnum = -1;      // -1 is the globals
                StringBuilder sb     = new StringBuilder(32768);
                while (!reader.EndOfStream)
                {
                    line = reader.ReadLine();
                    if (line == null)
                    {
                        Sys.Error("EOF without closing brace");
                    }

                    sb.AppendLine(line);
                    int idx = line.IndexOf('}');
                    if (idx != -1)
                    {
                        int    length = 1 + sb.Length - (line.Length - idx);
                        string data   = Common.Parse(sb.ToString(0, length));
                        if (String.IsNullOrEmpty(Common.Token))
                        {
                            break; // end of file
                        }
                        if (Common.Token != "{")
                        {
                            Sys.Error("First token isn't a brace");
                        }

                        if (entnum == -1)
                        {
                            // parse the global vars
                            Progs.ParseGlobals(data);
                        }
                        else
                        {
                            // parse an edict
                            edict_t ent = Server.EdictNum(entnum);
                            ent.Clear();
                            Progs.ParseEdict(data, ent);

                            // link it into the bsp tree
                            if (!ent.free)
                            {
                                Server.LinkEdict(ent, false);
                            }
                        }

                        entnum++;
                        sb.Remove(0, length);
                    }
                }

                Server.sv.num_edicts = entnum;
                Server.sv.time       = time;

                for (int i = 0; i < Server.NUM_SPAWN_PARMS; i++)
                {
                    Server.svs.clients[0].spawn_parms[i] = spawn_parms[i];
                }
            }

            if (Client.cls.state != cactive_t.ca_dedicated)
            {
                Client.EstablishConnection("local");
                Reconnect_f();
            }
        }
Esempio n. 8
0
        /// <summary>
        /// Host_Savegame_f
        /// </summary>
        private static void Savegame_f()
        {
            if (Cmd.Source != cmd_source_t.src_command)
            {
                return;
            }

            if (!Server.sv.active)
            {
                Con.Print("Not playing a local game.\n");
                return;
            }

            if (Client.cl.intermission != 0)
            {
                Con.Print("Can't save in intermission.\n");
                return;
            }

            if (Server.svs.maxclients != 1)
            {
                Con.Print("Can't save multiplayer games.\n");
                return;
            }

            if (Cmd.Argc != 2)
            {
                Con.Print("save <savename> : save a game\n");
                return;
            }

            if (Cmd.Argv(1).Contains(".."))
            {
                Con.Print("Relative pathnames are not allowed.\n");
                return;
            }

            for (int i = 0; i < Server.svs.maxclients; i++)
            {
                if (Server.svs.clients[i].active && (Server.svs.clients[i].edict.v.health <= 0))
                {
                    Con.Print("Can't savegame with a dead player\n");
                    return;
                }
            }

            string name = Path.ChangeExtension(Path.Combine(Common.GameDir, Cmd.Argv(1)), ".sav");

            Con.Print("Saving game to {0}...\n", name);
            FileStream fs = Sys.FileOpenWrite(name, true);

            if (fs == null)
            {
                Con.Print("ERROR: couldn't open.\n");
                return;
            }
            using (StreamWriter writer = new StreamWriter(fs, Encoding.ASCII))
            {
                writer.WriteLine(SAVEGAME_VERSION);
                writer.WriteLine(SavegameComment());

                for (int i = 0; i < Server.NUM_SPAWN_PARMS; i++)
                {
                    writer.WriteLine(Server.svs.clients[0].spawn_parms[i].ToString("F6",
                                                                                   CultureInfo.InvariantCulture.NumberFormat));
                }

                writer.WriteLine(Host.CurrentSkill);
                writer.WriteLine(Server.sv.name);
                writer.WriteLine(Server.sv.time.ToString("F6",
                                                         CultureInfo.InvariantCulture.NumberFormat));

                // write the light styles

                for (int i = 0; i < QDef.MAX_LIGHTSTYLES; i++)
                {
                    if (!String.IsNullOrEmpty(Server.sv.lightstyles[i]))
                    {
                        writer.WriteLine(Server.sv.lightstyles[i]);
                    }
                    else
                    {
                        writer.WriteLine("m");
                    }
                }

                Progs.WriteGlobals(writer);
                for (int i = 0; i < Server.sv.num_edicts; i++)
                {
                    Progs.WriteEdict(writer, Server.EdictNum(i));
                    writer.Flush();
                }
            }
            Con.Print("done.\n");
        }
Esempio n. 9
0
        /// <summary>
        /// Host_Spawn_f
        /// </summary>
        private static void Spawn_f()
        {
            if (Cmd.Source == cmd_source_t.src_command)
            {
                Con.Print("spawn is not valid from the console\n");
                return;
            }

            if (Host.HostClient.spawned)
            {
                Con.Print("Spawn not valid -- allready spawned\n");
                return;
            }

            edict_t ent;

            // run the entrance script
            if (Server.sv.loadgame)
            {
                // loaded games are fully inited allready
                // if this is the last client to be connected, unpause
                Server.sv.paused = false;
            }
            else
            {
                // set up the edict
                ent = Host.HostClient.edict;

                ent.Clear(); //memset(&ent.v, 0, progs.entityfields * 4);
                ent.v.colormap = Server.NumForEdict(ent);
                ent.v.team     = (Host.HostClient.colors & 15) + 1;
                ent.v.netname  = Progs.NewString(Host.HostClient.name);

                // copy spawn parms out of the client_t
                Progs.GlobalStruct.SetParams(Host.HostClient.spawn_parms);

                // call the spawn function

                Progs.GlobalStruct.time = (float)Server.sv.time;
                Progs.GlobalStruct.self = Server.EdictToProg(Server.Player);
                Progs.Execute(Progs.GlobalStruct.ClientConnect);

                if ((Sys.GetFloatTime() - Host.HostClient.netconnection.connecttime) <= Server.sv.time)
                {
                    Con.DPrint("{0} entered the game\n", Host.HostClient.name);
                }

                Progs.Execute(Progs.GlobalStruct.PutClientInServer);
            }

            // send all current names, colors, and frag counts
            MsgWriter msg = Host.HostClient.message;

            msg.Clear();

            // send time of update
            msg.WriteByte(Protocol.svc_time);
            msg.WriteFloat((float)Server.sv.time);

            for (int i = 0; i < Server.svs.maxclients; i++)
            {
                client_t client = Server.svs.clients[i];
                msg.WriteByte(Protocol.svc_updatename);
                msg.WriteByte(i);
                msg.WriteString(client.name);
                msg.WriteByte(Protocol.svc_updatefrags);
                msg.WriteByte(i);
                msg.WriteShort(client.old_frags);
                msg.WriteByte(Protocol.svc_updatecolors);
                msg.WriteByte(i);
                msg.WriteByte(client.colors);
            }

            // send all current light styles
            for (int i = 0; i < QDef.MAX_LIGHTSTYLES; i++)
            {
                msg.WriteByte(Protocol.svc_lightstyle);
                msg.WriteByte((char)i);
                msg.WriteString(Server.sv.lightstyles[i]);
            }

            //
            // send some stats
            //
            msg.WriteByte(Protocol.svc_updatestat);
            msg.WriteByte(QStats.STAT_TOTALSECRETS);
            msg.WriteLong((int)Progs.GlobalStruct.total_secrets);

            msg.WriteByte(Protocol.svc_updatestat);
            msg.WriteByte(QStats.STAT_TOTALMONSTERS);
            msg.WriteLong((int)Progs.GlobalStruct.total_monsters);

            msg.WriteByte(Protocol.svc_updatestat);
            msg.WriteByte(QStats.STAT_SECRETS);
            msg.WriteLong((int)Progs.GlobalStruct.found_secrets);

            msg.WriteByte(Protocol.svc_updatestat);
            msg.WriteByte(QStats.STAT_MONSTERS);
            msg.WriteLong((int)Progs.GlobalStruct.killed_monsters);

            //
            // send a fixangle
            // Never send a roll angle, because savegames can catch the server
            // in a state where it is expecting the client to correct the angle
            // and it won't happen if the game was just loaded, so you wind up
            // with a permanent head tilt
            ent = Server.EdictNum(1 + Host.ClientNum);
            msg.WriteByte(Protocol.svc_setangle);
            msg.WriteAngle(ent.v.angles.x);
            msg.WriteAngle(ent.v.angles.y);
            msg.WriteAngle(0);

            Server.WriteClientDataToMessage(Server.Player, Host.HostClient.message);

            msg.WriteByte(Protocol.svc_signonnum);
            msg.WriteByte(3);
            Host.HostClient.sendsignon = true;
        }
Esempio n. 10
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        /// <summary>
        /// ED_LoadFromFile
        /// The entities are directly placed in the array, rather than allocated with
        /// ED_Alloc, because otherwise an error loading the map would have entity
        /// number references out of order.
        ///
        /// Creates a server's entity / program execution context by
        /// parsing textual entity definitions out of an ent file.
        ///
        /// Used for both fresh maps and savegame loads.  A fresh map would also need
        /// to call ED_CallSpawnFunctions () to let the objects initialize themselves.
        /// </summary>
        public static void LoadFromFile(string data)
        {
            edict_t ent     = null;
            int     inhibit = 0;

            Progs.GlobalStruct.time = (float)Server.sv.time;

            // parse ents
            while (true)
            {
                // parse the opening brace
                data = Common.Parse(data);
                if (data == null)
                {
                    break;
                }

                if (Common.Token != "{")
                {
                    Sys.Error("ED_LoadFromFile: found {0} when expecting {", Common.Token);
                }

                if (ent == null)
                {
                    ent = Server.EdictNum(0);
                }
                else
                {
                    ent = Server.AllocEdict();
                }

                data = ParseEdict(data, ent);

                // remove things from different skill levels or deathmatch
                if (Host.Deathmatch != 0)
                {
                    if (((int)ent.v.spawnflags & SpawnFlags.SPAWNFLAG_NOT_DEATHMATCH) != 0)
                    {
                        Server.FreeEdict(ent);
                        inhibit++;
                        continue;
                    }
                }
                else if ((Host.CurrentSkill == 0 && ((int)ent.v.spawnflags & SpawnFlags.SPAWNFLAG_NOT_EASY) != 0) ||
                         (Host.CurrentSkill == 1 && ((int)ent.v.spawnflags & SpawnFlags.SPAWNFLAG_NOT_MEDIUM) != 0) ||
                         (Host.CurrentSkill >= 2 && ((int)ent.v.spawnflags & SpawnFlags.SPAWNFLAG_NOT_HARD) != 0))
                {
                    Server.FreeEdict(ent);
                    inhibit++;
                    continue;
                }

                //
                // immediately call spawn function
                //
                if (ent.v.classname == 0)
                {
                    Con.Print("No classname for:\n");
                    Print(ent);
                    Server.FreeEdict(ent);
                    continue;
                }

                // look for the spawn function
                int func = IndexOfFunction(GetString(ent.v.classname));
                if (func == -1)
                {
                    Con.Print("No spawn function for:\n");
                    Print(ent);
                    Server.FreeEdict(ent);
                    continue;
                }

                Progs.GlobalStruct.self = Server.EdictToProg(ent);
                Execute(func);
            }

            Con.DPrint("{0} entities inhibited\n", inhibit);
        }
Esempio n. 11
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 /// <summary>
 /// ED_PrintNum
 /// </summary>
 public static void PrintNum(int ent)
 {
     Print(Server.EdictNum(ent));
 }
Esempio n. 12
0
        static int PF_newcheckclient(int check)
        {
            // cycle to the next one

            if (check < 1)
            {
                check = 1;
            }

            if (check > Server.svs.maxclients)
            {
                check = Server.svs.maxclients;
            }

            int i = check + 1;

            if (check == Server.svs.maxclients)
            {
                i = 1;
            }

            edict_t ent;

            for (; ; i++)
            {
                if (i == Server.svs.maxclients + 1)
                {
                    i = 1;
                }

                ent = Server.EdictNum(i);

                if (i == check)
                {
                    break;  // didn't find anything else
                }

                if (ent.free)
                {
                    continue;
                }

                if (ent.v.health <= 0)
                {
                    continue;
                }

                if (((int)ent.v.flags & EdictFlags.FL_NOTARGET) != 0)
                {
                    continue;
                }

                // anything that is a client, or has a client as an enemy
                break;
            }

            // get the PVS for the entity
            Vector3 org  = Common.ToVector(ref ent.v.origin) + Common.ToVector(ref ent.v.view_ofs);
            mleaf_t leaf = Mod.PointInLeaf(ref org, Server.sv.worldmodel);

            byte[] pvs = Mod.LeafPVS(leaf, Server.sv.worldmodel);
            Buffer.BlockCopy(pvs, 0, _CheckPvs, 0, pvs.Length);

            return(i);
        }