Esempio n. 1
0
 /// <summary>
 /// Submits the current batch of primitives for rendering.
 /// </summary>
 /// <param name="id">The index of the view to submit.</param>
 /// <param name="program">The program with which to render.</param>
 /// <param name="query">An occlusion query to use as a predicate during rendering.</param>
 /// <param name="depth">A depth value to use for sorting the batch.</param>
 /// <param name="preserveState"><c>true</c> to preserve internal draw state after the call.</param>
 /// <returns>The number of draw calls.</returns>
 public int Submit(ushort id, Program program, OcclusionQuery query, int depth = 0, bool preserveState = false)
 {
     return(NativeMethods.bgfx_encoder_submit_occlusion_query(ptr, id, program.handle, query.handle, depth, preserveState));
 }
Esempio n. 2
0
        ///// <summary>
        ///// Submits the current batch of primitives for rendering.
        ///// </summary>
        ///// <param name="id">The index of the view to submit.</param>
        ///// <param name="program">The program with which to render.</param>
        ///// <param name="depth">A depth value to use for sorting the batch.</param>
        ///// <param name="preserveState"><c>true</c> to preserve internal draw state after the call.</param>
        ///// <returns>The number of draw calls.</returns>
        //public int Submit (ushort id, Program program, int depth = 0, bool preserveState = false) {
        //    return NativeMethods.bgfx_encoder_submit(ptr, id, program.handle, depth, preserveState);
        //}

        //!!!!betauser
        /// <summary>
        /// Submits the current batch of primitives for rendering.
        /// </summary>
        /// <param name="id">The index of the view to submit.</param>
        /// <param name="program">The program with which to render.</param>
        /// <param name="query">An occlusion query to use as a predicate during rendering.</param>
        /// <param name="depth">A depth value to use for sorting the batch.</param>
        /// <param name="preserveState"><c>true</c> to preserve internal draw state after the call.</param>
        /// <returns>The number of draw calls.</returns>
        public int Submit(ushort id, Program program, OcclusionQuery query, int depth, DiscardFlags flags)
        {
            return(NativeMethods.bgfx_encoder_submit_occlusion_query(ptr, id, program.handle, query.handle, depth, flags));
        }
Esempio n. 3
0
 /// <summary>
 /// Submits the current batch of primitives for rendering.
 /// </summary>
 /// <param name="id">The index of the view to submit.</param>
 /// <param name="program">The program with which to render.</param>
 /// <param name="query">An occlusion query to use as a predicate during rendering.</param>
 /// <param name="depth">A depth value to use for sorting the batch.</param>
 /// <param name="preserveState"><c>true</c> to preserve internal draw state after the call.</param>
 /// <returns>The number of draw calls.</returns>
 public static int Submit(byte id, Program program, OcclusionQuery query, int depth = 0, bool preserveState = false)
 {
     return(NativeMethods.bgfx_submit_occlusion_query(id, program.handle, query.handle, depth, preserveState));
 }
Esempio n. 4
0
 /// <summary>
 /// Submits the current batch of primitives for rendering.
 /// </summary>
 /// <param name="id">The index of the view to submit.</param>
 /// <param name="program">The program with which to render.</param>
 /// <param name="query">An occlusion query to use as a predicate during rendering.</param>
 /// <param name="depth">A depth value to use for sorting the batch.</param>
 /// <returns>The number of draw calls.</returns>
 public static int Submit(byte id, Program program, OcclusionQuery query, int depth = 0)
 {
     return(NativeMethods.bgfx_submit_occlusion_query(id, program.handle, query.handle, depth));
 }