// Use this for initialization void Start() { button = GetComponent <SCButton> (); switch (index) { case 0: d_x = 1; d_y = -1; break; case 1: d_x = -1; d_y = -1; break; case 2: d_x = 1; d_y = 1; break; case 3: d_x = -1; d_y = 1; break; } }
void OnEnable() { btn = (SCButton)target; }