/// <summary> /// Begins with the sending of a message. /// </summary> /// <param name="destination"> /// The destination of a message. <see cref="MessageDestination"/> /// </param> /// <param name="msg_type"> /// The integer value of the message type. <see cref="System.Int32"/> /// </param> /// <param name="flValue"> /// A float value? <see cref="IntPtr"/> /// </param> /// <param name="player"> /// If send to a specific player, the player entity has to be supplied here <see cref="IntPtr"/> /// </param> public static void Begin(MessageDestination destination, int messageType, IntPtr floatValue, IntPtr playerEntity) { #if DEBUG messageInformation = new MessageInformation(destination, messageType, floatValue, playerEntity); messageInformation.CallTimeBegin = DateTime.Now; #endif MetaModEngine.engineFunctions.MessageBegin(destination, messageType, floatValue, playerEntity); count = 0; }
/// <summary> /// Begins with the sending of a message. /// </summary> /// <param name="destination"> /// The destination of a message. <see cref="MessageDestination"/> /// </param> /// <param name="msg_type"> /// The integer value of the message type. <see cref="System.Int32"/> /// </param> /// <param name="flValue"> /// A float value? <see cref="IntPtr"/> /// </param> /// <param name="player"> /// If send to a specific player, the player entity has to be supplied here <see cref="IntPtr"/> /// </param> public static void Begin(MessageDestination destination, int messageType, IntPtr floatValue, IntPtr playerEntity) { #if DEBUG messageInformation = new MessageInformation(destination, messageType, floatValue, playerEntity); messageInformation.CallTimeBegin = DateTime.Now; #endif MetaModEngine.engineFunctions.MessageBegin(destination, messageType, floatValue, playerEntity); count = 0; }