Esempio n. 1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="TestSet"/> class.
 /// </summary>
 /// <param name="testSets">The test sets.</param>
 /// <param name="toolChain">The tool chain (if any).</param>
 public TestSet(TestSets testSets, ToolChain toolChain = null)
 {
     TestSets  = testSets;
     Name      = toolChain?.GraphicsBackend.ToString() ?? "CPU";
     ToolChain = toolChain;
     Backend   = toolChain?.CreateBackend(testSets.Compilation);
 }
Esempio n. 2
0
        /// <summary>
        /// Executes the specified test.
        /// </summary>
        /// <param name="generationResult">The generation result.</param>
        /// <param name="csFunctionName">Name of the cs function.</param>
        /// <param name="output">The output.</param>
        public void Execute(
            ShaderGenerationResult generationResult,
            string csFunctionName,
            ITestOutputHelper output)
        {
            if (Executed)
            {
                output.WriteLine(
                    $"The {Name} tests have already been executed!");
                return;
            }

            TestSets testSets = TestSets;
            Mappings mappings = testSets.Mappings;

            if (ToolChain == null)
            {
                /*
                 * Generate the test data and the result set data for the CPU.
                 */
                AllocateResults(output);
                using (new TestTimer(output,
                                     $"Running {testSets.TestLoops} iterations on the {Name} backend"))
                {
                    for (int test = 0; test < testSets.TestLoops; test++)
                    {
                        foreach (MethodMap method in mappings.MethodMaps)
                        {
                            method.ExecuteCPU(TestSets.TestData, Results, test);
                        }
                    }

                    return;
                }
            }

            GeneratedShaderSet set;
            CompileResult      compilationResult;

            // Compile shader for this backend.
            using (new TestTimer(output, $"Compiling Compute Shader for {ToolChain.GraphicsBackend}"))
            {
                set = generationResult.GetOutput(Backend).Single();
                compilationResult =
                    ToolChain.Compile(set.ComputeShaderCode, Stage.Compute, set.ComputeFunction.Name);
            }

            if (compilationResult.HasError)
            {
                output.WriteLine($"Failed to compile Compute Shader from set \"{set.Name}\"!");
                output.WriteLine(compilationResult.ToString());
                return;
            }

            Assert.NotNull(compilationResult.CompiledOutput);

            using (GraphicsDevice graphicsDevice = ToolChain.CreateHeadless())
            {
                if (!graphicsDevice.Features.ComputeShader)
                {
                    output.WriteLine(
                        $"The {ToolChain.GraphicsBackend} backend does not support compute shaders, skipping!");
                    return;
                }

                ResourceFactory factory = graphicsDevice.ResourceFactory;
                using (DeviceBuffer inOutBuffer = factory.CreateBuffer(
                           new BufferDescription(
                               (uint)mappings.BufferSize,
                               BufferUsage.StructuredBufferReadWrite,
                               (uint)mappings.StructSize)))

                    using (Shader computeShader = factory.CreateShader(
                               new ShaderDescription(
                                   ShaderStages.Compute,
                                   compilationResult.CompiledOutput,
                                   csFunctionName)))

                        using (ResourceLayout inOutStorageLayout = factory.CreateResourceLayout(
                                   new ResourceLayoutDescription(
                                       new ResourceLayoutElementDescription("InOutBuffer", ResourceKind.StructuredBufferReadWrite,
                                                                            ShaderStages.Compute))))

                            using (Pipeline computePipeline = factory.CreateComputePipeline(new ComputePipelineDescription(
                                                                                                computeShader,
                                                                                                new[] { inOutStorageLayout },
                                                                                                1, 1, 1)))


                                using (ResourceSet computeResourceSet = factory.CreateResourceSet(
                                           new ResourceSetDescription(inOutStorageLayout, inOutBuffer)))

                                    using (CommandList commandList = factory.CreateCommandList())
                                    {
                                        // Ensure the headless graphics device is the backend we expect.
                                        Assert.Equal(ToolChain.GraphicsBackend, graphicsDevice.BackendType);

                                        output.WriteLine($"Created compute pipeline for {Name} backend.");

                                        // Allocate the results buffer
                                        AllocateResults(output);

                                        using (new TestTimer(output,
                                                             $"Running {testSets.TestLoops} iterations on the {Name} backend"))
                                        {
                                            // Loop for each test
                                            for (int test = 0; test < testSets.TestLoops; test++)
                                            {
                                                // Update parameter buffer
                                                graphicsDevice.UpdateBuffer(
                                                    inOutBuffer,
                                                    0,
                                                    // Get the portion of test data for the current test loop
                                                    Marshal.UnsafeAddrOfPinnedArrayElement(testSets.TestData, mappings.BufferSize * test),
                                                    (uint)mappings.BufferSize);
                                                graphicsDevice.WaitForIdle();

                                                // Execute compute shaders
                                                commandList.Begin();
                                                commandList.SetPipeline(computePipeline);
                                                commandList.SetComputeResourceSet(0, computeResourceSet);
                                                commandList.Dispatch((uint)mappings.Methods, 1, 1);
                                                commandList.End();

                                                graphicsDevice.SubmitCommands(commandList);
                                                graphicsDevice.WaitForIdle();

                                                // Read back parameters using a staging buffer
                                                using (DeviceBuffer stagingBuffer =
                                                           factory.CreateBuffer(
                                                               new BufferDescription(inOutBuffer.SizeInBytes, BufferUsage.Staging)))
                                                {
                                                    commandList.Begin();
                                                    commandList.CopyBuffer(inOutBuffer, 0, stagingBuffer, 0, stagingBuffer.SizeInBytes);
                                                    commandList.End();
                                                    graphicsDevice.SubmitCommands(commandList);
                                                    graphicsDevice.WaitForIdle();

                                                    // Read back test results
                                                    MappedResource map = graphicsDevice.Map(stagingBuffer, MapMode.Read);

                                                    mappings.SetResults(map.Data, Results, test);
                                                    graphicsDevice.Unmap(stagingBuffer);
                                                }
                                            }
                                        }
                                    }
            }
        }
        private void TestBuiltins()
        {
            // Find all backends that can create a headless graphics device on this system.
            IReadOnlyList <ToolChain> toolChains = ToolChain.Requires(ToolFeatures.HeadlessGraphicsDevice, false);

            if (toolChains.Count < 1)
            {
                throw new RequiredToolFeatureMissingException(
                          $"At least one tool chain capable of creating headless graphics devices is required for this test!");
            }

            /*
             * Auto-generate C# code for testing methods.
             */
            IReadOnlyList <MethodInfo> methods = null;
            Mappings    mappings;
            Compilation compilation;

            using (new TestTimer(_output, () => $"Generating C# shader code to test {methods.Count} methods"))
            {
                // Get all the methods we wish to test
                methods  = MethodsToTest.ToArray();
                mappings = CreateMethodTestCompilation(methods, out compilation);

                // Note, you could use compilation.Emit(...) at this point to compile the auto-generated code!
                // however, for now we'll invoke methods directly rather than executing the C# code that has been
                // generated, as loading emitted code into a test is currently much more difficult.
            }

            // Allocate enough space to store the result sets for each backend!
            TestSets testSets = null;

            using (new TestTimer(
                       _output,
                       () =>
                       $"Generating random test data ({(mappings.BufferSize * testSets.TestLoops).ToMemorySize()}) for {testSets.TestLoops} iterations of {mappings.Methods} methods")
                   )
            {
                testSets = new TestSets(toolChains, compilation, mappings, TestLoops, MinMantissa, MaxMantissa);
            }

            /*
             * Transpile shaders
             */

            ShaderGenerationResult generationResult;

            using (new TestTimer(
                       _output,
                       t =>
                       $"Generated shader sets for {string.Join(", ", toolChains.Select(tc => tc.Name))} backends in {t * 1000:#.##}ms.")
                   )
            {
                ShaderGenerator sg = new ShaderGenerator(
                    compilation,
                    testSets.Select(t => t.Backend).Where(b => b != null).ToArray(),
                    null,
                    null,
                    "ComputeShader.CS");

                generationResult = sg.GenerateShaders();
            }

            /*
             * Loop through each backend to run tests.
             */
            bool first = true;

            using (new TestTimer(_output, "Executing all tests on all backends"))
            {
                foreach (TestSet testSet in testSets)
                {
                    _output.WriteLine(string.Empty);
                    if (first)
                    {
                        // This is the first test set, so we use Space1 instead of Spacer 2.
                        first = false;
                        _output.WriteLine(TestUtil.Spacer1);
                    }
                    else
                    {
                        _output.WriteLine(TestUtil.Spacer2);
                    }

                    _output.WriteLine(String.Empty);

                    testSet.Execute(generationResult, "CS", _output);
                }

                _output.WriteLine(string.Empty);
            }

            _output.WriteLine(string.Empty);
            _output.WriteLine(TestUtil.Spacer1);
            _output.WriteLine(string.Empty);

            Assert.True(testSets.Count(t => t.Executed) > 1,
                        "At least 2 test sets are required for comparison.");

            /*
             * Finally, evaluate differences between results
             */
            IReadOnlyList <(MethodMap MethodMap, IReadOnlyList <Failure> Failures)> failures;

            using (new TestTimer(_output, "Analysing results for failures"))
            {
                failures = testSets.GetFailures(FloatEpsilon)
                           .Select(kvp => (MethodMap: kvp.Key, Failures: kvp.Value))
                           .OrderByDescending(kvp => kvp.Failures.Count)
                           .ToArray();
            }

            if (!failures.Any())
            {
                _output.WriteLine("No failures detected!");
                return;
            }

            _output.WriteLine(
                $"{failures.Count} methods had failures out of {mappings.Methods} ({100.0 * failures.Count / mappings.Methods:#.##}%).");

            _output.WriteLine(string.Empty);

            // Get pointer array
            string lastMethodName = null;

            foreach ((MethodMap methodMap, IReadOnlyList <Failure> methodFailures) in failures)
            {
                if (lastMethodName != methodMap.Method.Name)
                {
                    if (lastMethodName != null)
                    {
                        // Seperate methods of different names with spacer 1
                        _output.WriteLine(string.Empty);
                        _output.WriteLine(TestUtil.Spacer1);
                        _output.WriteLine(string.Empty);
                    }

                    lastMethodName = methodMap.Method.Name;
                }
                else
                {
                    _output.WriteLine(string.Empty);
                    _output.WriteLine(TestUtil.Spacer2);
                    _output.WriteLine(string.Empty);
                }

                int failureCount = methodFailures.Count;
                _output.WriteLine(
                    $"{TestUtil.GetUnicodePieChart((double)failureCount / testSets.TestLoops)} {methodMap.Signature} failed {failureCount}/{testSets.TestLoops} ({failureCount * 100.0 / testSets.TestLoops:#.##}%).");

                // Output examples!
                int example = 0;
                foreach (Failure failure in methodFailures)
                {
                    _output.WriteLine(string.Empty);
                    if (example++ >= FailureExamples)
                    {
                        _output.WriteLine("…");
                        break;
                    }

                    _output.WriteLine(failure.ToString());
                }
            }

            _output.WriteLine(string.Empty);
            _output.WriteLine(TestUtil.Spacer2);
            _output.WriteLine(string.Empty);
        }