Esempio n. 1
0
        public PathfinderNode(PathfinderNetwork ParentNetwork)
        {
            PathfinderLayer tmpLayer = default(PathfinderLayer);

            if ( ParentNetwork.NodeLayerCount == 0 )
            {
                tmpLayer = new PathfinderLayer(ParentNetwork);
            }
            else
            {
                tmpLayer = ParentNetwork.NodeLayers[0];
            }

            Layer = tmpLayer;
            tmpLayer.Node_Add(this);
        }
Esempio n. 2
0
        public void NodeLayer_Add(PathfinderLayer NewNodeLayer)
        {
            if ( NodeLayerCount > 0 )
            {
                NodeLayers[NodeLayerCount - 1].ParentLayer = NewNodeLayer;
            }

            Array.Resize(ref NodeLayers, NodeLayerCount + 1);
            NodeLayers[NodeLayerCount] = NewNodeLayer;
            NodeLayers[NodeLayerCount].Network_LayerNum = NodeLayerCount;
            NodeLayerCount++;
        }
Esempio n. 3
0
        public void ForceDeallocate()
        {
            int A = 0;

            for ( A = 0; A <= ConnectionCount - 1; A++ )
            {
                Connections[A].ForceDeallocate();
            }
            Connections = null;
            Nodes = null;
            ParentNode = null;
            Layer = null;
        }
Esempio n. 4
0
 public PathfinderNode(PathfinderLayer NewParentLayer)
 {
     Layer = NewParentLayer;
     Layer.Node_Add(this);
 }
Esempio n. 5
0
        public void FindParent()
        {
            PathfinderNode tmpNodeA = default(PathfinderNode);
            float BestScore = 0;
            PathfinderNode BestNode = null;
            float Score = 0;
            int A = 0;
            bool MakeNew = default(bool);
            int B = 0;
            int Count = 0;
            int C = 0;
            bool Allow = default(bool);
            PathfinderConnection tmpConnection = default(PathfinderConnection);
            PathfinderNode DestNode = default(PathfinderNode);

            if ( NodeCount == 0 & Layer.Network_LayerNum > 0 )
            {
                Debugger.Break();
                return;
            }

            if ( ParentNode != null )
            {
                Debugger.Break();
                return;
            }

            BestScore = float.MaxValue;
            for ( A = 0; A <= ConnectionCount - 1; A++ )
            {
                tmpConnection = Connections[A];
                DestNode = tmpConnection.GetOtherNode(this);
                tmpNodeA = DestNode.ParentNode;
                if ( tmpNodeA == null )
                {
                    tmpNodeA = tmpConnection.GetOtherNode(this);
                    Score = tmpConnection.Value * (0.98F + VBMath.Rnd() * 0.04F);
                    if ( Score < BestScore )
                    {
                        BestScore = Score;
                        BestNode = tmpNodeA;
                        MakeNew = true;
                    }
                }
                else
                {
                    //dont allow this to join to another when the other has 3 nodes and they only have one connection
                    if ( tmpNodeA.NodeCount == 3 )
                    {
                        Count = 0;
                        Allow = false;
                        for ( B = 0; B <= tmpNodeA.NodeCount - 1; B++ )
                        {
                            for ( C = 0; C <= tmpNodeA.Nodes[B].ConnectionCount - 1; C++ )
                            {
                                if ( tmpNodeA.Nodes[B].Connections[C].GetOtherNode(tmpNodeA.Nodes[B]) == this )
                                {
                                    Count++;
                                    if ( Count >= 2 )
                                    {
                                        Allow = true;
                                        goto CountFinished;
                                    }
                                    break;
                                }
                            }
                        }
                        CountFinished:
                        1.GetHashCode(); //TODO: cleanup this loop
                    }
                    else
                    {
                        Allow = true;
                    }
                    if ( Allow )
                    {
                        Score = (DestNode.SiblingSpan + tmpConnection.Value) * (0.98F + VBMath.Rnd() * 0.04F);
                        if ( Score < BestScore )
                        {
                            BestScore = Score;
                            BestNode = tmpNodeA;
                            MakeNew = false;
                        }
                    }
                }
            }
            if ( BestNode != null )
            {
                if ( MakeNew )
                {
                    PathfinderLayer tmpLayer = default(PathfinderLayer);
                    if ( Layer.ParentLayer == null )
                    {
                        tmpLayer = new PathfinderLayer(Layer.Network);
                    }
                    else
                    {
                        tmpLayer = Layer.ParentLayer;
                    }
                    PathfinderNode NewNode = new PathfinderNode(tmpLayer);
                    NewNode.Node_Add(this);
                    NewNode.Node_Add(BestNode);
                    NewNode.SpanCalc();
                    RaiseConnections();
                    BestNode.RaiseConnections();
                    NewNode.Layer.Network.FindParentNode_Add(NewNode);
                }
                else
                {
                    if ( BestNode != null )
                    {
                        BestNode.Node_Add(this);
                        if ( BestNode.NodeCount >= 4 )
                        {
                            BestNode.Split();
                        }
                        else
                        {
                            BestNode.SpanCalc();
                            RaiseConnections();
                            if ( BestNode.ParentNode == null )
                            {
                                BestNode.Layer.Network.FindParentNode_Add(BestNode);
                            }
                        }
                    }
                }
            }
            else if ( ConnectionCount > 0 )
            {
                //it is part of a network but there is no suitable parent to join, so make a new isolated parent
                PathfinderLayer tmpLayer = default(PathfinderLayer);
                if ( Layer.ParentLayer == null )
                {
                    tmpLayer = new PathfinderLayer(Layer.Network);
                }
                else
                {
                    tmpLayer = Layer.ParentLayer;
                }
                PathfinderNode NewNode = new PathfinderNode(tmpLayer);
                NewNode.Node_Add(this);
                NewNode.SpanCalc();
                RaiseConnections();
                NewNode.Layer.Network.FindParentNode_Add(NewNode);
            }
        }
Esempio n. 6
0
        public void ForceDeallocate()
        {
            int A = 0;

            for ( A = 0; A <= NodeCount - 1; A++ )
            {
                Nodes[A].ForceDeallocate();
            }

            Nodes = null;
            Connections = null;
            Network = null;
            ParentLayer = null;
        }