/// <summary>
        ///   Uncompress a DEFLATE'd byte array into a byte array.
        /// </summary>
        ///
        /// <seealso cref="DeflateStream.CompressBuffer(byte[])">DeflateStream.CompressBuffer(byte[])</seealso>
        /// <seealso cref="DeflateStream.UncompressString(byte[])">DeflateStream.UncompressString(byte[])</seealso>
        /// <seealso cref="GZipStream.UncompressBuffer(byte[])">GZipStream.UncompressBuffer(byte[])</seealso>
        /// <seealso cref="ZlibStream.UncompressBuffer(byte[])">ZlibStream.UncompressBuffer(byte[])</seealso>
        ///
        /// <param name="compressed">
        ///   A buffer containing data that has been compressed with DEFLATE.
        /// </param>
        ///
        /// <returns>The data in uncompressed form</returns>
        public static byte[] UncompressBuffer(byte[] compressed)
        {
            using (var input = new MemoryStream(compressed))
            {
                Stream decompressor =
                    new DeflateStream(input, CompressionMode.Decompress);

                return(ZlibBaseStream.UncompressBuffer(compressed, decompressor));
            }
        }