Esempio n. 1
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 /// <summary>
 /// Creates an <see cref="SharpDX.Direct2D1.DrawingStateBlock1"/> that can be used with the {{SaveDrawingState}} and {{RestoreDrawingState}} methods of a render target.
 /// </summary>
 /// <param name="factory">an instance of <see cref = "SharpDX.Direct2D1.Factory1" /></param>
 /// <param name="textRenderingParams">Optional text parameters that indicate how text should be rendered.  </param>
 public DrawingStateBlock1(Factory1 factory, SharpDX.DirectWrite.RenderingParams textRenderingParams) : base(IntPtr.Zero)
 {
     factory.CreateDrawingStateBlock(null, textRenderingParams, this);
 }
Esempio n. 2
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 /// <summary>
 /// Creates an <see cref="SharpDX.Direct2D1.DrawingStateBlock1"/> that can be used with the {{SaveDrawingState}} and {{RestoreDrawingState}} methods of a render target.
 /// </summary>
 /// <param name="factory">an instance of <see cref = "SharpDX.Direct2D1.Factory1" /></param>
 /// <param name="drawingStateDescription">A structure that contains antialiasing, transform, and tags  information.</param>
 /// <param name="textRenderingParams">Optional text parameters that indicate how text should be rendered.  </param>
 public DrawingStateBlock1(Factory1 factory, SharpDX.Direct2D1.DrawingStateDescription1 drawingStateDescription, SharpDX.DirectWrite.RenderingParams textRenderingParams)
     : base(IntPtr.Zero)
 {
     factory.CreateDrawingStateBlock(drawingStateDescription, textRenderingParams, this);
 }
Esempio n. 3
0
 /// <summary>
 /// Creates an <see cref="SharpDX.Direct2D1.DrawingStateBlock1"/> that can be used with the {{SaveDrawingState}} and {{RestoreDrawingState}} methods of a render target.
 /// </summary>
 /// <param name="factory">an instance of <see cref = "SharpDX.Direct2D1.Factory1" /></param>
 public DrawingStateBlock1(Factory1 factory) : base(IntPtr.Zero)
 {
     factory.CreateDrawingStateBlock(null, null, this);
 }