Esempio n. 1
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        /// <summary>
        /// Constructor
        /// </summary>
        public Controller(Settings settings)
        {
            _settings = settings;

            // Create a process monitor that reacts to the game client being launched and closed
            _procMon = new ProcMon(Settings.GameWindowTitle)
            {
                ActionProcessStart = ActionProcessStart,
                ActionProcessStop  = ActionProcessStop
            };

            // Create a parser for the game's log
            _logParser = new LogParser {
                LogAction = LogAction,
                EofAction = SetInitialPresence
            };

            // Create an RPC client
            _rpcClient = new RpcClient(_settings);
        }