void c_ClientSkillLoadInfo(object sender, ClientSkillLoadEvenArgs e) { Client c = (Client)sender; int skill = e.SkillList; switch (skill) { case 0: byte[] bufferSoftSkillList = PacketManager.SendShoftSkillList(); c.Send(bufferSoftSkillList); break; case 1: byte[] bufferHardSkillList = PacketManager.SendHardSkillList(); c.Send(bufferHardSkillList); break; } }
void c_ClientSkillLoadInfo(object sender, ClientSkillLoadEvenArgs e) { Client c = (Client)sender; int skill = e.SkillList; switch (skill) { case 0: byte[] bufferSoftSkillList = PacketManager.SendShoftSkillList(); c.Send(bufferSoftSkillList); break; case 1: byte[] bufferHardSkillList = PacketManager.SendHardSkillList(); c.Send(bufferHardSkillList); break; } }