Esempio n. 1
0
        public override void ReadData(Scene scene, BinaryReader stream)
        {
            //	Read number of uvs.
            short uvCount = 0;
            uvCount = stream.ReadInt16();

            //	Read each uv and add it.
            for(short i = 0; i < uvCount; i++)
            {
                UV uv = new UV();
                uv.u = stream.ReadSingle();
                uv.v = stream.ReadSingle();
                uvs.Add(uv);
            }
        }
Esempio n. 2
0
 public static float[] ToArray(this SharpGL.SceneGraph.UV uv)
 {
     return(new float[] { uv.U, uv.V });
 }