Esempio n. 1
0
        /// <summary>Initializes the specified view.</summary>
        /// <param name="view">The view.</param>
        /// <exception cref="System.ArgumentException">Expecting argument to be a ShaderResourceView or RenderTargetView;view</exception>
        protected override void Initialize(DeviceChild view)
        {
            // The initialize method will override the view.Tag, so we are setting it back
            base.Initialize(view);

            IsRenderView = view is RenderTargetView;

            var shaderResourceView = view as ShaderResourceView;
            int mipLevel = 0;
            if (shaderResourceView != null)
            {
                var description = shaderResourceView.Description;
                mipLevel = description.Texture1D.MostDetailedMip;
            }
            else
            {
                var renderTargetView = view as RenderTargetView;
                if (renderTargetView == null)
                {
                    throw new ArgumentException("Expecting argument to be a ShaderResourceView or RenderTargetView", "view");
                }
                mipLevel = renderTargetView.Description.Texture1D.MipSlice;
            }
            Size = new Size2(Math.Max(1, Texture.Width >> mipLevel), Math.Max(1, Texture.Height >> mipLevel));

            TexelSize = new Size2F
            {
                Width = 1.0f / Size.Width,
                Height = 1.0f / Size.Height
            };
        }
Esempio n. 2
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 /// <summary>
 /// Initializes the specified device local.
 /// </summary>
 /// <param name="resource">The resource.</param>
 protected virtual void Initialize(DeviceChild resource)
 {
     Resource = ToDispose(resource);
     if (resource != null)
     {
         resource.Tag = this;
     }
 }
Esempio n. 3
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        internal TextureView(Texture texture, DeviceChild view) : base(texture.GraphicsDevice)
        {
            if (view == null)
                throw new ArgumentNullException("view");

            Texture = texture;
            Description = texture.Description;

            Initialize(view);
        }
Esempio n. 4
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        protected override void Initialize(DeviceChild view)
        {
            // The initialize method will override the view.Tag, so we are setting it back
            base.Initialize(view);

            var shaderResourceView = view as ShaderResourceView;
            int mipLevel = 0;
            bool isMultisampled = Texture.Description.SampleDescription.Count > 1;

            if (shaderResourceView != null)
            {
                mipLevel = isMultisampled ? 0 : shaderResourceView.Description.Texture1D.MostDetailedMip;
            }
            else
            {
                var renderTargetView = view as RenderTargetView;
                if (renderTargetView != null)
                {
                    IsRenderView = true;
                    mipLevel = isMultisampled ? 0 : renderTargetView.Description.Texture1D.MipSlice;
                }
                else
                {
                    var depthStencilView = view as DepthStencilView;
                    if (depthStencilView != null)
                    {
                        IsDepthStencilView = true;
                        mipLevel = isMultisampled ? 0 : depthStencilView.Description.Texture1D.MipSlice;
                    }
                    else
                    {
                        throw new ArgumentException("Expecting argument to be a ShaderResourceView, RenderTargetView or DepthStencilView", "view");
                    }
                }
            }
            Size = new Size2(Math.Max(1, Texture.Width >> mipLevel), Math.Max(1, Texture.Height >> mipLevel));

            TexelSize = new Size2F
            {
                Width = 1.0f / Size.Width,
                Height = 1.0f / Size.Height
            };
        }
Esempio n. 5
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 protected override void Dispose(bool disposeManagedResources)
 {
     base.Dispose(disposeManagedResources);
     if (disposeManagedResources)
         Resource = null;
 }
 internal abstract void SetShader(DeviceChild shader, SharpDX.Direct3D11.ClassInstance[] classInstancesOut, int numClassInstances);
Esempio n. 7
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 /// <summary>
 /// Initializes the specified device local.
 /// </summary>
 /// <param name="resource">The resource.</param>
 protected virtual void Initialize(DeviceChild resource)
 {
     Resource = ToDispose(resource);
 }