public static PacketProcessResult HandlePlayerLogin(PacketProcessor p) { CMSG_PLAYER_LOGIN pkt = new CMSG_PLAYER_LOGIN(); pkt.Read(p.CurrentPacket); p.ClientConnection.CurrentSession.HandlePlayerLogin(pkt); return PacketProcessResult.Processed; }
public async Task HandlePlayerLogin(CMSG_PLAYER_LOGIN pkt) { if (!IsAuthedRealmSession()) return; await Account.PlayerLogin(pkt); }