Esempio n. 1
0
 /// <summary>
 /// Destroys Input Object
 /// </summary>
 /// <param name="inputObject"></param>
 public virtual void DestroyInputObject(InputObject inputObject)
 {
     if (inputObject != null)
     {
         if (this._createdInputObjects.ContainsKey(inputObject))
         {
             (this._createdInputObjects[inputObject]).DestroyInputObject(inputObject);
             this._createdInputObjects.Remove(inputObject);
         }
     }
 }
Esempio n. 2
0
        /// <summary>
        /// Returns the type of input requested or raises Exception
        /// </summary>
        /// <param name="type"></param>
        /// <param name="buffermode"></param>
        /// <returns></returns>
        /// <exception cref="Exception"></exception>
        public T CreateInputObject <T>(bool bufferMode, string vendor) where T : InputObject
        {
            InputObject obj = null;

            foreach (InputObjectFactory factory in this._factories)
            {
                if (factory.FreeDeviceCount <T>() > 0)
                {
                    if (vendor == null || vendor == String.Empty || factory.VendorExists <T>(vendor))
                    {
                        obj = factory.CreateInputObject <T>(this, bufferMode, vendor);
                        if (obj != null)
                        {
                            this._createdInputObjects.Add(obj, factory);
                            break;
                        }
                    }
                }
            }

            if (obj == null)
            {
                throw new Exception("No devices match requested type.");
            }

            try
            {
                obj.Initialize();
            }
            catch (Exception e)
            {
                obj.Dispose();
                obj = null;
                throw e; //rethrow
            }

            return((T)obj);
        }
Esempio n. 3
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 public InputObjectEventArgs(InputObject obj)
 {
     this.Device = obj;
 }
Esempio n. 4
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 public JoystickEventArgs(InputObject obj, JoystickState state)
     : base(obj)
 {
     this._state = state;
 }
Esempio n. 5
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 public KeyEventArgs(InputObject obj, KeyCode key, int text)
     : base(obj)
 {
     this.Key  = key;
     this.Text = text;
 }
 void InputObjectFactory.DestroyInputObject(InputObject obj)
 {
     obj.Dispose();
 }