/// <summary> /// Create a new Character object. /// </summary> /// <param name="awakened">Initial value of the Awakened property.</param> /// <param name="description">Initial value of the Description property.</param> /// <param name="gender">Initial value of the Gender property.</param> /// <param name="height">Initial value of the Height property.</param> /// <param name="id">Initial value of the Id property.</param> /// <param name="metatype">Initial value of the Metatype property.</param> /// <param name="name">Initial value of the Name property.</param> /// <param name="password">Initial value of the Password property.</param> /// <param name="title">Initial value of the Title property.</param> /// <param name="weight">Initial value of the Weight property.</param> public static Character CreateCharacter(global::System.Int32 awakened, global::System.String description, global::System.Int32 gender, global::System.Int32 height, global::System.Int32 id, global::System.Int32 metatype, global::System.String name, global::System.String password, global::System.String title, global::System.Int32 weight) { Character character = new Character(); character.Awakened = awakened; character.Description = description; character.Gender = gender; character.Height = height; character.Id = id; character.Metatype = metatype; character.Name = name; character.Password = password; character.Title = title; character.Weight = weight; return character; }
/// <summary> /// Deprecated Method for adding a new object to the Characters EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToCharacters(Character character) { base.AddObject("Characters", character); }