internal void Initialize(DeviceContext context = null) { MyRenderProxy.Assert(m_deviceContext == null, "Initialize is called to already initialized object. Whether initialization has been performed or not, check by the method 'IsInitialized()'"); if (context == null) { context = new DeviceContext(MyRender11.Device); m_isDeferred = true; } else { m_isDeferred = false; } m_deviceContext = context; m_vertexShaderStage.Init(m_deviceContext, m_deviceContext.VertexShader, m_statistics); m_geometryShaderStage.Init(m_deviceContext, m_deviceContext.GeometryShader, m_statistics); m_pixelShaderStage.Init(m_deviceContext, m_deviceContext.PixelShader, m_statistics); m_computeShaderStage.Init(m_deviceContext, m_deviceContext.ComputeShader, m_statistics); m_state.Init(m_deviceContext, m_statistics); if (m_annotations == null) { m_annotations = m_deviceContext.QueryInterface <SharpDX.Direct3D11.UserDefinedAnnotation>(); } m_statistics.Clear(); }
public static Bitmap1 LoadBitmap(SharpDX.Direct3D11.DeviceContext device, string filename) { var props = new BitmapProperties1 { PixelFormat = new SharpDX.Direct2D1.PixelFormat(Format.R8G8B8A8_UNorm, SharpDX.Direct2D1.AlphaMode.Premultiplied) }; return(Bitmap1.FromWicBitmap(device.QueryInterface <SharpDX.Direct2D1.DeviceContext>(), LoadBitmapSource(device, filename), props)); }