Esempio n. 1
0
		public AppConfig( string configFile ) {
			this.saveFile = configFile;
			this.configState = ConfigState.Loading;
			this.currencies = new List<Currency>(24);
			try {
				config = Configuration.LoadFromFile(configFile, Encoding.UTF8);
				foreach (Section sec in config) {
					Currency c = sec.CreateObject<Currency>();
					if (sec["Name"].StringValue.Contains("Chaos")) { c.Value = 1; }
					this.currencies.Add(c);
				}
			}
			catch (Exception) {
				InitializeCurrency();
				config = new Configuration();
				byte id = 0;
				var currencyData = currencies.OfType<Currency>().OrderBy(item => item.Name).GetEnumerator();
				while (currencyData.MoveNext()) {
					config.Add(Section.FromObject(SECTION_CURRENCY + id, currencyData.Current));
					id++;
				}
				config.SaveToFile(configFile, Encoding.UTF8);
			}
			configState = ConfigState.Clean;
		}
        private static Configuration DeserializeBinary(BinaryReader reader, Stream stream)
        {
            if (stream == null)
            {
                throw new ArgumentNullException("stream");
            }

            bool ownReader = false;

            if (reader == null)
            {
                reader    = new BinaryReader(stream);
                ownReader = true;
            }

            try
            {
                var config = new Configuration();

                int sectionCount = reader.ReadInt32();

                for (int i = 0; i < sectionCount; i++)
                {
                    string sectionName  = reader.ReadString();
                    int    settingCount = reader.ReadInt32();

                    Section section = new Section(sectionName);

                    DeserializeComments(reader, section);

                    for (int j = 0; j < settingCount; j++)
                    {
                        Setting setting = new Setting(
                            reader.ReadString(),
                            reader.ReadString());

                        DeserializeComments(reader, setting);

                        section.Add(setting);
                    }

                    config.Add(section);
                }

                return(config);
            }
            finally
            {
                if (ownReader)
                {
                    reader.Close();
                }
            }
        }
Esempio n. 3
0
        public Configuration(string path)
        {
            this.Path = path;
            if (!File.Exists(path))
            {
                SharpConfig.Configuration settings = new SharpConfig.Configuration();
                settings.Add("Server");
                settings["Server"].Add("IP", "127.0.0.1");
                settings["Server"].Add("Port", 31651);

                settings.SaveToFile(this.Path);
            }
            this.Settings = SharpConfig.Configuration.LoadFromFile(this.Path);
        }
        private static Configuration DeserializeBinary(BinaryReader reader, Stream stream)
        {
            if (stream == null)
                throw new ArgumentNullException("stream");

            bool ownReader = false;

            if (reader == null)
            {
                reader = new BinaryReader(stream);
                ownReader = true;
            }

            try
            {
                var config = new Configuration();

                int sectionCount = reader.ReadInt32();

                for (int i = 0; i < sectionCount; ++i)
                {
                    string sectionName = reader.ReadString();
                    int settingCount = reader.ReadInt32();

                    Section section = new Section(sectionName);

                    DeserializeComments(reader, section);

                    for (int j = 0; j < settingCount; j++)
                    {
                        Setting setting = new Setting(
                            reader.ReadString(),
                            reader.ReadString());

                        DeserializeComments(reader, setting);

                        section.Add(setting);
                    }

                    config.Add(section);
                }

                return config;
            }
            finally
            {
                if (ownReader)
                    reader.Close();
            }
        }
    private void InitializeGameConfiguration()
    {
        if (File.Exists(PathGameConfigFile))
            GameConfiguration = SharpConfig.Configuration.LoadFromFile(PathGameConfigFile);
        else
        {
            GameConfiguration = new Configuration();

            GameConfigurationItem _item = new GameConfigurationItem();
            _item.CurrentVersion = new Version(0, 1);

            Section _currentSection = Section.FromObject("Game", _item);
            GameConfiguration.Add(_currentSection);
            GameConfiguration.SaveToFile(PathGameConfigFile);
        }
    }
        internal static Configuration ReadFromBinaryStream(Stream stream, BinaryReader reader)
        {
            if (stream == null)
            {
                throw new ArgumentNullException("stream");
            }

            if (reader == null)
            {
                reader = new BinaryReader(stream);
            }

            var config = new Configuration();

            int sectionCount = reader.ReadInt32();

            for (int i = 0; i < sectionCount; ++i)
            {
                string sectionName  = reader.ReadString();
                int    settingCount = reader.ReadInt32();

                var section = new Section(sectionName);

                ReadCommentsBinary(reader, section);

                for (int j = 0; j < settingCount; j++)
                {
                    var setting = new Setting(reader.ReadString())
                    {
                        RawValue = reader.ReadString()
                    };

                    ReadCommentsBinary(reader, setting);

                    section.Add(setting);
                }

                config.Add(section);
            }

            return(config);
        }
    private void InitializeProjectileConfiguration()
    {
        if (File.Exists(PathProjectileConfigFile))
            ProjectileConfiguration = SharpConfig.Configuration.LoadFromFile(PathProjectileConfigFile);
        else
        {
            ProjectileConfiguration = new Configuration();

            for (int i = 1; i <= 4; i++)
            {
                ProjectileConfigItem _item = new ProjectileConfigItem();

                _item.ID = i;

                switch (i)
                {
                    case 1:
                        _item.PrefabPath = "Prefab/Projectile/Prototype_Pistol_Projectile";      
                        break;
                    case 2:
                        _item.PrefabPath = "Prefab/Projectile/Prototype_Rifle_Projectile";
                        break;
                    case 3:
                        _item.PrefabPath = "Prefab/Projectile/Prototype_Shotgun_Projectile";
                        break;
                    case 4:
                        _item.PrefabPath = "Prefab/Projectile/Prototype_SniperRifle_Projectile";
                        break;
                }

                Section _newSection = Section.FromObject(i.ToString(), _item);
                ProjectileConfiguration.Add(_newSection);
            }

            ProjectileConfiguration.SaveToFile(PathProjectileConfigFile);
        }
    }
    private void InitializeWeaponConfiguration()
    {
        if (File.Exists(PathWeaponConfigFile))
            WeaponConfiguration = SharpConfig.Configuration.LoadFromFile(PathWeaponConfigFile);
        else
        {
            WeaponConfiguration = new Configuration();

            for (int i = 1; i <= 4; i++)
            {
                string _sectionName = string.Empty;
                WeaponConfigurationItem _item = new WeaponConfigurationItem();

                _item.ID = i;

                switch (i)
                {
                    case 1:
                        _sectionName = "Prototype_Rifle";
                        _item.WeaponName = "Prototype Rifle";
                        _item.WeaponType = 0; // TODO: ALTERAR PARA ENUMERADOR!!!
                        _item.Automatic = true;
                        _item.ProjectileID = 2;
                        _item.AmmoMax = 30;
                        _item.Damage = 15;
                        _item.FirePerSecond = 12.5f;
                        _item.ReloadTimeInSeconds = 1.25f;
                        _item.PrefabPath = "Resources/Prefab/Weapon/Prototype_Rifle";
                        break;
                    case 2:
                        _sectionName = "Prototype_Shotgun";
                        _item.WeaponName = "Prototype Shotgun";
                        _item.WeaponType = 1; // TODO: ALTERAR PARA ENUMERADOR!!!
                        _item.Automatic = false;
                        _item.ProjectileID = 3;
                        _item.AmmoMax = 8;
                        _item.Damage = 50;
                        _item.FirePerSecond = 1.5f;
                        _item.ReloadTimeInSeconds = 3f;
                        _item.PrefabPath = "Resources/Prefab/Weapon/Prototype_Shotgun";
                        break;
                    case 3:
                        _sectionName = "Prototype_SniperRifle";
                        _item.WeaponName = "Prototype SniperRifle";
                        _item.WeaponType = 0; // TODO: ALTERAR PARA ENUMERADOR!!!
                        _item.Automatic = false;
                        _item.ProjectileID = 4;
                        _item.AmmoMax = 12;
                        _item.Damage = 40;
                        _item.FirePerSecond = 3.5f;
                        _item.ReloadTimeInSeconds = 2.16f;
                        _item.PrefabPath = "Resources/Prefab/Weapon/Prototype_SniperRifle";
                        break;
                    case 4:
                        _sectionName = "Prototype_Pistol";
                        _item.WeaponName = "Prototype Pistol";
                        _item.WeaponType = 2; // TODO: ALTERAR PARA ENUMERADOR!!!
                        _item.Automatic = false;
                        _item.ProjectileID = 1;
                        _item.AmmoMax = 16;
                        _item.Damage = 15;
                        _item.FirePerSecond = 12f;
                        _item.ReloadTimeInSeconds = 0.7f;
                        _item.PrefabPath = "Resources/Prefab/Weapon/Prototype_Pistol";
                        break;
                }

                Section _newSection = Section.FromObject(_sectionName, _item);
                WeaponConfiguration.Add(_newSection);
            }

            WeaponConfiguration.SaveToFile(PathWeaponConfigFile);
        }
    }