Esempio n. 1
0
 static void Main(string[] args)
 {
     //Toy a = new Toy(color: "blue", size: 15);
     //Toy b = new Toy(12, "pink");
     //Toy c = new Toy(58, "green");
     //List<Toy> toys = new List<Toy> { a, b, c };
     //Person c1 = new Children(false);
     //Children c2 = new Children(false, toys);
     //Adults ad = new Adults(true);
     //List<Children> list = new List<Children>() { (Children)c1, c2 };
     //Adults ad2 = new Adults(true, list);
     //Console.WriteLine(ad2.ToString());
     //Console.WriteLine(c1.ToString());
     //Console.WriteLine(c2.ToString());
     // Console.WriteLine(a.ToString());
     Point a = new Point(2, 2);
     Rectangle b = new Rectangle(3,2,a);
     Square d = new Square(2,a);
     Rectangle c = new Square(3,a);
     Ellipse e = new Ellipse(3, 2, a);
     Circle f = new Circle(3, a);
     Triangle t = new Triangle(3, 4, 5);
     Console.WriteLine(t.ToString());
     Console.WriteLine(t.GetArea());
     Console.WriteLine(t.GetPerimeter());
     IMovable x = new Square(2,a);
     Console.WriteLine(x.ToString());
     x.Move(3, 3);
     Console.WriteLine(x.ToString());
 }
Esempio n. 2
0
        static void Main(string[] args)
        {
            int count = 0;
               List<ThreeDim> threeList = new List<ThreeDim>();

               List<TwoDim> twoList = new List<TwoDim>();
               int r;
               string shape1;
               while (true)
               {

                   Console.Write("shpae (1.square,2.triangle,3.circle,4.sphere,5.cube) : ");
                   shape1 = Console.ReadLine();
                   if (shape1 != "square" && shape1 != "triangle" && shape1 != "circle" && shape1 != "sphere" && shape1 != "cube")
                   {
                       shape1 = null;
                   }
                   try{
                       process(shape1);
                   }
                   catch(System.ArgumentNullException e)
                   {
                       Console.WriteLine("Enter square or triangle or circle or cube or sphere..please..", e);
                   }
                   try{
                   Console.Write("r : ");
                   r = Int32.Parse(Console.ReadLine());

                    if (shape1 == "square")
                   {
                       foreach (var item in twoList)
                       {
                           if (item.type==1&&item.number==r)
                           {
                               Console.WriteLine("이미 존재 합니다..");
                               count = 1;
                               break;
                           }

                       }
                       if (count == 0)
                       {
                           TwoDim square = new Square();
                           Console.WriteLine("Two Dim");
                           Console.WriteLine("길이 : " + square.length(r));
                           Console.WriteLine("넓이 : " + square.Area(r));
                           twoList.Add(square);
                       }
                       count = 0;
                   }
                   else if (shape1 == "triangle")
                   {
                       foreach (var item in twoList)
                       {
                           if (item.type==2&&item.number == r)
                           {
                               Console.WriteLine("이미 존재 합니다..");
                               count = 1;
                               break;
                           }

                       }
                       if (count == 0)
                       {
                           TwoDim triangle = new triangle();
                           Console.WriteLine("Two Dim");
                           Console.WriteLine("길이 : " + triangle.length(r));
                           Console.WriteLine("넓이 : " + triangle.Area(r));
                           twoList.Add(triangle);
                       }
                       count = 0;
                   }
                   else if (shape1 == "circle")
                   {
                       foreach (var item in twoList)
                       {
                           if (item.type==3&&item.number == r)
                           {
                               Console.WriteLine("이미 존재 합니다..");
                               count = 1;
                               break;
                           }

                       }
                       if (count == 0)
                       {
                           TwoDim circle = new circle();
                           Console.WriteLine("Two Dim");
                           Console.WriteLine("길이 : " + circle.length(r));
                           Console.WriteLine("넓이 : " + circle.Area(r));
                           twoList.Add(circle);
                       }
                       count = 0;
                   }
                   else if (shape1 == "cube")
                   {
                       foreach (var item in threeList)
                       {
                           if (item.type==3&&item.number == r)
                           {
                               Console.WriteLine("이미 존재 합니다..");
                               count = 1;
                               break;
                           }

                       }
                       if (count == 0)
                       {
                           ThreeDim cube = new Cube();
                           Console.WriteLine("Three Dim");
                           Console.WriteLine("넓이 : " + cube.Area(r));
                           Console.WriteLine("부피 : " + cube.Volume(r));
                           threeList.Add(cube);
                       }
                       count = 0;
                   }
                   else if (shape1 == "sphere")
                   {
                       foreach (var item in threeList)
                       {
                           if (item.type==4&&item.number == r)
                           {
                               Console.WriteLine("이미 존재 합니다..");
                               count = 1;
                               break;
                           }

                       }
                       if (count == 0)
                       {
                           ThreeDim sphere = new Sphere();
                           Console.WriteLine("Three Dim");
                           Console.WriteLine("넓이 : " + sphere.Area(r));
                           Console.WriteLine("부피 : " + sphere.Volume(r));
                           threeList.Add(sphere);
                       }
                       count = 0;
                   }

               }
                   catch (System.FormatException e)
                   {
                       Console.WriteLine("Number..please..", e);

                   }

                   finally {

            }

               }//whlie문
        }
Esempio n. 3
0
        static void Main(string[] args)
        {
            int count = 0;
               List<ThreeDim> threeList = new List<ThreeDim>();

               List<TwoDim> twoList = new List<TwoDim>();
               int r;
               string shape1;
               while (true)
               {
                   Console.Write("shpae (1.square,2.triangle,3.circle,4.sphere,5.cube) : ");
                   shape1 = Console.ReadLine();
                   Console.Write("r : ");
                   r = Int32.Parse(Console.ReadLine());
                   if (shape1 == "square")
                   {
                       foreach (var item in twoList)
                       {
                           if (item.type==1&&item.number==r)
                           {
                               Console.WriteLine("이미 존재 합니다..");
                               count = 1;
                               break;
                           }

                       }
                       if (count == 0)
                       {
                           TwoDim square = new Square();
                           Console.WriteLine("Two Dim");
                           Console.WriteLine("길이 : " + square.length(r));
                           Console.WriteLine("넓이 : " + square.Area(r));
                           twoList.Add(square);
                       }
                       count = 0;
                   }
                   else if (shape1 == "triangle")
                   {
                       foreach (var item in twoList)
                       {
                           if (item.type==2&&item.number == r)
                           {
                               Console.WriteLine("이미 존재 합니다..");
                               count = 1;
                               break;
                           }

                       }
                       if (count == 0)
                       {
                           TwoDim triangle = new triangle();
                           Console.WriteLine("Two Dim");
                           Console.WriteLine("길이 : " + triangle.length(r));
                           Console.WriteLine("넓이 : " + triangle.Area(r));
                           twoList.Add(triangle);
                       }
                       count = 0;
                   }
                   else if (shape1 == "circle")
                   {
                       foreach (var item in twoList)
                       {
                           if (item.type==3&&item.number == r)
                           {
                               Console.WriteLine("이미 존재 합니다..");
                               count = 1;
                               break;
                           }

                       }
                       if (count == 0)
                       {
                           TwoDim circle = new circle();
                           Console.WriteLine("Two Dim");
                           Console.WriteLine("길이 : " + circle.length(r));
                           Console.WriteLine("넓이 : " + circle.Area(r));
                           twoList.Add(circle);
                       }
                       count = 0;
                   }
                   else if (shape1 == "cube")
                   {
                       foreach (var item in threeList)
                       {
                           if (item.type==3&&item.number == r)
                           {
                               Console.WriteLine("이미 존재 합니다..");
                               count = 1;
                               break;
                           }

                       }
                       if (count == 0)
                       {
                           ThreeDim cube = new Cube();
                           Console.WriteLine("Three Dim");
                           Console.WriteLine("넓이 : " + cube.Area(r));
                           Console.WriteLine("부피 : " + cube.Volume(r));
                           threeList.Add(cube);
                       }
                       count = 0;
                   }
                   else if (shape1 == "sphere")
                   {
                       foreach (var item in threeList)
                       {
                           if (item.type==4&&item.number == r)
                           {
                               Console.WriteLine("이미 존재 합니다..");
                               count = 1;
                               break;
                           }

                       }
                       if (count == 0)
                       {
                           ThreeDim sphere = new Sphere();
                           Console.WriteLine("Three Dim");
                           Console.WriteLine("넓이 : " + sphere.Area(r));
                           Console.WriteLine("부피 : " + sphere.Volume(r));
                           threeList.Add(sphere);
                       }
                       count = 0;
                   }

               }
        }
Esempio n. 4
0
 public double ShouldReturnPermeter(double length)
 {
     var square = new Square(length);
     return square.GetPerimeter();
 }
Esempio n. 5
0
 public void ShouldReturnAreaOfTheSquare(double length, double result)
 {
     var square = new Square(length);
     var actualresult = square.GetArea();
     Assert.That(actualresult, Is.EqualTo(result));
 }
Esempio n. 6
0
 public void ShouldNotHaveNegativeDimenson()
 {
     var square = new Square(-3.00);
 }