Esempio n. 1
0
        /// <summary>
        ///   Initializes a new instance of the <see cref = "T:SharpDX.Direct3D10.Texture1D" /> class.
        /// </summary>
        /// <param name = "device">The device with which to associate the texture.</param>
        /// <param name = "description">The description of the texture.</param>
        /// <param name = "data">An array of initial texture data for each subresource.</param>
        public Texture1D(Device device, Texture1DDescription description, DataStream[] data)
            : base(IntPtr.Zero)
        {
            var subResourceDatas = new DataBox[data.Length];
            for (int i = 0; i < subResourceDatas.Length; i++)
                subResourceDatas[i].DataPointer = data[i].DataPointer;

            device.CreateTexture1D(ref description, subResourceDatas, this);
        }
Esempio n. 2
0
        /// <summary>
        ///   Initializes a new instance of the <see cref = "T:SharpDX.Direct3D10.Texture1D" /> class.
        /// </summary>
        /// <param name = "device">The device with which to associate the texture.</param>
        /// <param name = "description">The description of the texture.</param>
        /// <param name = "data">An array of initial texture data for each subresource.</param>
        public Texture1D(Device device, Texture1DDescription description, DataStream[] data)
            : base(IntPtr.Zero)
        {
            System.Diagnostics.Debug.Assert(data != null);

            var subResourceDatas = new DataBox[data.Length];
            for (int i = 0; i < subResourceDatas.Length; i++)
                subResourceDatas[i].DataPointer = data[i].DataPointer;

            device.CreateTexture1D(ref description, subResourceDatas, this);
        }
Esempio n. 3
0
 /// <summary>
 ///   Initializes a new instance of the <see cref = "T:SharpDX.Direct3D10.Texture1D" /> class.
 /// </summary>
 /// <param name = "device">The device with which to associate the texture.</param>
 /// <param name = "description">The description of the texture.</param>
 public Texture1D(Device device, Texture1DDescription description)
     : base(IntPtr.Zero)
 {
     device.CreateTexture1D(ref description, null, this);
 }