Esempio n. 1
0
        /// <summary>
        /// Assuming we have a Lua error string sitting on the stack, throw a C# exception out to the user's app
        /// </summary>
        /// <exception cref="LuaScriptException">Thrown if the script caused an exception</exception>
        void ThrowExceptionFromError(int oldTop)
        {
            string msg = "";

            if (Lua.lua_isstring(luaState, -1) == 1)
            {
                msg = Lua.lua_tostring(luaState, -1);
            }
            else if (Lua.lua_isnumber(luaState, -1) == 1 ||
                     Lua.lua_isboolean(luaState, -1) ||
                     Lua.lua_iscfunction(luaState, -1) ||
                     Lua.lua_isfunction(luaState, -1) ||
                     Lua.lua_isthread(luaState, -1) ||
                     Lua.lua_istable(luaState, -1)
                     )
            {
                msg = "Unknown Lua Error";
            }
            else
            {
                object err = translator.getObject(luaState, -1);
                LuaDLL.lua_settop(luaState, oldTop);

                // A pre-wrapped exception - just rethrow it (stack trace of InnerException will be preserved)
                LuaException luaEx = err as LuaException;
                if (luaEx != null)
                {
                    throw luaEx;
                }

                // A non-wrapped Lua error (best interpreted as a string) - wrap it and throw it
                if (err == null)
                {
                    msg = "Unknown Lua Error";
                }
                else
                {
                    msg = err.ToString();
                }
            }
            throw new LuaException(msg);
        }
Esempio n. 2
0
        /// <summary>
        /// Assuming we have a Lua error string sitting on the stack, throw a C# exception out to the user's app
        /// </summary>
        /// <exception cref="LuaScriptException">Thrown if the script caused an exception</exception>
        void ThrowExceptionFromError(int oldTop)
        {
            object err = translator.getObject(luaState, -1);

            LuaDLL.lua_settop(luaState, oldTop);

            // A pre-wrapped exception - just rethrow it (stack trace of InnerException will be preserved)
            LuaException luaEx = err as LuaException;

            if (luaEx != null)
            {
                throw luaEx;
            }

            // A non-wrapped Lua error (best interpreted as a string) - wrap it and throw it
            if (err == null)
            {
                err = "Unknown Lua Error";
            }

            throw new LuaException(err.ToString());
        }