public virtual void Show() { Menu.EnterSound = true; Key.Destination = keydest_t.key_menu; _CurrentMenu = this; }
public override void Show() { if (CurrentMenu == this) return; Key.Destination = keydest_t.key_menu; _PrevMenu = CurrentMenu; base.Show(); }
public static void Hide() { Key.Destination = keydest_t.key_game; _CurrentMenu = null; }