Esempio n. 1
0
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="device">Device</param>
        /// <param name="model">Model Data</param>
        public SharpModel(SharpDevice device, ModelData model)
        {
            this.Name = model.Name;
            this.Device = device;

            Children = new List<Node>();
            Geometries = new List<Geometry>();
            Animations = new List<AnimationManager>();

            foreach (var m in model.Nodes)
            {
                var c = new Node(Device, m, this);
                Children.Add(c);
            }

            //Animations
            Animations = new List<AnimationManager>();
            foreach (Animation anim in model.Animations)
            {
                //carica le animazioni
                Animations.Add(new AnimationManager(anim));
            }

            Initialize();
            SetTime(0);
        }
Esempio n. 2
0
        /// <summary>
        /// Load From File
        /// </summary>
        /// <param name="filename">Filename</param>
        /// <param name="association">Custom Semantic Association</param>
        /// <returns>Model</returns>
        public static ModelData Import(string filename, SemanticAssociations association)
        {
            ModelData data = new ModelData();

            XDocument doc = XDocument.Load(filename);

            //search for visual scene
            //instance_visual_scene
            XElement scene = doc.GetNode("instance_visual_scene");

            if (scene == null)
                return null;

            XElement sceneReference = doc.GetReference(scene);
            data.Name = sceneReference.GetAttribute("name");

            //Search for Nodes
            foreach (XElement c in sceneReference.GetChildren("node"))
            {
                data.Nodes.Add(LoadNodes(c, association));
            }

            //Search for Animations
            XElement animation = doc.GetNode("library_animations");
            Animation anim = new Animation();
            if (animation != null)
            {
                var list = animation.GetNodes("animation");

                foreach (XElement a in list)
                    anim.Nodes.Add(CreateAnimationTrack(a));

            }

            data.Animations.Add(anim);
            return data;
        }