Esempio n. 1
0
        /// <summary>
        /// Draws all of the ModelMeshPart objects in this mesh, using their current Effect settings.
        /// </summary>
        /// <param name="context">The graphics context.</param>
        /// <param name="boneTransforms">The model's bone transforms.</param>
        /// <param name="effectOverride">The effect to use instead of the effect attached to each mesh part. Default is null (use Effect in MeshPart)</param>
        /// <exception cref="System.InvalidOperationException">Model has no effect</exception>
        public void Draw(GraphicsDevice context, Matrix[] boneTransforms, Effect effectOverride = null)
        {
            int count = this.MeshParts.Count;

            for (int i = 0; i < count; i++)
            {
                ModelMeshPart part   = MeshParts[i];
                Effect        effect = effectOverride ?? part.Effect;
                if (effect == null)
                {
                    throw new InvalidOperationException("ModelMeshPart has no effect and effectOverride is null");
                }

                var skinnedEffect = effect as SkinnedEffect;
                int boneCount     = part.SkinnedBones.Count;
                if (skinnedEffect != null && boneCount > 0)
                {
                    var transforms = new Matrix[boneCount];
                    for (int j = 0; j < boneCount; j++)
                    {
                        var skinnedBone = part.SkinnedBones[j];
                        Matrix.Multiply(ref skinnedBone.OffsetMatrix, ref boneTransforms[skinnedBone.Bone.Index], out transforms[j]);
                    }

                    skinnedEffect.SetBoneTransforms(transforms);
                }

                int passCount = effect.CurrentTechnique.Passes.Count;
                for (int j = 0; j < passCount; j++)
                {
                    effect.CurrentTechnique.Passes[j].Apply();
                    part.Draw(context);
                }
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Draws all of the ModelMeshPart objects in this mesh, using their current Effect settings.
        /// </summary>
        /// <param name="context">The graphics context.</param>
        /// <param name="effectOverride">The effect to use instead of the effect attached to each mesh part. Default is null (use Effect in MeshPart)</param>
        /// <exception cref="System.InvalidOperationException">Model has no effect</exception>
        public void Draw(GraphicsDevice context, Effect effectOverride = null)
        {
            int count = this.MeshParts.Count;

            for (int i = 0; i < count; i++)
            {
                ModelMeshPart part   = MeshParts[i];
                Effect        effect = effectOverride ?? part.Effect;
                if (effect == null)
                {
                    throw new InvalidOperationException("ModelMeshPart has no effect and effectOverride is null");
                }
                int passCount = effect.CurrentTechnique.Passes.Count;
                for (int j = 0; j < passCount; j++)
                {
                    effect.CurrentTechnique.Passes[j].Apply();
                    part.Draw(context);
                }
            }
        }