Esempio n. 1
0
    public void ObjectGold(S.ObjectGold p)
    {
        GameObject model;

        if (p.Gold < 100)
        {
            model = Instantiate(GoldModels[0], CurrentScene.Cells[p.Location.X, p.Location.Y].position, Quaternion.identity);
        }
        else if (p.Gold < 200)
        {
            model = Instantiate(GoldModels[1], CurrentScene.Cells[p.Location.X, p.Location.Y].position, Quaternion.identity);
        }
        else if (p.Gold < 500)
        {
            model = Instantiate(GoldModels[2], CurrentScene.Cells[p.Location.X, p.Location.Y].position, Quaternion.identity);
        }
        else if (p.Gold < 1000)
        {
            model = Instantiate(GoldModels[3], CurrentScene.Cells[p.Location.X, p.Location.Y].position, Quaternion.identity);
        }
        else
        {
            model = Instantiate(GoldModels[4], CurrentScene.Cells[p.Location.X, p.Location.Y].position, Quaternion.identity);
        }

        ItemObject gold = model.GetComponent <ItemObject>();

        gold.Name            = string.Format("Gold ({0:###,###,###})", p.Gold);
        gold.ObjectID        = p.ObjectID;
        gold.OutlineMaterial = OutlineMaterial;
        CurrentScene.Cells[p.Location.X, p.Location.Y].AddObject(gold);
        ObjectList.Add(p.ObjectID, gold);
    }
Esempio n. 2
0
        public void Load(S.ObjectGold info)
        {
            // Name = string.Format("Gold ({0:###,###,###})", info.Gold);
            Name = "金币";

            BodyLibrary = Libraries.FloorItems;

            CurrentLocation = info.Location;
            MapLocation     = info.Location;
            GameScene.Scene.MapControl.AddObject(this);

            if (info.Gold < 100)
            {
                DrawFrame = 112;
            }
            else if (info.Gold < 200)
            {
                DrawFrame = 113;
            }
            else if (info.Gold < 500)
            {
                DrawFrame = 114;
            }
            else if (info.Gold < 1000)
            {
                DrawFrame = 115;
            }
            else
            {
                DrawFrame = 116;
            }

            Size = BodyLibrary.GetTrueSize(DrawFrame);

            DrawY = CurrentLocation.Y;
        }
Esempio n. 3
0
 public static void ObjectGold(S.ObjectGold p)
 {
     gameManager.ObjectGold(p);
 }