public Int32 Serialize(IcmpPacket packet, Byte [] Buffer, Int32 PacketSize, Int32 PingData) { Int32 cbReturn = 0; // // serialize the struct into the array // int Index = 0; Byte [] b_type = new Byte[1]; b_type[0] = (packet.Type); Byte [] b_code = new Byte[1]; b_code[0] = (packet.SubCode); Byte [] b_cksum = BitConverter.GetBytes(packet.CheckSum); Byte [] b_id = BitConverter.GetBytes(packet.Identifier); Byte [] b_seq = BitConverter.GetBytes(packet.SequenceNumber); // Console.WriteLine("Serialize type "); Array.Copy(b_type, 0, Buffer, Index, b_type.Length); Index += b_type.Length; // Console.WriteLine("Serialize code "); Array.Copy(b_code, 0, Buffer, Index, b_code.Length); Index += b_code.Length; // Console.WriteLine("Serialize cksum "); Array.Copy(b_cksum, 0, Buffer, Index, b_cksum.Length); Index += b_cksum.Length; // Console.WriteLine("Serialize id "); Array.Copy(b_id, 0, Buffer, Index, b_id.Length); Index += b_id.Length; Array.Copy(b_seq, 0, Buffer, Index, b_seq.Length); Index += b_seq.Length; // copy the data Array.Copy(packet.Data, 0, Buffer, Index, PingData); Index += PingData; if (Index != PacketSize /* sizeof(IcmpPacket) */) { cbReturn = -1; return(cbReturn); } cbReturn = Index; return(cbReturn); }
public int GetPingTime(string host) { int PingTime = 0; IPHostEntry serverHE, fromHE; int nBytes = 0; int dwStart = 0, dwStop = 0; IcmpPacket packet = new IcmpPacket(); if (host == null) { return -1; } Socket socket = new Socket(AddressFamily.AfINet, SocketType.SockRaw, ProtocolType.ProtICMP); // Get the server endpoint serverHE = DNS.GetHostByName(host); if (serverHE == null) { return -1; // fail } // Convert the server IP_EndPoint to an EndPoint IPEndPoint ipepServer = new IPEndPoint(serverHE.AddressList[0], 0); EndPoint epServer = (ipepServer); // Set the receiving endpoint to the client machine fromHE = DNS.GetHostByName(DNS.GetHostName()); IPEndPoint ipEndPointFrom = new IPEndPoint(fromHE.AddressList[0], 0); EndPoint EndPointFrom = (ipEndPointFrom); int PacketSize = 0; for (int j = 0; j < 1; j++) { // Construct the packet to send packet.Type = ICMP_ECHO; packet.SubCode = 0; packet.CheckSum = UInt16.Parse("0"); packet.Identifier = UInt16.Parse("45"); packet.SequenceNumber = UInt16.Parse("0"); int PingData = 32; // sizeof(IcmpPacket) - 8; packet.Data = new Byte[PingData]; for (int i = 0; i < PingData; i++) packet.Data[i] = (byte)'#'; PacketSize = PingData + 8; // // since we have to serialize the final byte array into a UInt16 array, // let us make our life easy by making sure that the icmp_pkt_buffer // byte array is of an even size ( > PacketSize ) if the size of the IcmpPacket // is not even // if( PacketSize % 2 == 1 ) ++PacketSize; Byte [] icmp_pkt_buffer = new Byte[ PacketSize ]; Int32 Index = 0; Index = Serialize( packet, icmp_pkt_buffer, PacketSize, PingData ); if( Index == -1 ) return -1; // // now get this critter into a UInt16 array // Double double_length = Convert.ToDouble(Index); Double dtemp = Math.Ceil( double_length / 2); int cksum_buffer_length = Convert.ToInt32(dtemp); UInt16 [] cksum_buffer = new UInt16[cksum_buffer_length]; int icmp_header_buffer_index = 0; for( int i = 0; i < cksum_buffer_length; i++ ) { cksum_buffer[i] = BitConverter.ToUInt16(icmp_pkt_buffer,icmp_header_buffer_index); icmp_header_buffer_index += 2; } UInt16 u_cksum = checksum(cksum_buffer, cksum_buffer_length); packet.CheckSum = u_cksum; // Now that we have the checksum, serialize the packet again Byte [] sendbuf = new Byte[ PacketSize ]; Index = Serialize( packet, sendbuf, PacketSize, PingData ); if( Index == -1 ) return -1; dwStart = System.Environment.TickCount; // Start timing if ((nBytes = socket.SendTo(sendbuf, PacketSize, 0, epServer)) == SOCKET_ERROR) { Console.WriteLine("Error calling sendto"); return -1; // fail } // Initialize the buffers. The receive buffer is the size of the // ICMP header plus the IP header (20 bytes) Byte [] ReceiveBuffer = new Byte[256]; nBytes = 0; nBytes = socket.ReceiveFrom(ReceiveBuffer, 256, 0, ref EndPointFrom); if (nBytes == SOCKET_ERROR) { dwStop = SOCKET_ERROR; } else { dwStop = System.Environment.TickCount - dwStart; // stop timing } } socket.Close(); PingTime = (int)dwStop; return PingTime; }
public Int32 Serialize( IcmpPacket packet, Byte [] Buffer, Int32 PacketSize, Int32 PingData ) { Int32 cbReturn = 0; // // serialize the struct into the array // int Index=0; Byte [] b_type = new Byte[1]; b_type[0] = (packet.Type); Byte [] b_code = new Byte[1]; b_code[0] = (packet.SubCode); Byte [] b_cksum = BitConverter.GetBytes(packet.CheckSum); Byte [] b_id = BitConverter.GetBytes(packet.Identifier); Byte [] b_seq = BitConverter.GetBytes(packet.SequenceNumber); // Console.WriteLine("Serialize type "); Array.Copy( b_type, 0, Buffer, Index, b_type.Length ); Index += b_type.Length; // Console.WriteLine("Serialize code "); Array.Copy( b_code, 0, Buffer, Index, b_code.Length ); Index += b_code.Length; // Console.WriteLine("Serialize cksum "); Array.Copy( b_cksum, 0, Buffer, Index, b_cksum.Length ); Index += b_cksum.Length; // Console.WriteLine("Serialize id "); Array.Copy( b_id, 0, Buffer, Index, b_id.Length ); Index += b_id.Length; Array.Copy( b_seq, 0, Buffer, Index, b_seq.Length ); Index += b_seq.Length; // copy the data Array.Copy( packet.Data, 0, Buffer, Index, PingData ); Index += PingData; if( Index != PacketSize/* sizeof(IcmpPacket) */) { cbReturn = -1; return cbReturn; } cbReturn = Index; return cbReturn; }
public int GetPingTime(string host) { int PingTime = 0; IPHostEntry serverHE, fromHE; int nBytes = 0; int dwStart = 0, dwStop = 0; IcmpPacket packet = new IcmpPacket(); if (host == null) { return(-1); } Socket socket = new Socket(AddressFamily.AfINet, SocketType.SockRaw, ProtocolType.ProtICMP); // Get the server endpoint serverHE = DNS.GetHostByName(host); if (serverHE == null) { return(-1); // fail } // Convert the server IP_EndPoint to an EndPoint IPEndPoint ipepServer = new IPEndPoint(serverHE.AddressList[0], 0); EndPoint epServer = (ipepServer); // Set the receiving endpoint to the client machine fromHE = DNS.GetHostByName(DNS.GetHostName()); IPEndPoint ipEndPointFrom = new IPEndPoint(fromHE.AddressList[0], 0); EndPoint EndPointFrom = (ipEndPointFrom); int PacketSize = 0; for (int j = 0; j < 1; j++) { // Construct the packet to send packet.Type = ICMP_ECHO; packet.SubCode = 0; packet.CheckSum = UInt16.Parse("0"); packet.Identifier = UInt16.Parse("45"); packet.SequenceNumber = UInt16.Parse("0"); int PingData = 32; // sizeof(IcmpPacket) - 8; packet.Data = new Byte[PingData]; for (int i = 0; i < PingData; i++) { packet.Data[i] = (byte)'#'; } PacketSize = PingData + 8; // // since we have to serialize the final byte array into a UInt16 array, // let us make our life easy by making sure that the icmp_pkt_buffer // byte array is of an even size ( > PacketSize ) if the size of the IcmpPacket // is not even // if (PacketSize % 2 == 1) { ++PacketSize; } Byte [] icmp_pkt_buffer = new Byte[PacketSize]; Int32 Index = 0; Index = Serialize( packet, icmp_pkt_buffer, PacketSize, PingData); if (Index == -1) { return(-1); } // // now get this critter into a UInt16 array // Double double_length = Convert.ToDouble(Index); Double dtemp = Math.Ceil(double_length / 2); int cksum_buffer_length = Convert.ToInt32(dtemp); UInt16 [] cksum_buffer = new UInt16[cksum_buffer_length]; int icmp_header_buffer_index = 0; for (int i = 0; i < cksum_buffer_length; i++) { cksum_buffer[i] = BitConverter.ToUInt16(icmp_pkt_buffer, icmp_header_buffer_index); icmp_header_buffer_index += 2; } UInt16 u_cksum = checksum(cksum_buffer, cksum_buffer_length); packet.CheckSum = u_cksum; // Now that we have the checksum, serialize the packet again Byte [] sendbuf = new Byte[PacketSize]; Index = Serialize( packet, sendbuf, PacketSize, PingData); if (Index == -1) { return(-1); } dwStart = System.Environment.TickCount; // Start timing if ((nBytes = socket.SendTo(sendbuf, PacketSize, 0, epServer)) == SOCKET_ERROR) { Console.WriteLine("Error calling sendto"); return(-1); // fail } // Initialize the buffers. The receive buffer is the size of the // ICMP header plus the IP header (20 bytes) Byte [] ReceiveBuffer = new Byte[256]; nBytes = 0; nBytes = socket.ReceiveFrom(ReceiveBuffer, 256, 0, ref EndPointFrom); if (nBytes == SOCKET_ERROR) { dwStop = SOCKET_ERROR; } else { dwStop = System.Environment.TickCount - dwStart; // stop timing } } socket.Close(); PingTime = (int)dwStop; return(PingTime); }