public void CreateBuffer(D3D9.Device d3d9Device, D3D9.Pool ePool)
        {
            // Find the vertex buffer of this device.
            BufferResources bufferResources;

            if (this._mapDeviceToBufferResources.TryGetValue(d3d9Device, out bufferResources))
            {
                bufferResources.VertexBuffer.SafeDispose();
            }
            else
            {
                bufferResources = new BufferResources();
                this._mapDeviceToBufferResources.Add(d3d9Device, bufferResources);
            }

            bufferResources.VertexBuffer  = null;
            bufferResources.IsOutOfDate   = true;
            bufferResources.LockOffset    = 0;
            bufferResources.LockLength    = sizeInBytes;
            bufferResources.LockOptions   = BufferLocking.Normal;
            bufferResources.LastUsedFrame = Root.Instance.NextFrameNumber;

            // Create the vertex buffer
            try
            {
                bufferResources.VertexBuffer = new D3D9.VertexBuffer(d3d9Device, sizeInBytes, D3D9Helper.ConvertEnum(usage), 0, ePool);
            }
            catch (Exception ex)
            {
                throw new AxiomException("Cannot restore D3D9 vertex buffer", ex);
            }

            this._bufferDesc = bufferResources.VertexBuffer.Description;
        }
		public void CreateBuffer( D3D9.Device d3d9Device, D3D9.Pool ePool )
		{
			// Find the vertex buffer of this device.
			BufferResources bufferResources;
			if ( this._mapDeviceToBufferResources.TryGetValue( d3d9Device, out bufferResources ) )
			{
				bufferResources.VertexBuffer.SafeDispose();
			}
			else
			{
				bufferResources = new BufferResources();
				this._mapDeviceToBufferResources.Add( d3d9Device, bufferResources );
			}

			bufferResources.VertexBuffer = null;
			bufferResources.IsOutOfDate = true;
			bufferResources.LockOffset = 0;
			bufferResources.LockLength = sizeInBytes;
			bufferResources.LockOptions = BufferLocking.Normal;
			bufferResources.LastUsedFrame = Root.Instance.NextFrameNumber;

			// Create the vertex buffer
			try
			{
				bufferResources.VertexBuffer = new D3D9.VertexBuffer( d3d9Device, sizeInBytes, D3D9Helper.ConvertEnum( usage ), 0, ePool );
			}
			catch ( Exception ex )
			{
				throw new AxiomException( "Cannot restore D3D9 vertex buffer", ex );
			}

			this._bufferDesc = bufferResources.VertexBuffer.Description;
		}