Esempio n. 1
0
        public void DealCards()
        {
            //check if we have cards.
            if (Cards != null && Cards.Capacity > 0)
            {
                //Remove the Nodes from the Scene
                RemoveChildren(Cards.Select(c => c.Node).ToArray());
                //Delete the List
                Cards.Clear();
            }
            else
            {
                Cards = new List <Card>();
            }



            //Generate each card and place them on the table.
            for (int row = 0; row < Settings.Sizes.TotalRows; row++)
            {
                for (int col = 0; col < Settings.Sizes.TotalColumns; col++)
                {
                    var card = Card.GenerateRandomCard();
                    card.Node.Position = Settings.Positions.CalcCardPosition(row, col);


                    Console.WriteLine("Adding Card To Table => " + card);
                    //Add the card to the list
                    Cards.Add(card);
                    //Add the node to the scene
                    AddChild(card.Node);
                }
            }
        }
Esempio n. 2
0
        public override void MouseDown(NSEvent theEvent)
        {
            //Detecting which cards are clicked.
            if (Cards != null)
            {
                Cards.Where(c =>
                            c.Node.ContainsPoint(theEvent.LocationInNode(this))
                            ).ToList().ForEach(c => c.Clicked());

                //If three cards are selected lets check for a Set
                var clickedCards = Cards.Where(c => c.IsClicked).ToList();

                if (clickedCards.Count >= 3)
                {
                    if (Card.CheckSet(clickedCards))
                    {
                        clickedCards.ForEach(c => {
                            //Reset the cards State.
                            c.Clicked();
                            //Remove these cards from the set.
                            Cards.Remove(c);
                        });

                        //Remove the Nodes from the Scene.
                        RemoveChildren(clickedCards.Select(c => c.Node).ToArray());
                        //Generate 3 new cards
                        for (int i = 0; i < 3; i++)
                        {
                            var replacementCard = Card.GenerateRandomCard();
                            replacementCard.Node.Position = clickedCards[i].Node.Position;
                            Cards.Add(replacementCard);
                            AddChild(replacementCard.Node);
                        }
                        Console.WriteLine("SET FOUND");
                    }
                    else     //Not a Set Unselect.
                    {
                        clickedCards.ForEach(c => c.Clicked());
                        Console.WriteLine("NOT A SET");
                    }
                }
            }
        }