Esempio n. 1
0
        private static void TestBroadcast(HostCore server)
        {
            int i = 0;

            while (true)
            {
                var log = new LogDTO {
                    //Message = "Short." };
                    Message = "This is some message " + (i++) + "! " +
                              "But it's really really long, because we need to " +
                              "test if the message can wrap it's buffer size " +
                              "and still be correctly reconstructed at the other " +
                              "end of the network. Because althought this protocol " +
                              "isn't optimised for large packets, we still want to " +
                              "be able to fully support them. Doing so makes this " +
                              "system much more flexible, and allows the sending of " +
                              "files, like images, video, binary updates, whatever " +
                              "you can imagine, it can send. I know that's a pretty " +
                              "standard feature, but the way other networking systems " +
                              "are built, they support this kind of thing at the expense " +
                              "of performance with smaller data packets. Not Tachyon, " +
                              "tachyon can send and recieve those tiny packets faster " +
                              "than the speed of light, and still handle the big ones."
                };
                if (i % 2 == 0)
                {
                    server.Broadcast("Log", log);
                }
                else
                {
                    server.Broadcast("LogWarning", new LogDTO {
                        Message = "."
                    });
                }

                Console.ReadKey();
            }
        }
Esempio n. 2
0
 private static void Log(ConnectedClient client, LogDTO message)
 {
     Console.WriteLine(client.GetHashCode() + ": " + message.Message);
 }