Esempio n. 1
0
        public void send_rem_time()
        {
            int j = 0;

            while (trwa_rozgrywka)
            {
                Pakiet RT;
                byte[] bff;
                if (time > 0 && j % 10 == 0)
                {
                    Console.WriteLine("POZOSTAŁY CZAS> " + time);
                    for (int i = 0; i < gracze.Count; i++)
                    {
                        RT  = new Pakiet("TR", "", gracze[i].pck.getID(), Luzem.intStr(time), "");
                        bff = RT.toByte();
                        klient.Send(bff, bff.Length, gracze[i].EP);
                    }
                }
                else if (time < 0)
                {
                    endGame();
                }
                Thread.Sleep(1000);
                j++;
                time = time - 1;
            }
        }
Esempio n. 2
0
        public void endGame()
        {
            Pakiet RT;

            byte[] bff;
            foreach (Gracz g in gracze)
            {
                RT  = new Pakiet("ItIsOverAnakin", "", g.pck.getID(), "", "");
                bff = RT.toByte();
                klient.Send(bff, bff.Length, g.EP);
            }
            if (time <= 0)
            {
                Console.WriteLine("ROZGRYWKA> Zakonczono rozgrywke. Calkowity czas rozgrywki: " + time_all);
            }
            else
            {
                time_all = time_all - time;
                Console.WriteLine("ROZGRYWKA> Zakonczono rozgrywke. Calkowity czas rozgrywki: " + time_all);
            }
            trwa_rozgrywka = false;
            gracze         = new List <Gracz>();
        }
Esempio n. 3
0
        public void RCV()
        {
            Thread thread   = new Thread(send_rem_time);
            Pakiet received = new Pakiet("", "", "", "", "");
            Pakiet answer;

            byte[] buffer = new byte[1024];
            Console.WriteLine("ODBIERANIE> Rozpoczynam odbieranie danych...");
            while (true)
            {
                try
                {
                    buffer = klient.Receive(ref from);
                } catch (Exception e)
                {
                    Console.WriteLine("ROZGRYWKA> Klient wszedl w nadprzestrzen, stracilismy kontakt");
                }
                received.fromByte(buffer);
                Console.WriteLine("ODBIERANIE> Odebrano komunikat:");
                Console.WriteLine(received.toOneStr());
                if (czy_nowy(from))
                {
                    if (received.getOP() == "HelloThere" && received.getOD() == "empty")
                    {
                        Console.WriteLine("ODBIERANIE> Nowy klient!");
                        answer = new Pakiet("HelloThere", "GeneralKenobi", Luzem.RandomSessionId(), "", "");
                        Console.WriteLine("ODBIERANIE> Przydzielono ID -> " + answer.getID());

                        Gracz temp = new Gracz(answer, from);

                        buffer = answer.toByte();
                        klient.Send(buffer, buffer.Length, from);
                        temp.pck.setOP("");
                        temp.pck.setOD("");
                        gracze.Add(temp);
                        if (gracze.Count >= 2 && trwa_rozgrywka == false)
                        {
                            liczba = Luzem.RandomInt();
                            Console.WriteLine("ROZGRYWKA> Rozpoczynam rozgrywke! Wylosowana liczba to: " + liczba);
                            trwa_rozgrywka   = true;
                            has_been_started = true;
                            losuj_czas();
                            thread = new Thread(send_rem_time);
                            thread.Start();
                        }
                    }
                    else if (received.getOP() == "GN" && received.getOD() == "RogerRoger")
                    {
                        Console.WriteLine("ODBIERANIE> Klient {0} odebral komunkiat {1}, potwierdza", received.getID(), received.getOP());
                    }
                    else
                    {
                        Console.WriteLine("ODBIERANIE> Nieznany komunikat, odsylam NOK");
                        answer = new Pakiet("", "NOK", "", "", "");
                        buffer = answer.toByte();
                        klient.Send(buffer, buffer.Length, from);
                    }
                }
                else if (!czy_nowy(from))
                {
                    if (received.getOP() == "HelloThere" && received.getOD() == "RogerRoger")
                    {
                        Console.WriteLine("ODBIERANIE> Klient {0} potwierdza odebranie ID", received.getID());
                    }
                    else if (received.getOP() == "HelloThere" && received.getOD() != "RogerRoger")
                    {
                        Console.WriteLine("ODBIERANIE> Klient ktory juz ma ID, wyslal prosbe o ID. Wysylam NOK");
                        answer = new Pakiet("HelloThere", "NOK", "", "", "");
                        buffer = answer.toByte();
                        klient.Send(buffer, buffer.Length, from);
                    }
                    else
                    {
                        if (received.getOP() == "GN" && received.getOD() != "RogerRoger")
                        {
                            Console.WriteLine("ODBIERANIE> Host " + received.getID() + " wyslal liczbe " + received.getLB());
                            string s  = received.getLB();
                            string s2 = Luzem.intStr(liczba);
                            if (s == s2)
                            {
                                Console.WriteLine("ODBIERANIE> Liczba zostala odgadnieta przez hosta " + received.getID());
                                answer = new Pakiet("GN", "WIN", received.getID(), "", "");
                                buffer = answer.toByte();
                                klient.Send(buffer, buffer.Length, from);
                                endGame();
                            }
                            else
                            {
                                Console.WriteLine("ODBIERANIE> Liczba nie zostala odgadnieta, rozgrywka trwa dalej. Prawidlowa liczba: " + liczba);
                                answer = new Pakiet("GN", "WN", received.getID(), "", "");
                                buffer = answer.toByte();
                                klient.Send(buffer, buffer.Length, from);
                            }
                        }

                        else if (received.getOP() == "TR" && received.getOD() == "RogerRoger")
                        {
                            Console.WriteLine("ODBIERANIE> Host " + received.getID() + " odebral komunikat z pozostalym czasem. Liczba do zgadniecia: " + liczba);
                        }
                        else if (received.getOP() == "ItIsOverAnakin")
                        {
                            Console.WriteLine("ODBIERANIE> Klient " + received.getID() + " wyszedl z gry");
                            answer = new Pakiet("ItIsOverAnakin", "RogerRoger", received.getID(), "", "");
                            buffer = answer.toByte();
                            klient.Send(buffer, buffer.Length, from);
                            gracze.RemoveAt(FindGracz(received.getID()));
                            if (gracze.Count < 2)
                            {
                                Console.WriteLine("Za malo graczy, koniec gry");
                                endGame();
                                thread.Join();
                            }
                        }
                        else if (received.getOD() == "RogerRoger" || received.getOD() == "OK")
                        {
                            //w sumie to nic
                            Console.WriteLine("ODBIERANIE> Klient {0} odebral komunkiat {1}, potwierdza", received.getID(), received.getOP());
                        }
                        else
                        {
                            Console.WriteLine("ODBIERANIE> Nieznany kommunikat od hosta " + received.getID());
                            Console.WriteLine("Tresc komunikatu: " + received.toOneStr());
                            answer = new Pakiet("", "NOK", "", "", "");
                            buffer = answer.toByte();
                            klient.Send(buffer, buffer.Length, from);
                        }
                        if (!trwa_rozgrywka && has_been_started)
                        {
                            thread.Join();
                        }
                    }
                }
            }
        }
Esempio n. 4
0
 public Gracz(Pakiet p, IPEndPoint ep)
 {
     EP  = new IPEndPoint(ep.Address, ep.Port);
     pck = p;
 }