public Bitmap ConvertToBitmap(string filePath)
        {
            using (var texture = Texture.FromFile(device, filePath)) {
            var surfaceDescription = texture.GetLevelDescription(0);
            var textureWidth = surfaceDescription.Width;
            var textureHeight = surfaceDescription.Height;

            using (var renderTarget = Surface.CreateRenderTarget(device, textureWidth, textureHeight, Format.X8R8G8B8, MultisampleType.None, 0, true)) {
               var oldBackBuffer = device.GetRenderTarget(0);

               device.SetRenderTarget(0, renderTarget);
               using (var sprite = new Sprite(device)) {
                  device.BeginScene();
                  sprite.Begin(SpriteFlags.AlphaBlend);
                  sprite.Draw(texture, new ColorBGRA(Vector4.One));
                  sprite.End();
                  device.EndScene();
               }
               device.SetRenderTarget(0, oldBackBuffer);

               var renderTargetData = renderTarget.LockRectangle(LockFlags.ReadOnly);
               var resultBitmap = new Bitmap(textureWidth, textureHeight);
               var resultData = resultBitmap.LockBits(new Rectangle(0, 0, textureWidth, textureHeight), ImageLockMode.WriteOnly, PixelFormat.Format32bppRgb);
               for (var y = 0; y < textureHeight; y++) {
                  Utilities.CopyMemory(resultData.Scan0 + y * resultData.Stride, renderTargetData.DataPointer + y * renderTargetData.Pitch, textureWidth * 4);
               }
               resultBitmap.UnlockBits(resultData);
               renderTarget.UnlockRectangle();
               return resultBitmap;
            }
             }
        }
Esempio n. 2
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        public void drawAwsomee()
        {
            sprite.Begin();

            sprite.Draw(suprise, new ColorBGRA(255, 255, 255, 255), null, new Vector3(-200, -20, 0));

            sprite.End();
        }
Esempio n. 3
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        private void drawSprite()
        {
            if (texture == null)
            {
                return;
            }

            sprite.Transform = spriteTransform;
            sprite.Begin(D3D9.SpriteFlags.AlphaBlend);
            sprite.Draw(texture, new RawColorBGRA(255, 255, 255, 255));
            sprite.End();
        }
Esempio n. 4
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            public void DrawTexture(SharpDX.Direct3D9.Device device)
            {
                Sprite sprite = null;

                sprite = new SharpDX.Direct3D9.Sprite(device);
                // to resize/rotate/position sprite.Transform = some 4x4 affine transform matrix (SharpDX.Matrix)

                sprite.Begin(SharpDX.Direct3D9.SpriteFlags.None);
                SharpDX.Color color = new SharpDX.ColorBGRA(0xffffffff);

                if (isIn)
                {
                    sprite.Draw(texIn, color, rectangle, null, pos);
                }
                else
                {
                    sprite.Draw(texOut, color, rectangle, null, pos);
                }
                // Finish drawing
                sprite.End();
            }
Esempio n. 5
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        /// <summary>
        ///     Draws the sprite based on a sprite-sheet at the given position, method must be called inside a BeginScene ...
        ///     EndScene block.
        /// </summary>
        /// <param name="sprite">Sprite sheet</param>
        /// <param name="position">Position</param>
        public void Draw(SharpDX.Direct3D9.Sprite sprite, Vector2 position)
        {
            if (sprite == null)
            {
                return;
            }

            var matrix  = sprite.Transform;
            var nMatrix = (Matrix.Scaling(Scale.X, Scale.Y, 0)) * Matrix.RotationZ(Rotation) *
                          Matrix.Translation(position.X, position.Y, 0);

            sprite.Transform = nMatrix;
            sprite.Draw(Texture, Color);
            sprite.Transform = matrix;
        }
Esempio n. 6
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        static void DrawKappa()
        {
            if (i == 360)
            {
                i = 0;
            }
            var IAngle = i * (Math.PI / 180);
            var Sin    = (float)Math.Sin(IAngle);
            var Cos    = (float)Math.Cos(IAngle);

            sprite.Begin();
            sprite.Draw(kappa, new ColorBGRA(255, 255, 255, 255), null, new Vector3(-450 + 200 * Cos, 0 + 200 * Sin, 0));
            sprite.End();
            i += 5;
        }
Esempio n. 7
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        static void DrawTaco()
        {
            if (i == 360)
            {
                i = 0;
            }
            var IAngle = i * (Math.PI / 180);
            var Sin    = (float)Math.Sin(IAngle);
            var Cos    = (float)Math.Cos(IAngle);

            sprite.Begin();
            sprite.Draw(taco, new ColorBGRA(255, 255, 255, 255), null, new Vector3(-450 + 200 * Cos, 0 + 200 * Sin, 0));
            sprite.End();
            i += 5;
            // Utility.DelayAction.Add(15, () => DrawTaco());
        }
Esempio n. 8
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        static void DrawTexture(SharpDX.Direct3D9.Device device)
        {
            SharpDX.Direct3D9.Texture tex = null;
            Sprite sprite = null;

            tex    = SharpDX.Direct3D9.Texture.FromFile(device, "Resources/fire_seamless_tile_by_suicidecrew.jpg");
            sprite = new SharpDX.Direct3D9.Sprite(device);
            // to resize/rotate/position sprite.Transform = some 4x4 affine transform matrix (SharpDX.Matrix)

            sprite.Begin(SharpDX.Direct3D9.SpriteFlags.None);
            SharpDX.Vector3 pos   = new SharpDX.Vector3(0, 0, 0);
            SharpDX.Color   color = new SharpDX.ColorBGRA(0xffffffff);

            sprite.Draw(tex, color, new SharpDX.Mathematics.Interop.RawRectangle(1, 1, 100, 100), null, pos);

            // Finish drawing
            sprite.End();
        }
Esempio n. 9
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 public static void DrawSprite(Sprite sprite, Texture texture, Size size, Color color, Rectangle? spriteResize)
 {
     if (sprite != null && texture != null)
     {
         sprite.Draw(texture, color, spriteResize, new Vector3(size.Width, size.Height, 0));
     }
 }
Esempio n. 10
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 public static void DrawTransformedSprite(Sprite sprite, Texture texture, Rectangle spriteResize, Color color)
 {
     if (sprite != null && texture != null)
     {
         sprite.Draw(texture, color);
     }
 }
Esempio n. 11
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 public static void DrawTransformSprite(Sprite sprite, Texture texture, Color color, Size size, float[] scale,
     float rotation, Rectangle? spriteResize)
 {
     if (sprite != null && texture != null)
     {
         Matrix matrix = sprite.Transform;
         Matrix nMatrix = Matrix.Scaling(scale[0], scale[1], 0) * Matrix.RotationZ(rotation) *
                          Matrix.Translation(size.Width, size.Height, 0);
         sprite.Transform = nMatrix;
         sprite.Draw(texture, color);
         sprite.Transform = matrix;
     }
 }
Esempio n. 12
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        public static void DrawSprite(Sprite sprite, Texture texture, Size size, Color color, float[] scale = null,
            float rotation = 0.0f)
        {
            if (sprite != null && !sprite.IsDisposed && texture != null && !texture.IsDisposed)
            {
                Matrix matrix = sprite.Transform;
                Matrix nMatrix = (scale != null ? Matrix.Scaling(scale[0], scale[1], 0) : Matrix.Scaling(1)) *
                                 Matrix.RotationZ(rotation) * Matrix.Translation(size.Width, size.Height, 0);
                sprite.Transform = nMatrix;
                Matrix mT = Drawing.Direct3DDevice.GetTransform(TransformState.World);

                if (Common.IsOnScreen(new Vector2(size.Width, size.Height)))
                    sprite.Draw(texture, color);
                sprite.Transform = matrix;
            }
        }
Esempio n. 13
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    public void DrawOverlay(Texture targetTexture)
    {
      Subtitle currentSubtitle;
      lock (_syncObj)
      {
        currentSubtitle = _subtitles.ToList().FirstOrDefault(s => s.ShouldDraw);
        if (currentSubtitle == null)
          return;

        if (targetTexture == null || targetTexture.IsDisposed || currentSubtitle.SubTexture == null || currentSubtitle.SubTexture.IsDisposed)
        {
          if (_drawCount > 0)
            ServiceRegistration.Get<ILogger>().Debug("Draw count for last sub: {0}", _drawCount);
          _drawCount = 0;
          return;
        }
        _drawCount++;
      }

      try
      {
        // TemporaryRenderTarget changes RenderTarget to texture and restores settings when done (Dispose)
        using (new TemporaryRenderTarget(targetTexture))
        using (TemporaryRenderState temporaryRenderState = new TemporaryRenderState())
        using (Sprite sprite = new Sprite(_device))
        {
          sprite.Begin(SpriteFlags.AlphaBlend);
          // No alpha test here, allow all values
          temporaryRenderState.SetTemporaryRenderState(RenderState.AlphaTestEnable, 0);

          // Use the SourceAlpha channel and InverseSourceAlpha for destination
          temporaryRenderState.SetTemporaryRenderState(RenderState.BlendOperation, (int)BlendOperation.Add);
          temporaryRenderState.SetTemporaryRenderState(RenderState.SourceBlend, (int)Blend.SourceAlpha);
          temporaryRenderState.SetTemporaryRenderState(RenderState.DestinationBlend, (int)Blend.InverseSourceAlpha);

          // Check the target texture dimensions and adjust scaling and translation
          SurfaceDescription desc = targetTexture.GetLevelDescription(0);
          Matrix transform = Matrix.Identity;

          // Position subtitle and scale it to match video frame size, if required
          transform *= Matrix.Translation(currentSubtitle.HorizontalPosition, currentSubtitle.FirstScanLine, 0);

          if (currentSubtitle.ScreenWidth != desc.Width || currentSubtitle.ScreenHeight != desc.Height)
          {
            var factorW = (float)desc.Width / currentSubtitle.ScreenWidth;
            var factorH = (float)desc.Height / currentSubtitle.ScreenHeight;
            transform *= Matrix.Scaling(factorW, factorH, 1);
          }

          sprite.Transform = transform;
          sprite.Draw(currentSubtitle.SubTexture, SharpDX.Color.White);
          sprite.End();
        }

        if (_onTextureInvalidated != null)
          _onTextureInvalidated();
      }
      catch (Exception ex)
      {
        ServiceRegistration.Get<ILogger>().Debug("Error in DrawOverlay", ex);
      }
    }
Esempio n. 14
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    public void DrawOverlay(Surface targetSurface)
    {
      Texture subTexture;
      Subtitle currentSubtitle;
      lock (_syncObj)
      {
        currentSubtitle = _currentSubtitle;
        subTexture = _subTexture;
        // Available sub is not due
        if (currentSubtitle == null || !currentSubtitle.ShouldDraw)
          return;

        if (targetSurface == null || targetSurface.IsDisposed || subTexture == null)
        {
          if (_drawCount > 0)
            ServiceRegistration.Get<ILogger>().Debug("Draw count for last sub: {0}", _drawCount);
          _drawCount = 0;
          return;
        }
        _drawCount++;
      }

      try
      {
        if (!subTexture.IsDisposed)
        {
          // TemporaryRenderTarget changes RenderTarget to texture and restores settings when done (Dispose)
          using (new TemporaryRenderTarget(targetSurface))
          using (TemporaryRenderState temporaryRenderState = new TemporaryRenderState())
          using (Sprite sprite = new Sprite(_device))
          {
            sprite.Begin(SpriteFlags.AlphaBlend);
            // No alpha test here, allow all values
            temporaryRenderState.SetTemporaryRenderState(RenderState.AlphaTestEnable, 0);

            // Use the SourceAlpha channel and InverseSourceAlpha for destination
            temporaryRenderState.SetTemporaryRenderState(RenderState.BlendOperation, (int) BlendOperation.Add);
            temporaryRenderState.SetTemporaryRenderState(RenderState.SourceBlend, (int) Blend.SourceAlpha);
            temporaryRenderState.SetTemporaryRenderState(RenderState.DestinationBlend, (int) Blend.InverseSourceAlpha);

            // Check the target texture dimensions and adjust scaling and translation
            SurfaceDescription desc = targetSurface.Description;
            Matrix transform = Matrix.Identity;
            transform *= Matrix.Translation(currentSubtitle.HorizontalPosition, currentSubtitle.FirstScanLine, 0);

            // Subtitle could be smaller for 16:9 anamorphic video (subtitle width: 720, video texture: 1024)
            // then we need to scale the subtitle width also.
            if (currentSubtitle.ScreenWidth != desc.Width)
              transform *= Matrix.Scaling((float) desc.Width / currentSubtitle.ScreenWidth, 1, 1);

            sprite.Transform = transform;
            sprite.Draw(subTexture, SharpDX.Color.White);
            sprite.End();
          }
        }
      }
      catch (Exception ex)
      {
        ServiceRegistration.Get<ILogger>().Debug("Error in DrawOverlay", ex);
      }

      if (_onTextureInvalidated != null)
        _onTextureInvalidated();
    }