Esempio n. 1
0
        /// <summary>
        /// 加入房间
        /// </summary>
        /// <param name="player"></param>
        /// <param name="protocolBase"></param>
        public void MsgEnterRoom(Player player, ProtocolBase protocolBase)
        {
            //获取数值
            int           start     = 0;
            ProtocolBytes protocol  = (ProtocolBytes)protocolBase;
            string        protoName = protocol.GetString(start, ref start);
            int           index     = protocol.GetInt(start, ref start);

            Console.WriteLine("[收到 MsgEnterRoom] " + player.id + "  加入房间号: " + index);

            //构建进入房间的返回协议
            protocol = new ProtocolBytes();
            protocol.AddString("EnterRoom");

            //判断房间是否存在
            if (index < 0 || index >= RoomMgr.instance.roomList.Count)
            {
                Console.WriteLine("MsgEnterRoom index error " + player.id);
                protocol.AddInt(-1);
                player.Send(protocol);
                return;
            }


            //判断房间的状态,只有处于“准备中”的房间才允许玩家加入
            Room room = RoomMgr.instance.roomList[index];

            if (room.status != Room.Status.Prepare)
            {
                Console.WriteLine("MsgEnterRoom status error " + player.id);
                protocol.AddInt(-1);
                player.Send(protocol);
                return;
            }

            //把玩家添加到房间,加入成功返回 0,加入失败返回 -1
            if (room.AddPlayer(player))
            {
                room.Broadcast(room.GetRoomInfo());
                protocol.AddInt(0);
                player.Send(protocol);
            }
            else
            {
                Console.WriteLine("MsgEnterRoom maxPlayer error " + player.id);
                protocol.AddInt(-1);
                player.Send(protocol);
            }
        }