public void SetData(GameSessionInfoManager.PlayerInfoSession session)
 {
     checkPointText.text    = session.checkPoint.ToString();
     treasureFoundText.text = session.treasureFound.ToString();
     finalScoreText.text    = session.playerScore.ToString();
     pirateSunkText.text    = session.piratesSunk.ToString();
 }
        public void SetData(GameSessionInfoManager.PlayerInfoSession session)
        {
            levelTitleText.text = "LEVEL " + session.levelInCheckPoint + " COMPLETED";

            //Debug.Log("Player score: " + session.playerScore);
            currentScoreText.text = "Current score: " + session.playerScore;

            //Debug.Log("pirates sunk: " + session.piratesSunk);
            pirateSunkText.text = "Pirates sunk: " + session.piratesSunk;
        }
        public void SetData(GameSessionInfoManager.PlayerInfoSession session)
        {
            scoreText.text = session.playerScore.ToString();

            if (session.levelInCheckPoint >= CommonConstants.MAX_LEVEL_PER_CHECKPOINT)
            {
                levelText.text = "1";
            }
            else
            {
                levelText.text = (session.levelInCheckPoint + 1).ToString();
            }
        }
Esempio n. 4
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 public void SetDataForNextLevelUI(GameSessionInfoManager.PlayerInfoSession session)
 {
     nextLevelUIController.SetData(session);
 }
Esempio n. 5
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 public void SetDataForResultUI(GameSessionInfoManager.PlayerInfoSession session)
 {
     resultUIController.SetData(session);
 }