Esempio n. 1
0
        public void WriteTo(MinecraftStream stream)
        {
            if (Cache != null)
            {
                stream.Write(Cache);
                return;
            }

            byte[] sectionData;
            int    sectionBitmask = 0;

            using (MemoryStream ms = new MemoryStream())
            {
                using (MinecraftStream mc = new MinecraftStream(ms))
                {
                    for (int i = 0; i < Sections.Length; i++)
                    {
                        ChunkSection section = Sections[i];
                        if (section.IsAllAir)
                        {
                            continue;
                        }

                        sectionBitmask |= 1 << i;

                        section.WriteTo(mc, true);
                    }
                }
                sectionData = ms.ToArray();
            }

            using (MemoryStream ms = new MemoryStream())
            {
                using (MinecraftStream mc = new MinecraftStream(ms))
                {
                    mc.WriteInt(Coordinates.X);
                    mc.WriteInt(Coordinates.Z);

                    mc.WriteBool(true);

                    mc.WriteVarInt(sectionBitmask);                     //Primary Bitmask

                    mc.WriteVarInt(sectionData.Length + 256);
                    mc.Write(sectionData, 0, sectionData.Length);
                    mc.Write(Biomes);

                    mc.WriteVarInt(0);                     //No block entities for now
                }

                Cache = ms.ToArray();
            }

            stream.Write(Cache);
        }
Esempio n. 2
0
        public ChunkColumn(ChunkCoordinates coordinates)
        {
            Coordinates = coordinates;
            Sections    = new ChunkSection[16];
            Biomes      = new byte[Depth * Width];

            for (int i = 0; i < Sections.Length; i++)
            {
                Sections[i] = new ChunkSection();
            }

            for (int i = 0; i < Biomes.Length; i++)
            {
                Biomes[i] = 1;                 //Plains
            }

            for (int i = 0; i < HeightMap.Length; i++)
            {
                HeightMap[i] = 0;
            }
        }