public void move(float dx, float dy) { float roundedX = (float)Math.Round(-dx); float roundedY = (float)Math.Round(-dy); float currentX = transform.M31; float currentY = transform.M32; float changeX = roundedX; float changeY = roundedY; if (roundedX + currentX > 0) { changeX = -currentX; } else if (roundedX + currentX < minX()) { changeX = minX() - currentX; } if (roundedY + currentY > 0) { changeY = -currentY; } else if (roundedY + currentY < minY()) { changeY = minY() - currentY; } applyTransform(TCM_Matrix3x2.translate(changeX, changeY)); farBackground.applyTransform(TCM_Matrix3x2.translate(-changeX / 2, -changeY / 2)); farForeground.applyTransform(TCM_Matrix3x2.translate(changeX, changeY)); }
public RawVector2[] getGlobalCorners() { RawVector2[] output = new RawVector2[4]; RawMatrix3x2 transform = getFullTransform(); output[0] = TCM_Matrix3x2.transformPoint(boundingBox.Left, boundingBox.Top, transform); output[1] = TCM_Matrix3x2.transformPoint(boundingBox.Right, boundingBox.Top, transform); output[2] = TCM_Matrix3x2.transformPoint(boundingBox.Right, boundingBox.Bottom, transform); output[3] = TCM_Matrix3x2.transformPoint(boundingBox.Left, boundingBox.Bottom, transform); return(output); }
public RawMatrix3x2 getFullTransform() { if (parent == null) { return(transform); } else { return(TCM_Matrix3x2.multiply(parent.getFullTransform(), transform)); } }
public static void applyTransform(RawMatrix3x2 m) { transformStack.Push(rt.Transform); setTransform(TCM_Matrix3x2.multiply(m, rt.Transform)); }
public void applyTransform(RawMatrix3x2 a) { transform = TCM_Matrix3x2.multiply(a, transform); }
public void initialize() { farBackground = new Frame(); midground = new Frame(); closeBackground = new Frame(); platformLayer = new Frame(); actorLayer = new Frame(); playerLayer = new Frame(); closeForeground = new Frame(); farForeground = new Frame(); addChild(farBackground, true); addChild(midground, false); midground.addChild(closeBackground, true); midground.addChild(platformLayer, false); midground.addChild(actorLayer, false); midground.addChild(playerLayer, false); midground.addChild(closeForeground, false); playerLayer.addChild(player, false); actorLayer.addChild(new Enemy(), false); addChild(farForeground, false); BitmapVisual backgroundBitmap = new BitmapVisual(TCM_Graphics.loadPNG("wall1")); backgroundBitmap.opacity = .5f; backgroundBitmap.setBoundingBox(0, 0, 1920 + (width - 1) * 16 * 60, 1080 + (height - 1) * 9 * 60); farBackground.addVisual(backgroundBitmap); int squaresWide = 16 * width + 1; int squaresTall = 9 * height + 1; string wallImage = "wall1"; if (enclosed) { //makes the 4 walls Platform topPlatform = new Platform(); topPlatform.applyTransform(TCM_Matrix3x2.translate(-60, -60)); topPlatform.setMainBox(120 + 1920 * width, 120, Anchor.topLeft); platforms.Add(topPlatform); Platform bottomPlatform = new Platform(); bottomPlatform.applyTransform(TCM_Matrix3x2.translate(-60, -60 + 120 * (squaresTall - 1))); bottomPlatform.setMainBox(120 + 1920 * width, 120, Anchor.topLeft); platforms.Add(bottomPlatform); for (int i = 0; i < squaresWide; i++) { topPlatform.addVisual(new BitmapVisual(TCM_Graphics.loadPNG(wallImage))); topPlatform.visuals[i].boundingBox = new SharpDX.Mathematics.Interop.RawRectangleF(i * 120, 0, 120 * (i + 1), 120); bottomPlatform.addVisual(new BitmapVisual(TCM_Graphics.loadPNG(wallImage))); bottomPlatform.visuals[i].boundingBox = new SharpDX.Mathematics.Interop.RawRectangleF(i * 120, 0, 120 * (i + 1), 120); } Platform leftPlatform = new Platform(); leftPlatform.applyTransform(TCM_Matrix3x2.translate(-60, 60)); leftPlatform.setMainBox(120, 120 + height * 1080, Anchor.topLeft); platforms.Add(leftPlatform); Platform rightPlatform = new Platform(); rightPlatform.applyTransform(TCM_Matrix3x2.translate(-60 + 120 * (squaresWide - 1), 60)); rightPlatform.setMainBox(120, 120 + height * 1080, Anchor.topLeft); platforms.Add(rightPlatform); for (int i = 0; i < squaresTall - 2; i++) { leftPlatform.addVisual(new BitmapVisual(TCM_Graphics.loadPNG(wallImage))); leftPlatform.visuals[i].boundingBox = new SharpDX.Mathematics.Interop.RawRectangleF(0, 120 * i, 120, 120 * (i + 1)); rightPlatform.addVisual(new BitmapVisual(TCM_Graphics.loadPNG(wallImage))); rightPlatform.visuals[i].boundingBox = new SharpDX.Mathematics.Interop.RawRectangleF(0, 120 * i, 120, 120 * (i + 1)); } } else { for (int i = 0; i < squaresWide; i++) { Frame bottomPlatform = new Frame(); bottomPlatform.applyTransform(TCM_Matrix3x2.translate(-60 + 120 * i, -60 + 120 * (squaresTall - 1))); bottomPlatform.addVisual(new BitmapVisual(TCM_Graphics.loadPNG(wallImage))); bottomPlatform.visuals[0].boundingBox = new SharpDX.Mathematics.Interop.RawRectangleF(0, 0, 120, 120); platformLayer.addChild(bottomPlatform, false); } } //makes the floating platform Platform middlePlatform = new Platform(false, false, true, false); middlePlatform.applyTransform(TCM_Matrix3x2.translate(360, 540)); middlePlatform.setMainBox(120, 15, Anchor.topLeft); middlePlatform.addVisual(new BitmapVisual(TCM_Graphics.loadPNG(wallImage))); middlePlatform.visuals[0].boundingBox = new SharpDX.Mathematics.Interop.RawRectangleF(0, 0, 120, 15); platforms.Add(middlePlatform); //puts the platforms into a layer foreach (Platform p in platforms) { platformLayer.addChild(p, false); } }