Esempio n. 1
0
        public static StdEncoder Encode <T>(this List <T> val) where T : ISTD
        {
            StdEncoder cody = new StdEncoder();

            // int debugCount = 0;

            if (val != null)
            {
                var types = typeof(T).TryGetDerrivedClasses();

                if (types != null && types.Count > 0)
                {
                    foreach (var v in val)
                    {
                        if (v != null)
                        {
                            int typeIndex = types.IndexOf(v.GetType());
                            if (typeIndex != -1)
                            {
                                cody.Add(typeIndex.ToString(), v.Encode());
                            }
#if UNITY_EDITOR
                            else
                            {
                                cody.Add("e", v.Encode());
#if PEGI
                                Debug.Log("Type not listed: " + v.GetType() + " in " + typeof(T).ToPEGIstring());
#endif
                            }
#endif
                        }
                        else
                        {
                            cody.Add_String(StdEncoder.nullTag, "");
                        }
                    }
                }
                else
                {
                    foreach (var v in val)
                    {
                        //debugCount++;
                        if (v != null)
                        {
                            cody.Add("e", v.Encode());
                        }
                        else
                        {
                            cody.Add_String(StdEncoder.nullTag, "");
                        }
                    }
                }

                //  Debug.Log("Encoded "+ debugCount + " points");
            }
            return(cody);
        }
Esempio n. 2
0
        public StdEncoder GetAll()
        {
            var cody = new StdEncoder();

            for (int i = 0; i < tags.Count; i++)
            {
                cody.Add_String(tags[i], datas[i]);
            }
            return(cody);
        }
Esempio n. 3
0
        public override StdEncoder Encode()
        {
            var cody = new StdEncoder();

            if (tags != null)
            {
                foreach (var t in tags)
                {
                    cody.Add_String(t.tag, t.data);
                }
            }


            return(cody);
        }
Esempio n. 4
0
        public StdEncoder Add_IfNotEmpty(string tag, Dictionary <int, string> dic)
        {
            if (dic.Count > 0)
            {
                var sub = new StdEncoder();

                foreach (var e in dic)
                {
                    sub.Add_String(e.Key.ToString(), e.Value);
                }

                Add(tag, sub);
            }
            return(this);
        }
Esempio n. 5
0
        public StdEncoder Add(string tag, List <string> lst)
        {
            if (lst != null)
            {
                StdEncoder cody = new StdEncoder();
                foreach (var s in lst)
                {
                    cody.Add_String("e", s);
                }

                Add(tag, cody);
            }

            return(this);
        }