Esempio n. 1
0
 /// <summary>
 /// </summary>
 /// <param name="e"></param>
 /// <param name="context">Used to enqueue bytes for delivery.</param>
 /// <returns><c>true</c> if more buffers can be appened.</returns>
 public bool Write(WriterContext context)
 {
     _writeBuffer = context.DequeueBuffer();
     var len = CopyTo(_writeBuffer.Array, _writeBuffer.Offset);
     context.Enqueue(new SendPacketsElement(_writeBuffer.Array, _writeBuffer.Offset, len));
     return true;
 }
Esempio n. 2
0
        /// <summary>
        /// </summary>
        /// <param name="e"></param>
        /// <param name="context">Used to enqueue bytes for delivery.</param>
        /// <returns><c>true</c> if more buffers can be appened.</returns>
        public bool Write(WriterContext context)
        {
            if (_writeBytesLeftCorCurrentState != -1)
            {
                var bytesToCopy = Math.Min(_writeBuffer.Count, _writeBytesLeftCorCurrentState);
                bytesToCopy = Math.Min(bytesToCopy, context.BytesLeftToEnqueue);
                if (bytesToCopy < 10)
                    return false;

                if (_payloadStream != null)
                {
                    _payloadStream.Write(_writeBuffer.Array, 0, bytesToCopy);
                }
                else
                {
                    Buffer.BlockCopy(_payloadBuffer.Array, _writePayloadBufferOffset, _writeBuffer.Array,
                        _writeBuffer.Offset, bytesToCopy);
                }
                _writeBytesLeftCorCurrentState -= bytesToCopy;
                _writePayloadBufferOffset += bytesToCopy;
                context.Enqueue(new ArraySegment<byte>(_writeBuffer.Array, _writeBuffer.Offset, bytesToCopy));
                if (_writeBytesLeftCorCurrentState == 0)
                {
                    return true;
                }

                return false;
            }

            _writeBuffer = context.DequeueBuffer();
            _writePayloadBufferOffset = 0;
            var offset = _writeBuffer.Offset;
            var payloadLength = 0;
            if (_payloadStream != null)
            {
                _writeBuffer.Array[offset++] = _payloadStream.Length > byte.MaxValue
                    ? (byte) FrameFlags.LargeFrame
                    : (byte) 0;
                payloadLength = (int) _payloadStream.Length;
            }
            else
            {
                if(_writeBuffer == WriterContext.EmptySegment)
                    throw new InvalidOperationException("If no serializer is used, you have to use either PayloadStream or PayloadBuffer property.");

                _writeBuffer.Array[offset++] = PayloadBuffer.Count > byte.MaxValue
                    ? (byte) FrameFlags.LargeFrame
                    : (byte) 0;
                payloadLength = PayloadBuffer.Count;
            }

            var buf = BitConverter.GetBytes(SequenceNumber);
            if (BitConverter.IsLittleEndian)
                Array.Reverse(buf);
            _writeBuffer.Array[offset++] = buf[0];
            _writeBuffer.Array[offset++] = buf[1];
            _writeBuffer.Array[offset++] = (byte) Destination.Length;
            if (Destination.Length > 0)
            {
                Encoding.ASCII.GetBytes(Destination, 0, Destination.Length, _writeBuffer.Array, offset);
                offset += Destination.Length;
            }

            if (_properties != null && _properties.Count > 0)
            {
                var filters = EncodeFilters();
                var filterLen = BitConverter.GetBytes((short) filters.Length);
                if (BitConverter.IsLittleEndian)
                    Array.Reverse(filterLen);
                _writeBuffer.Array[offset++] = filterLen[0];
                _writeBuffer.Array[offset++] = filterLen[1];
                Encoding.ASCII.GetBytes(filters, 0, filters.Length, _writeBuffer.Array, offset);
                offset += filters.Length;
            }
            else
            {
                _writeBuffer.Array[offset++] = 0;
                _writeBuffer.Array[offset++] = 0;
            }

            //length
            if (payloadLength > byte.MaxValue)
            {
                buf = BitConverter.GetBytes(payloadLength);
                if (BitConverter.IsLittleEndian)
                    Array.Reverse(buf);
                _writeBuffer.Array[offset++] = buf[0];
                _writeBuffer.Array[offset++] = buf[1];
                _writeBuffer.Array[offset++] = buf[2];
                _writeBuffer.Array[offset++] = buf[3];
            }
            else
            {
                _writeBuffer.Array[offset++] = (byte) payloadLength;
            }

            _writeBytesLeftCorCurrentState = payloadLength;
            var payloadBytesToCopy = Math.Min(_writeBuffer.Count - (offset - _writeBuffer.Offset),
                _writeBytesLeftCorCurrentState);
            if (_payloadStream != null)
            {
                _payloadStream.Write(_writeBuffer.Array, offset, payloadBytesToCopy);
            }
            else
            {
                Buffer.BlockCopy(_payloadBuffer.Array, _writePayloadBufferOffset, _writeBuffer.Array, offset,
                    payloadBytesToCopy);
            }
            payloadBytesToCopy = Math.Min(payloadBytesToCopy, context.BytesLeftToEnqueue);
            _writeBytesLeftCorCurrentState -= payloadBytesToCopy;
            _writePayloadBufferOffset += payloadBytesToCopy;
            var size = (offset - _writeBuffer.Offset) + payloadBytesToCopy;
            context.Enqueue(_writeBuffer.Array, _writeBuffer.Offset, size);

            if (_writeBytesLeftCorCurrentState == 0)
                return true;
            return false;
        }
Esempio n. 3
0
        /// <summary>
        /// </summary>
        /// <param name="e"></param>
        /// <param name="context">Used to enqueue bytes for delivery.</param>
        /// <returns><c>true</c> if more buffers can be appened.</returns>
        public bool Write(WriterContext context)
        {
            //_sendCompleted = true when previous send is done. Init everything for this send.
            if (_sendBuffer == WriterContext.EmptySegment)
                _sendBuffer = context.DequeueBuffer();
            var offset = _sendBuffer.Offset;
            if (_sendCompleted)
            {
                var buffer = _sendBuffer.Array;
                var len = GetContentLength();
                if (len > 512)
                    _flags = _flags | FrameFlags.LargeFrame;

                buffer[offset++] = (byte) _flags;
                buffer[offset++] = _extensionId;
                if (len > 512)
                {
                    var lenBuffer = BitConverter.GetBytes(len);
                    if (BitConverter.IsLittleEndian)
                        Array.Reverse(lenBuffer);
                    buffer[offset++] = lenBuffer[0];
                    buffer[offset++] = lenBuffer[1];
                    buffer[offset++] = lenBuffer[2];
                    buffer[offset++] = lenBuffer[3];
                }
                else
                {
                    buffer[offset++] = (byte) len;
                }

                var bytesLeft = _sendBuffer.Count - (offset - _sendBuffer.Offset);
                _sendCompleted = WritePayload(buffer, ref offset, bytesLeft);
            }
            else
            {
                var buffer = _sendBuffer.Array;
                _sendCompleted = WritePayload(buffer, ref offset, _sendBuffer.Count);
            }

            var bytesWritten = offset - _sendBuffer.Offset;
            context.Enqueue(_sendBuffer.Array, _sendBuffer.Offset, bytesWritten);
            return _sendCompleted;
        }