// implemets abstract from base protected override void AddImageRenderGeometryToWindowImpl(Window srcWindow, Rectf destRect, ColourRect modColours, Rectf?clipper, bool clipToDisplay) { var backgroundRect = destRect; Sizef imageSize; Lunatics.Mathematics.Vector2 imageOffsets; float leftfactor, rightfactor, topfactor, bottomfactor; bool calcColoursPerImage; // vars we use to track what to do with the side pieces. float topOffset = 0, bottomOffset = 0, leftOffset = 0, rightOffset = 0; float topWidth, bottomWidth, leftHeight, rightHeight; topWidth = bottomWidth = destRect.Width; leftHeight = rightHeight = destRect.Height; // calculate final overall colours to be used ColourRect renderSettingFinalColours; InitColoursRect(srcWindow, modColours, out renderSettingFinalColours); var renderSettings = new ImageRenderSettings(Rectf.Zero, clipper, !clipToDisplay, renderSettingFinalColours); //var renderSettingDestArea = renderSettings.destArea; //var renderSettingMultiplyColours = renderSettings.multiplyColours; calcColoursPerImage = !renderSettingFinalColours.IsMonochromatic(); // top-left image var componentImage = GetImage(FrameImageComponent.TopLeftCorner, srcWindow); if (componentImage != null) { // calculate final destination area imageSize = componentImage.GetRenderedSize(); imageOffsets = componentImage.GetRenderedOffset(); renderSettings.DestArea.d_min = destRect.d_min; renderSettings.DestArea.Size = imageSize; renderSettings.DestArea = destRect.GetIntersection(renderSettings.DestArea); // update adjustments required to edges do to presence of this element. topOffset += imageSize.Width + imageOffsets.X; leftOffset += imageSize.Height + imageOffsets.Y; topWidth -= topOffset; leftHeight -= leftOffset; // calculate colours that are to be used to this component image if (calcColoursPerImage) { leftfactor = (renderSettings.DestArea.Left + imageOffsets.X) / destRect.Width; rightfactor = leftfactor + renderSettings.DestArea.Width / destRect.Width; topfactor = (renderSettings.DestArea.Top + imageOffsets.Y) / destRect.Height; bottomfactor = topfactor + renderSettings.DestArea.Height / destRect.Height; renderSettings.MultiplyColours = renderSettingFinalColours.GetSubRectangle(leftfactor, rightfactor, topfactor, bottomfactor); } // create render geometry for this element and append it to the Window's geometry var imageGeomBuffers = componentImage.CreateRenderGeometry(renderSettings); srcWindow.AppendGeometryBuffers(imageGeomBuffers); } // top-right image componentImage = GetImage(FrameImageComponent.TopRightCorner, srcWindow); if (componentImage != null) { // calculate final destination area imageSize = componentImage.GetRenderedSize(); imageOffsets = componentImage.GetRenderedOffset(); renderSettings.DestArea.Left = destRect.Right - imageSize.Width; renderSettings.DestArea.Top = destRect.Top; renderSettings.DestArea.Size = imageSize; renderSettings.DestArea = destRect.GetIntersection(renderSettings.DestArea); // update adjustments required to edges do to presence of this element. rightOffset += imageSize.Height + imageOffsets.Y; topWidth -= imageSize.Width - imageOffsets.X; rightHeight -= rightOffset; // calculate colours that are to be used to this component image if (calcColoursPerImage) { leftfactor = (renderSettings.DestArea.Left + imageOffsets.X) / destRect.Width; rightfactor = leftfactor + renderSettings.DestArea.Width / destRect.Width; topfactor = (renderSettings.DestArea.Top + imageOffsets.Y) / destRect.Height; bottomfactor = topfactor + renderSettings.DestArea.Height / destRect.Height; renderSettings.MultiplyColours = renderSettingFinalColours.GetSubRectangle(leftfactor, rightfactor, topfactor, bottomfactor); } // create render geometry for this element and append it to the Window's geometry var imageGeomBuffers = componentImage.CreateRenderGeometry(renderSettings); srcWindow.AppendGeometryBuffers(imageGeomBuffers); } // bottom-left image componentImage = GetImage(FrameImageComponent.BottomLeftCorner, srcWindow); if (componentImage != null) { // calculate final destination area imageSize = componentImage.GetRenderedSize(); imageOffsets = componentImage.GetRenderedOffset(); renderSettings.DestArea.Left = destRect.Left; renderSettings.DestArea.Top = destRect.Bottom - imageSize.Height; renderSettings.DestArea.Size = imageSize; renderSettings.DestArea = destRect.GetIntersection(renderSettings.DestArea); // update adjustments required to edges do to presence of this element. bottomOffset += imageSize.Width + imageOffsets.X; bottomWidth -= bottomOffset; leftHeight -= imageSize.Height - imageOffsets.Y; // calculate colours that are to be used to this component image if (calcColoursPerImage) { leftfactor = (renderSettings.DestArea.Left + imageOffsets.X) / destRect.Width; rightfactor = leftfactor + renderSettings.DestArea.Width / destRect.Width; topfactor = (renderSettings.DestArea.Top + imageOffsets.Y) / destRect.Height; bottomfactor = topfactor + renderSettings.DestArea.Height / destRect.Height; renderSettings.MultiplyColours = renderSettingFinalColours.GetSubRectangle(leftfactor, rightfactor, topfactor, bottomfactor); } // create render geometry for this element and append it to the Window's geometry var imageGeomBuffers = componentImage.CreateRenderGeometry(renderSettings); srcWindow.AppendGeometryBuffers(imageGeomBuffers); } // bottom-right image componentImage = GetImage(FrameImageComponent.BottomRightCorner, srcWindow); if (componentImage != null) { // calculate final destination area imageSize = componentImage.GetRenderedSize(); imageOffsets = componentImage.GetRenderedOffset(); renderSettings.DestArea.Left = destRect.Right - imageSize.Width; renderSettings.DestArea.Top = destRect.Bottom - imageSize.Height; renderSettings.DestArea.Size = imageSize; renderSettings.DestArea = destRect.GetIntersection(renderSettings.DestArea); // update adjustments required to edges do to presence of this element. bottomWidth -= imageSize.Width - imageOffsets.X; rightHeight -= imageSize.Height - imageOffsets.Y; // calculate colours that are to be used to this component image if (calcColoursPerImage) { leftfactor = (renderSettings.DestArea.Left + componentImage.GetRenderedOffset().X) / destRect.Width; rightfactor = leftfactor + renderSettings.DestArea.Width / destRect.Width; topfactor = (renderSettings.DestArea.Top + componentImage.GetRenderedOffset().Y) / destRect.Height; bottomfactor = topfactor + renderSettings.DestArea.Height / destRect.Height; renderSettings.MultiplyColours = renderSettingFinalColours.GetSubRectangle(leftfactor, rightfactor, topfactor, bottomfactor); } // create render geometry for this element and append it to the Window's geometry var imageGeomBuffers = componentImage.CreateRenderGeometry(renderSettings); srcWindow.AppendGeometryBuffers(imageGeomBuffers); } // top image componentImage = GetImage(FrameImageComponent.TopEdge, srcWindow); if (componentImage != null) { // calculate final destination area imageSize = componentImage.GetRenderedSize(); renderSettings.DestArea.Left = destRect.Left + topOffset; renderSettings.DestArea.Right = (renderSettings.DestArea.Left + topWidth); renderSettings.DestArea.Top = destRect.Top; renderSettings.DestArea.Bottom = renderSettings.DestArea.Top + imageSize.Height; renderSettings.DestArea = destRect.GetIntersection(renderSettings.DestArea); // adjust background area to miss this edge backgroundRect.d_min.Y += imageSize.Height + componentImage.GetRenderedOffset().Y; // calculate colours that are to be used to this component image if (calcColoursPerImage) { leftfactor = (renderSettings.DestArea.Left + componentImage.GetRenderedOffset().X) / destRect.Width; rightfactor = leftfactor + renderSettings.DestArea.Width / destRect.Width; topfactor = (renderSettings.DestArea.Top + componentImage.GetRenderedOffset().Y) / destRect.Height; bottomfactor = topfactor + renderSettings.DestArea.Height / destRect.Height; renderSettings.MultiplyColours = renderSettingFinalColours.GetSubRectangle(leftfactor, rightfactor, topfactor, bottomfactor); } // create render geometry for this image and append it to the Window's geometry var imageGeomBuffers = CreateRenderGeometryForImage(componentImage, VerticalFormatting.TopAligned, TopEdgeFormatting.Get(srcWindow), renderSettings.DestArea, renderSettings.MultiplyColours, clipper, clipToDisplay); srcWindow.AppendGeometryBuffers(imageGeomBuffers); } // bottom image componentImage = GetImage(FrameImageComponent.BottomEdge, srcWindow); if (componentImage != null) { // calculate final destination area imageSize = componentImage.GetRenderedSize(); renderSettings.DestArea.Left = destRect.Left + bottomOffset; renderSettings.DestArea.Right = renderSettings.DestArea.Left + bottomWidth; renderSettings.DestArea.Bottom = destRect.Bottom; renderSettings.DestArea.Top = renderSettings.DestArea.Bottom - imageSize.Height; renderSettings.DestArea = destRect.GetIntersection(renderSettings.DestArea); // adjust background area to miss this edge backgroundRect.d_max.Y -= imageSize.Height - componentImage.GetRenderedOffset().Y; // calculate colours that are to be used to this component image if (calcColoursPerImage) { leftfactor = (renderSettings.DestArea.Left + componentImage.GetRenderedOffset().X) / destRect.Width; rightfactor = leftfactor + renderSettings.DestArea.Width / destRect.Width; topfactor = (renderSettings.DestArea.Top + componentImage.GetRenderedOffset().Y) / destRect.Height; bottomfactor = topfactor + renderSettings.DestArea.Height / destRect.Height; renderSettings.MultiplyColours = renderSettingFinalColours.GetSubRectangle(leftfactor, rightfactor, topfactor, bottomfactor); } // create render geometry for this image and append it to the Window's geometry var imageGeomBuffers = CreateRenderGeometryForImage(componentImage, VerticalFormatting.BottomAligned, BottomEdgeFormatting.Get(srcWindow), renderSettings.DestArea, renderSettings.MultiplyColours, clipper, clipToDisplay); srcWindow.AppendGeometryBuffers(imageGeomBuffers); } // left image componentImage = GetImage(FrameImageComponent.LeftEdge, srcWindow); if (componentImage != null) { // calculate final destination area imageSize = componentImage.GetRenderedSize(); renderSettings.DestArea.Left = destRect.Left; renderSettings.DestArea.Right = renderSettings.DestArea.Left + imageSize.Width; renderSettings.DestArea.Top = destRect.Top + leftOffset; renderSettings.DestArea.Bottom = renderSettings.DestArea.Top + leftHeight; renderSettings.DestArea = destRect.GetIntersection(renderSettings.DestArea); // adjust background area to miss this edge backgroundRect.d_min.X += imageSize.Width + componentImage.GetRenderedOffset().X; // calculate colours that are to be used to this component image if (calcColoursPerImage) { leftfactor = (renderSettings.DestArea.Left + componentImage.GetRenderedOffset().X) / destRect.Width; rightfactor = leftfactor + renderSettings.DestArea.Width / destRect.Width; topfactor = (renderSettings.DestArea.Top + componentImage.GetRenderedOffset().Y) / destRect.Height; bottomfactor = topfactor + renderSettings.DestArea.Height / destRect.Height; renderSettings.MultiplyColours = renderSettingFinalColours.GetSubRectangle(leftfactor, rightfactor, topfactor, bottomfactor); } // create render geometry for this image and append it to the Window's geometry var imageGeomBuffers = CreateRenderGeometryForImage(componentImage, LeftEdgeFormatting.Get(srcWindow), HorizontalFormatting.LeftAligned, renderSettings.DestArea, renderSettings.MultiplyColours, clipper, clipToDisplay); srcWindow.AppendGeometryBuffers(imageGeomBuffers); } // right image componentImage = GetImage(FrameImageComponent.RightEdge, srcWindow); if (componentImage != null) { // calculate final destination area imageSize = componentImage.GetRenderedSize(); renderSettings.DestArea.Top = destRect.Top + rightOffset; renderSettings.DestArea.Bottom = renderSettings.DestArea.Top + rightHeight; renderSettings.DestArea.Right = destRect.Right; renderSettings.DestArea.Left = renderSettings.DestArea.Right - imageSize.Width; renderSettings.DestArea = destRect.GetIntersection(renderSettings.DestArea); // adjust background area to miss this edge backgroundRect.d_max.X -= imageSize.Width - componentImage.GetRenderedOffset().X; // calculate colours that are to be used to this component image if (calcColoursPerImage) { leftfactor = (renderSettings.DestArea.Left + componentImage.GetRenderedOffset().X) / destRect.Width; rightfactor = leftfactor + renderSettings.DestArea.Width / destRect.Width; topfactor = (renderSettings.DestArea.Top + componentImage.GetRenderedOffset().Y) / destRect.Height; bottomfactor = topfactor + renderSettings.DestArea.Height / destRect.Height; renderSettings.MultiplyColours = renderSettingFinalColours.GetSubRectangle(leftfactor, rightfactor, topfactor, bottomfactor); } // create render geometry for this image and append it to the Window's geometry var imageGeomBuffers = CreateRenderGeometryForImage(componentImage, RightEdgeFormatting.Get(srcWindow), HorizontalFormatting.RightAligned, renderSettings.DestArea, renderSettings.MultiplyColours, clipper, clipToDisplay); srcWindow.AppendGeometryBuffers(imageGeomBuffers); } componentImage = GetImage(FrameImageComponent.Background, srcWindow); if (componentImage != null) { // calculate colours that are to be used to this component image if (calcColoursPerImage) { leftfactor = (backgroundRect.Left + componentImage.GetRenderedOffset().X) / destRect.Width; rightfactor = leftfactor + backgroundRect.Width / destRect.Width; topfactor = (backgroundRect.Top + componentImage.GetRenderedOffset().Y) / destRect.Height; bottomfactor = topfactor + backgroundRect.Height / destRect.Height; renderSettings.MultiplyColours = renderSettingFinalColours.GetSubRectangle(leftfactor, rightfactor, topfactor, bottomfactor); } var horzFormatting = BackgroundHorzFormatting.Get(srcWindow); var vertFormatting = BackgroundVertFormatting.Get(srcWindow); var imageGeomBuffers = CreateRenderGeometryForImage(componentImage, vertFormatting, horzFormatting, backgroundRect, renderSettings.MultiplyColours, clipper, clipToDisplay); srcWindow.AppendGeometryBuffers(imageGeomBuffers); } }
protected List <GeometryBuffer> CreateRenderGeometryForImage(Image image, VerticalFormatting vertFmt, HorizontalFormatting horzFmt, Rectf destRect, ColourRect colours, Rectf?clipper, bool clipToDisplay) { int horzTiles, vertTiles; float xpos, ypos; var imgSz = image.GetRenderedSize(); // calculate initial x co-ordinate and horizontal tile count according to formatting options switch (horzFmt) { case HorizontalFormatting.Stretched: imgSz.Width = destRect.Width; xpos = destRect.Left; horzTiles = 1; break; case HorizontalFormatting.Tiled: xpos = destRect.Left; horzTiles = Math.Abs((int)((destRect.Width + (imgSz.Width - 1)) / imgSz.Width)); break; case HorizontalFormatting.LeftAligned: xpos = destRect.Left; horzTiles = 1; break; case HorizontalFormatting.CentreAligned: xpos = destRect.Left + CoordConverter.AlignToPixels((destRect.Width - imgSz.Width) * 0.5f); horzTiles = 1; break; case HorizontalFormatting.RightAligned: xpos = destRect.Right - imgSz.Width; horzTiles = 1; break; default: throw new InvalidRequestException("An unknown HorizontalFormatting value was specified."); } // calculate initial y co-ordinate and vertical tile count according to formatting options switch (vertFmt) { case VerticalFormatting.Stretched: imgSz.Height = destRect.Height; ypos = destRect.Top; vertTiles = 1; break; case VerticalFormatting.Tiled: ypos = destRect.Top; vertTiles = Math.Abs((int)((destRect.Height + (imgSz.Height - 1)) / imgSz.Height)); break; case VerticalFormatting.TopAligned: ypos = destRect.Top; vertTiles = 1; break; case VerticalFormatting.CentreAligned: ypos = destRect.Top + CoordConverter.AlignToPixels((destRect.Height - imgSz.Height) * 0.5f); vertTiles = 1; break; case VerticalFormatting.BottomAligned: ypos = destRect.Bottom - imgSz.Height; vertTiles = 1; break; default: throw new InvalidRequestException("An unknown VerticalFormatting value was specified."); } // Create the render geometry var geomBuffers = new List <GeometryBuffer>(); var renderSettings = new ImageRenderSettings(Rectf.Zero, null, !clipToDisplay, colours); renderSettings.DestArea.d_min.Y = ypos; renderSettings.DestArea.d_max.Y = ypos + imgSz.Height; for (uint row = 0; row < vertTiles; ++row) { renderSettings.DestArea.d_min.X = xpos; renderSettings.DestArea.d_max.X = xpos + imgSz.Width; for (uint col = 0; col < horzTiles; ++col) { // use custom clipping for right and bottom edges when tiling the imagery if (((vertFmt == VerticalFormatting.Tiled) && row == vertTiles - 1) || ((horzFmt == HorizontalFormatting.Tiled) && col == horzTiles - 1)) { renderSettings.ClipArea = clipper.HasValue ? clipper.Value.GetIntersection(destRect) : destRect; } else { // not tiling, or not on far edges, just used passed in clipper (if any). renderSettings.ClipArea = clipper; } geomBuffers.AddRange(image.CreateRenderGeometry(renderSettings)); renderSettings.DestArea.d_min.X += imgSz.Width; renderSettings.DestArea.d_max.X += imgSz.Width; } renderSettings.DestArea.d_min.Y += imgSz.Height; renderSettings.DestArea.d_max.Y += imgSz.Height; } return(geomBuffers); }
public override float GetValue(Window wnd, Rectf container) { return(GetValue(wnd)); }
public override List <GeometryBuffer> CreateRenderGeometry(Window refWnd, Vector2 position, ColourRect modColours, Rectf?clipRect, float verticalSpace, float spaceExtra) { var window = GetEffectiveWindow(refWnd); if (window == null) { return(new List <GeometryBuffer>()); } var geomBuffers = new List <GeometryBuffer>(); // HACK: re-adjust for inner-rect of parent float xAdj = 0, yAdj = 0; var parent = window.GetParent(); if (parent != null) { var outer = parent.GetUnclippedOuterRect().Get(); var inner = parent.GetUnclippedInnerRect().Get(); xAdj = inner.d_min.X - outer.d_min.X; yAdj = inner.d_min.Y - outer.d_min.Y; } // HACK: re-adjust for inner-rect of parent (Ends) var finalPos = position; // handle formatting options switch (d_verticalFormatting) { case VerticalFormatting.BottomAligned: finalPos.Y += verticalSpace - GetPixelSize(refWnd).Height; break; case VerticalFormatting.Stretched: case VerticalFormatting.CentreAligned: if (d_verticalFormatting == VerticalFormatting.Stretched) { System.GetSingleton().Logger.LogEvent("RenderedStringWidgetComponent::draw: " + "VerticalFormatting.Stretched specified but is unsupported for Widget types; " + "defaulting to VerticalFormatting.CentreAligned instead."); } finalPos.Y += (verticalSpace - GetPixelSize(refWnd).Height) / 2; break; case VerticalFormatting.TopAligned: // nothing additional to do for this formatting option. break; default: throw new InvalidRequestException("unknown VerticalFormatting option specified."); } // render the selection if needed if (d_selectionImage != null && d_selected) { var selectArea = new Rectf(position, GetPixelSize(refWnd)); var imgRenderSettings = new ImageRenderSettings(selectArea, clipRect, true, new ColourRect(0xFF002FFF)); geomBuffers.AddRange(d_selectionImage.CreateRenderGeometry(imgRenderSettings)); } // we do not actually draw the widget, we just move it into position. var wpos = new UVector2(new UDim(0, finalPos.X + d_padding.d_min.X - xAdj), new UDim(0, finalPos.Y + d_padding.d_min.Y - yAdj)); window.SetPosition(wpos); return(geomBuffers); }
/// <summary> /// Function to do main render caching work. /// </summary> /// <param name="srcWindow"></param> /// <param name="destRect"></param> /// <param name="modColours"></param> /// <param name="clipper"></param> /// <param name="clipToDisplay"></param> protected abstract void AddImageRenderGeometryToWindowImpl(Window srcWindow, Rectf destRect, ColourRect modColours, Rectf?clipper, bool clipToDisplay);
public abstract void BlitFromMemoryARGB(byte[] sourceData, Rectf area);
public abstract void BlitFromMemory(IntPtr sourcePtr, Rectf area);
public override float GetValue(Window wnd, Rectf container) { // This dimension type does not alter when whithin a container Rect. return(GetValue(wnd)); }
public override float GetValue(Window wnd, Rectf container) { throw new NotImplementedException(); }