Init() public static method

Mod_Init
public static Init ( ) : void
return void
Esempio n. 1
0
        public static void Init(quakeparms_t parms)
        {
            _Params = parms;

            Cache.Init(1024 * 1024 * 16); // debug
            Cbuf.Init();
            Cmd.Init();
            View.Init();
            Chase.Init();
            InitVCR(parms);
            Common.Init(parms.basedir, parms.argv);
            InitLocal();
            Wad.LoadWadFile("gfx.wad");
            Key.Init();
            Con.Init();
            Menu.Init();
            Progs.Init();
            Mod.Init();
            Net.Init();
            Server.Init();

            //Con.Print("Exe: "__TIME__" "__DATE__"\n");
            //Con.Print("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0));

            Render.InitTextures();              // needed even for dedicated servers

            if (Client.Cls.state != ClientActivityState.Dedicated)
            {
                _BasePal = Common.LoadFile("gfx/palette.lmp");
                if (_BasePal == null)
                {
                    Sys.Error("Couldn't load gfx/palette.lmp");
                }

                _ColorMap = Common.LoadFile("gfx/colormap.lmp");
                if (_ColorMap == null)
                {
                    Sys.Error("Couldn't load gfx/colormap.lmp");
                }

                // on non win32, mouse comes before video for security reasons
                Input.Init();
                Vid.Init(_BasePal);
                Drawer.Init();
                Scr.Init();
                Render.Init();
                Sound.Init();
                CDAudio.Init();
                Sbar.Init();
                Client.Init();
            }

            Cbuf.InsertText("exec quake.rc\n");

            _IsInitialized = true;

            Con.DPrint("========Quake Initialized=========\n");
        }
Esempio n. 2
0
        public static void Init(quakeparms_t parms)
        {
            _Params = parms;

            Cache.Init(1024 * 1024 * 512);   // debug
            Cbuf.Init();
            cmd.Init();
            view.Init();
            chase.Init();
            InitVCR(parms);
            common.Init(parms.basedir, parms.argv);
            InitLocal();
            wad.LoadWadFile("gfx.wad");
            Key.Init();
            Con.Init();
            menu.Init();
            progs.Init();
            Mod.Init();
            net.Init();
            server.Init();

            //Con.Print("Exe: "__TIME__" "__DATE__"\n");
            //Con.Print("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0));

            render.InitTextures();              // needed even for dedicated servers

            if (client.cls.state != cactive_t.ca_dedicated)
            {
                _BasePal = common.LoadFile("gfx/palette.lmp");
                if (_BasePal == null)
                {
                    sys.Error("Couldn't load gfx/palette.lmp");
                }
                _ColorMap = common.LoadFile("gfx/colormap.lmp");
                if (_ColorMap == null)
                {
                    sys.Error("Couldn't load gfx/colormap.lmp");
                }

                // on non win32, mouse comes before video for security reasons
                input.Init();
                vid.Init(_BasePal);
                Drawer.Init();
                Scr.Init();
                render.Init();
                snd.Init();
                cd_audio.Init();
                sbar.Init();
                client.Init();
            }

            Cbuf.InsertText("exec quake.rc\n");

            _IsInitialized = true;

            Con.DPrint("========Quake Initialized=========\n");
        }