/// <summary> /// Create a new ML_State object. /// </summary> /// <param name="id">Initial value of the id property.</param> /// <param name="name">Initial value of the name property.</param> public static ML_State CreateML_State(global::System.String id, global::System.String name) { ML_State mL_State = new ML_State(); mL_State.id = id; mL_State.name = name; return mL_State; }
/// <summary> /// Deprecated Method for adding a new object to the ML_State EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToML_State(ML_State mL_State) { base.AddObject("ML_State", mL_State); }
public ML_State ConverteState(State s) { ML_State st = new ML_State(); try { st.id = s.id; st.name = s.name; return st; } catch (Exception ex) { throw new Exception("Erro na rotina ConverteState.", ex); } }