Esempio n. 1
0
        public void RenderSetPiece(World world, IntPoint pos)
        {
            for (int x = 0; x < Size; x++)
                for (int y = 0; y < Size; y++)
                {
                    double dx = x - (Size / 2.0);
                    double dy = y - (Size / 2.0);
                    double r = Math.Sqrt(dx * dx + dy * dy) + rand.NextDouble() * 4 - 2;
                    if (r <= 10)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor; tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                }

            Entity lord = Entity.Resolve(0x675);
            lord.Move(pos.X + 15.5f, pos.Y + 15.5f);
            world.EnterWorld(lord);

            Container container = new Container(0x0501, null, false);
            int count = rand.Next(5, 8);
            List<Item> items = new List<Item>();
            while (items.Count < count)
            {
                Item item = chest.GetRandomLoot(rand);
                if (item != null) items.Add(item);
            }
            for (int i = 0; i < items.Count; i++)
                container.Inventory[i] = items[i];
            container.Move(pos.X + 15.5f, pos.Y + 15.5f);
            world.EnterWorld(container);
        }
Esempio n. 2
0
        public void AddChest(VaultChest chest, Entity original)
        {
            Container con = new Container(0x0504, null, false);
            var inv = chest.Items.Select(_ => _ == -1 ? null : (XmlDatas.ItemDescs.ContainsKey((short)_) ? XmlDatas.ItemDescs[(short)_] : null)).ToArray();
            for (int j = 0; j < 8; j++)
                con.Inventory[j] = inv[j];
            con.Move(original.X, original.Y);
            LeaveWorld(original);
            EnterWorld(con);

            vaultChests[new Tuple<Container, VaultChest>(con, chest)] = con.UpdateCount;
        }
        public void DropBag(Item i)
        {
            short bagId = 0x0500;
            bool soulbound = false;
            if (i.Soulbound) {
                bagId = 0x0503; soulbound = true; }
            else if (i.Undead) {
                bagId = 0xffe; soulbound = true; }
            else if (i.SUndead) {
                bagId = 0xfff; soulbound = true; }
            else if (i.PUndead) {
                bagId = 0xffd; }

            Container container = new Container(bagId, 1000 * 60, true);
            if (soulbound)
                container.BagOwner = AccountId;
            container.Inventory[0] = i;
            container.Move(X + (float)((invRand.NextDouble() * 2 - 1) * 0.5), Y + (float)((invRand.NextDouble() * 2 - 1) * 0.5));
            container.Size = 75;
            Owner.EnterWorld(container);
        }
Esempio n. 4
0
 public void Countdown(int s)
 {
     if (s == 5)
     {
         foreach (var i in Players)
         {
             BroadcastPacket(new NotificationPacket()
             {
                 Color = new ARGB(0xffff00ff),
                 ObjectId = i.Value.Id,
                 Text = "Wave " + Wave.ToString() + " - 5 Seconds"
             }, null);
             if (Wave % 21 == 0 && Wave != 0)
             {
                 Container c = new Container(0x0509, 1000 * 120, true);
                 c.BagOwner = i.Value.AccountId;
                 c.Inventory[0] = XmlDatas.ItemDescs[0xc26];
                 c.Move(27.5f, 30.5f);
                 c.Size = 150;
                 EnterWorld(c);
             }
         }
     }
     else if (s > 0)
     {
         foreach (var i in Players)
         {
             BroadcastPacket(new NotificationPacket()
             {
                 Color = new ARGB(0xffff00ff),
                 ObjectId = i.Value.Id,
                 Text = s.ToString() + " Second" + (s == 1 ? "" : "s")
             }, null);
         }
     }
     else
     {
         SpawnEnemies();
     }
 }
        public void InventoryDrop(RealmTime time, InvDropPacket pkt)
        {
            //TODO: locker again
            const short NORM_BAG = 0x0500;
            const short SOUL_BAG = 0x0503;
            const short PDEM_BAG = 0xffd;
            const short DEM_BAG = 0xffe;
            const short SDEM_BAG = 0xfff;

            Entity entity = Owner.GetEntity(pkt.Slot.ObjectId);
            IContainer con = entity as IContainer;
            if (con.Inventory[pkt.Slot.SlotId] == null) return;

            if ((entity is Player) && (entity as Player).Decision == 1)
            {
                (entity as Player).Client.SendPacket(new InvResultPacket() { Result = 1 });
                return;
            }

            Item item = con.Inventory[pkt.Slot.SlotId];
            con.Inventory[pkt.Slot.SlotId] = null;
            entity.UpdateCount++;

            Container container;
            if (item.Soulbound)
            {
                container = new Container(SOUL_BAG, 1000 * 60, true);
                container.BagOwner = AccountId;
            }
            else if (item.Undead)
            {
                container = new Container(DEM_BAG, 1000 * 60, true);
                container.BagOwner = AccountId;
            }
            else if (item.PUndead)
            {
                container = new Container(PDEM_BAG, 1000 * 60, true);
            }
            else if (item.SUndead)
            {
                container = new Container(SDEM_BAG, 1000 * 60, true);
                container.BagOwner = AccountId;
            }
            else
            {
                container = new Container(NORM_BAG, 1000 * 60, true);
            }
            float bagx = entity.X + (float)((invRand.NextDouble() * 2 - 1) * 0.5);
            float bagy = entity.Y + (float)((invRand.NextDouble() * 2 - 1) * 0.5);
            try
            {
                container.Inventory[0] = item;
                container.Move(bagx, bagy);
                container.Size = 75;
                Owner.EnterWorld(container);

                if (entity is Player)
                {
                    (entity as Player).CalcBoost();
                    (entity as Player).Client.SendPacket(new InvResultPacket()
                    {
                        Result = 0
                    });
                    (entity as Player).Client.Save();
                }
            }
            catch
            {
                Console.Out.WriteLine(Name + " just attempted to dupe.");
                var dir = @"logs"; //start of logging code
                if (!System.IO.Directory.Exists(dir))
                    System.IO.Directory.CreateDirectory(dir);
                using (System.IO.StreamWriter writer = new System.IO.StreamWriter(@"logs\VaultDupeLog.txt", true))
                {
                    writer.WriteLine("[" + DateTime.Now + "]" + Name + "has attempted to dupe.");
                } //end of logging code
            }
        }
Esempio n. 6
0
        void Init(ClientProcessor psr)
        {
            this.psr = psr;
            this.acc = psr.Account;
            List<IntPoint> vaultChestPosition = new List<IntPoint>();
            IntPoint spawn = new IntPoint(0, 0);

            int w = Map.Width;
            int h = Map.Height;
            for (int y = 0; y < h; y++)
                for (int x = 0; x < w; x++)
                {
                    var tile = Map[x, y];
                    if (tile.Region == TileRegion.Spawn)
                        spawn = new IntPoint(x, y);
                    else if (tile.Region == TileRegion.Vault)
                        vaultChestPosition.Add(new IntPoint(x, y));
                }
            vaultChestPosition.Sort((x, y) => Comparer<int>.Default.Compare(
                (x.X - spawn.X) * (x.X - spawn.X) + (x.Y - spawn.Y) * (x.Y - spawn.Y),
                (y.X - spawn.X) * (y.X - spawn.X) + (y.Y - spawn.Y) * (y.Y - spawn.Y)));

            var chests = psr.Account.Vault.Chests;
            for (int i = 0; i < chests.Count; i++)
            {
                Container con = new Container(0x0504, null, false);
                var inv = chests[i].Items.Select(_ => _ == -1 ? null : (XmlDatas.ItemDescs.ContainsKey((short)_) ? XmlDatas.ItemDescs[(short)_] : null)).ToArray();
                for (int j = 0; j < 8; j++)
                    con.Inventory[j] = inv[j];
                con.Move(vaultChestPosition[0].X + 0.5f, vaultChestPosition[0].Y + 0.5f); //if getting debugger error here, check database to see if someones account has an extra vault. Delete the line.
                EnterWorld(con);
                vaultChestPosition.RemoveAt(0);

                vaultChests[new Tuple<Container, VaultChest>(con, chests[i])] = con.UpdateCount;
            }
            foreach (var i in vaultChestPosition)
            {
                SellableObject x = new SellableObject(0x0505);
                x.Move(i.X + 0.5f, i.Y + 0.5f);
                EnterWorld(x);
            }
        }
Esempio n. 7
0
        public override void RenderSetPiece(World world, IntPoint pos)
        {
            int[,] t = new int[Size, Size];
            int[,] o = new int[Size, Size];

            for (int x = 0; x < 60; x++)                    //Flooring
                for (int y = 0; y < 60; y++)
                {
                    if (Math.Abs(x - Size / 2) / (Size / 2.0) + rand.NextDouble() * 0.3 < 0.9 &&
                        Math.Abs(y - Size / 2) / (Size / 2.0) + rand.NextDouble() * 0.3 < 0.9)
                    {
                        var dist = Math.Sqrt(((x - Size / 2) * (x - Size / 2) + (y - Size / 2) * (y - Size / 2)) / ((Size / 2.0) * (Size / 2.0)));
                        t[x, y] = rand.NextDouble() < (1 - dist) * (1 - dist) ? 2 : 1;
                    }
                }

            for (int x = 0; x < Size; x++)                  //Corruption
                for (int y = 0; y < Size; y++)
                    if (rand.Next() % 50 == 0)
                        t[x, y] = 0;

            const int bas = 17;                             //Walls
            for (int x = 0; x < 20; x++)
            {
                o[bas + x, bas] = x == 19 ? 2 : 1;
                o[bas + x, bas + 1] = 2;
            }
            for (int y = 0; y < 20; y++)
            {
                o[bas, bas + y] = y == 19 ? 2 : 1;
                if (y != 0)
                    o[bas + 1, bas + y] = 2;
            }
            for (int x = 0; x < 19; x++)
            {
                o[bas + 8 + x, bas + 25] = 2;
                o[bas + 8 + x, bas + 26] = x == 0 ? 2 : 1;
            }
            for (int y = 0; y < 19; y++)
            {
                if (y != 18)
                    o[bas + 25, bas + 8 + y] = 2;
                o[bas + 26, bas + 8 + y] = y == 0 ? 2 : 1;
            }
            o[bas + 5, bas + 5] = 3;                        //Columns
            o[bas + 21, bas + 5] = 3;
            o[bas + 5, bas + 21] = 3;
            o[bas + 21, bas + 21] = 3;
            o[bas + 9, bas + 9] = 3;
            o[bas + 17, bas + 9] = 3;
            o[bas + 9, bas + 17] = 3;
            o[bas + 17, bas + 17] = 3;

            for (int x = 0; x < Size; x++)                  //Plants
                for (int y = 0; y < Size; y++)
                {
                    if (((x > 5 && x < bas) || (x < Size - 5 && x > Size - bas) ||
                         (y > 5 && y < bas) || (y < Size - 5 && y > Size - bas)) &&
                        o[x, y] == 0 && t[x, y] == 1)
                    {
                        double r = rand.NextDouble();
                        if (r > 0.6)        //0.4
                            o[x, y] = 4;
                        else if (r > 0.35)  //0.25
                            o[x, y] = 5;
                        else if (r > 0.33)  //0.02
                            o[x, y] = 6;
                    }
                }

            int rotation = rand.Next(0, 4);               //Rotation
            for (int i = 0; i < rotation; i++)
            {
                t = SetPieces.rotateCW(t);
                o = SetPieces.rotateCW(o);
            }

            Render(this, world, pos, t, o);

            //Boss & Chest

            Container container = new Container(0x0501, null, false);
            int count = rand.Next(3, 8);
            List<Item> items = new List<Item>();
            while (items.Count < count)
            {
                Item item = chest.GetRandomLoot(rand);
                if (item != null) items.Add(item);
            }
            for (int i = 0; i < items.Count; i++)
                container.Inventory[i] = items[i];
            container.Move(pos.X + Size / 2, pos.Y + Size / 2);
            world.EnterWorld(container);

            Entity snake = Entity.Resolve(0x0dc2);
            snake.Move(pos.X + Size / 2, pos.Y + Size / 2);
            world.EnterWorld(snake);
        }
Esempio n. 8
0
        void ShowBags(Random rand, IEnumerable<Item> loots, Player owner)
        {
            int bagType = 0;
            Item[] items = new Item[8];
            int idx = 0;

            short bag;
            Container container;
            foreach (var i in loots)
            {
                if (i.BagType > bagType) bagType = i.BagType;
                items[idx] = i;
                idx++;

                if (idx == 8)
                {
                    bag = 0x0500;
                    switch (bagType)
                    {
                        case 0: bag = 0x0500; break;
                        case 1: bag = 0x0503; break;
                        case 2: bag = 0x0507; break;
                        case 3: bag = 0x0508; break;
                        case 4: bag = 0x0509; break;
                        case 5: bag = 0xffd; break;
                        case 6: bag = 0xffe; break;
                        case 7: bag = 0xfff; break;
                    }
                    container = new Container(bag, 1000 * 60, true);
                    for (int j = 0; j < 8; j++)
                        container.Inventory[j] = items[j];
                    container.BagOwner = owner == null ? (int?)null : owner.AccountId;
                    container.Move(
                        Host.Self.X + (float)((rand.NextDouble() * 2 - 1) * 0.5),
                        Host.Self.Y + (float)((rand.NextDouble() * 2 - 1) * 0.5));
                    container.Size = 80;
                    Host.Self.Owner.EnterWorld(container);

                    bagType = 0;
                    items = new Item[8];
                    idx = 0;
                }
            }

            if (idx > 0)
            {
                bag = 0x0500;
                switch (bagType)
                {
                    case 0: bag = 0x0500; break;
                    case 1: bag = 0x0503; break;
                    case 2: bag = 0x0507; break;
                    case 3: bag = 0x0508; break;
                    case 4: bag = 0x0509; break;
                    case 5: bag = 0xffd; break;
                    case 6: bag = 0xffe; break;
                    case 7: bag = 0xfff; break;
                }
                container = new Container(bag, 1000 * 60, true);
                for (int j = 0; j < idx; j++)
                    container.Inventory[j] = items[j];
                container.BagOwner = owner == null ? (int?)null : owner.AccountId;
                container.Move(
                    Host.Self.X + (float)((rand.NextDouble() * 2 - 1) * 0.5),
                    Host.Self.Y + (float)((rand.NextDouble() * 2 - 1) * 0.5));
                container.Size = 80;
                if (Host.Self.Owner != null) //was null sometimes
                {
                    Host.Self.Owner.EnterWorld(container);
                }
            }
        }
Esempio n. 9
0
        public void RenderSetPiece(World world, IntPoint pos)
        {
            int[,] p = new int[Size, Size];
            const double SCALE = 5.5;
            for (int x = 0; x < Size; x++)      //Lava
            {
                double t = (double)x / Size * Math.PI;
                double x_ = t / Math.Sqrt(2) - Math.Sin(t) / (SCALE * Math.Sqrt(2));
                double y1 = t / Math.Sqrt(2) - 2 * Math.Sin(t) / (SCALE * Math.Sqrt(2));
                double y2 = t / Math.Sqrt(2) + Math.Sin(t) / (SCALE * Math.Sqrt(2));
                y1 /= Math.PI / Math.Sqrt(2);
                y2 /= Math.PI / Math.Sqrt(2);

                int y1_ = (int)Math.Ceiling(y1 * Size);
                int y2_ = (int)Math.Floor(y2 * Size);
                for (int i = y1_; i < y2_; i++)
                    p[x, i] = 1;
            }

            for (int x = 0; x < Size; x++)      //Floor
                for (int y = 0; y < Size; y++)
                {
                    if (p[x, y] == 1 && rand.Next() % 5 == 0)
                        p[x, y] = 2;
                }

            int r = rand.Next(0, 4);            //Rotation
            for (int i = 0; i < r; i++)
                p = SetPieces.rotateCW(p);
            p[20, 20] = 2;

            for (int x = 0; x < Size; x++)      //Rendering
                for (int y = 0; y < Size; y++)
                {
                    if (p[x, y] == 1)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Lava; tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (p[x, y] == 2)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Lava; tile.ObjType = Floor;
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                }

            Entity demon = Entity.Resolve(0x668);
            demon.Move(pos.X + 20.5f, pos.Y + 20.5f);
            world.EnterWorld(demon);

            Container container = new Container(0x0501, null, false);
            int count = rand.Next(5, 8);
            List<Item> items = new List<Item>();
            while (items.Count < count)
            {
                Item item = chest.GetRandomLoot(rand);
                if (item != null) items.Add(item);
            }
            for (int i = 0; i < items.Count; i++)
                container.Inventory[i] = items[i];
            container.Move(pos.X + 20.5f, pos.Y + 20.5f);
            world.EnterWorld(container);
        }
Esempio n. 10
0
        public void RenderSetPiece(World world, IntPoint pos)
        {
            int outerRadius = 13;
            int waterRadius = 10;
            int islandRadius = 3;
            List<IntPoint> border = new List<IntPoint>();

            int[,] t = new int[Size, Size];
            for (int y = 0; y < Size; y++)      //Outer
                for (int x = 0; x < Size; x++)
                {
                    double dx = x - (Size / 2.0);
                    double dy = y - (Size / 2.0);
                    double r = Math.Sqrt(dx * dx + dy * dy);
                    if (r <= outerRadius)
                        t[x, y] = 1;
                }

            for (int y = 0; y < Size; y++)      //Water
                for (int x = 0; x < Size; x++)
                {
                    double dx = x - (Size / 2.0);
                    double dy = y - (Size / 2.0);
                    double r = Math.Sqrt(dx * dx + dy * dy);
                    if (r <= waterRadius)
                    {
                        t[x, y] = 2;
                        if (waterRadius - r < 1)
                            border.Add(new IntPoint(x, y));
                    }
                }

            for (int y = 0; y < Size; y++)      //Island
                for (int x = 0; x < Size; x++)
                {
                    double dx = x - (Size / 2.0);
                    double dy = y - (Size / 2.0);
                    double r = Math.Sqrt(dx * dx + dy * dy);
                    if (r <= islandRadius)
                    {
                        t[x, y] = 1;
                        if (islandRadius - r < 1)
                            border.Add(new IntPoint(x, y));
                    }
                }

            HashSet<IntPoint> trees = new HashSet<IntPoint>();
            while (trees.Count < border.Count * 0.5)
                trees.Add(border[rand.Next(0, border.Count)]);

            foreach (var i in trees)
                t[i.X, i.Y] = 3;

            for (int x = 0; x < Size; x++)
                for (int y = 0; y < Size; y++)
                {
                    if (t[x, y] == 1)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor; tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 2)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Water; tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 3)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor;
                        tile.ObjType = Tree; tile.Name = "size:" + (rand.Next() % 2 == 0 ? 120 : 140);
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Obstacles[x + pos.X, y + pos.Y] = 2;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                }

            Entity giant = Entity.Resolve(0x678);
            giant.Move(pos.X + 15.5f, pos.Y + 15.5f);
            world.EnterWorld(giant);

            Container container = new Container(0x0501, null, false);
            int count = rand.Next(5, 8);
            List<Item> items = new List<Item>();
            while (items.Count < count)
            {
                Item item = chest.GetRandomLoot(rand);
                if (item != null) items.Add(item);
            }
            for (int i = 0; i < items.Count; i++)
                container.Inventory[i] = items[i];
            container.Move(pos.X + 15.5f, pos.Y + 15.5f);
            world.EnterWorld(container);
        }
Esempio n. 11
0
        public void RenderSetPiece(World world, IntPoint pos)
        {
            int[,] t = new int[23, 35];

            for (int x = 0; x < 23; x++)    //Floor
                for (int y = 0; y < 35; y++)
                    t[x, y] = rand.Next() % 3 == 0 ? 0 : 1;

            for (int y = 0; y < 35; y++)    //Perimeters
                t[0, y] = t[22, y] = 2;
            for (int x = 0; x < 23; x++)
                t[x, 0] = t[x, 34] = 2;

            List<IntPoint> pts = new List<IntPoint>();
            for (int y = 0; y < 11; y++)    //Crosses
                for (int x = 0; x < 7; x++)
                {
                    if (rand.Next() % 3 > 0)
                        t[2 + 3 * x, 2 + 3 * y] = 4;
                    else
                        pts.Add(new IntPoint(2 + 3 * x, 2 + 3 * y));
                }

            for (int x = 0; x < 23; x++)    //Corruption
                for (int y = 0; y < 35; y++)
                {
                    if (t[x, y] == 1 || t[x, y] == 0 || t[x, y] == 4) continue;
                    double p = rand.NextDouble();
                    if (p < 0.1)
                        t[x, y] = 1;
                    else if (p < 0.4)
                        t[x, y]++;
                }

            //Boss & Chest
            var pt = pts[rand.Next(0, pts.Count)];
            t[pt.X, pt.Y] = 5;
            t[pt.X+1, pt.Y] = 6;

            int r = rand.Next(0, 4);
            for (int i = 0; i < r; i++)     //Rotation
                t = SetPieces.rotateCW(t);
            int w = t.GetLength(0), h = t.GetLength(1);

            for (int x = 0; x < w; x++)     //Rendering
                for (int y = 0; y < h; y++)
                {
                    if (t[x, y] == 1)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor;
                        tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 2)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor;
                        tile.ObjType = WallA;
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Obstacles[x + pos.X, y + pos.Y] = 2;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 3)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor;
                        world.Obstacles[x + pos.X, y + pos.Y] = 2;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                        Entity wall = Entity.Resolve(WallB);
                        wall.Move(x + pos.X + 0.5f, y + pos.Y + 0.5f);
                        world.EnterWorld(wall);
                    }
                    else if (t[x, y] == 4)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor;
                        tile.ObjType = Cross;
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Obstacles[x + pos.X, y + pos.Y] = 2;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 5)
                    {
                        Container container = new Container(0x0501, null, false);
                        int count = rand.Next(3, 8);
                        List<Item> items = new List<Item>();
                        while (items.Count < count)
                        {
                            Item item = chest.GetRandomLoot(rand);
                            if (item != null) items.Add(item);
                        }
                        for (int i = 0; i < items.Count; i++)
                            container.Inventory[i] = items[i];
                        container.Move(pos.X + x + 0.5f, pos.Y + y + 0.5f);
                        world.EnterWorld(container);
                    }
                    else if (t[x, y] == 6)
                    {
                        Entity mage = Entity.Resolve(0x0925);
                        mage.Move(pos.X + x, pos.Y + y);
                        world.EnterWorld(mage);
                    }
                }

            //Boss & Chest
        }
Esempio n. 12
0
        public void RenderSetPiece(World world, IntPoint pos)
        {
            int[,] t = new int[31, 40];

            for (int x = 0; x < 13; x++)    //Moats
                for (int y = 0; y < 13; y++)
                {
                    if ((x == 0 && (y < 3 || y > 9)) ||
                        (y == 0 && (x < 3 || x > 9)) ||
                        (x == 12 && (y < 3 || y > 9)) ||
                        (y == 12 && (x < 3 || x > 9)))
                        continue;
                    t[x + 0, y + 0] = t[x + 18, y + 0] = 2;
                    t[x + 0, y + 27] = t[x + 18, y + 27] = 2;
                }
            for (int x = 3; x < 28; x++)
                for (int y = 3; y < 37; y++)
                {
                    if (x < 6 || x > 24 || y < 6 || y > 33)
                        t[x, y] = 2;
                }

            for (int x = 7; x < 24; x++)    //Floor
                for (int y = 7; y < 33; y++)
                    t[x, y] = rand.Next() % 3 == 0 ? 0 : 1;

            for (int x = 0; x < 7; x++)    //Perimeter
                for (int y = 0; y < 7; y++)
                {
                    if ((x == 0 && y != 3) ||
                        (y == 0 && x != 3) ||
                        (x == 6 && y != 3) ||
                        (y == 6 && x != 3))
                        continue;
                    t[x + 3, y + 3] = t[x + 21, y + 3] = 4;
                    t[x + 3, y + 30] = t[x + 21, y + 30] = 4;
                }
            for (int x = 6; x < 25; x++)
                t[x, 6] = t[x, 33] = 4;
            for (int y = 6; y < 34; y++)
                t[6, y] = t[24, y] = 4;

            for (int x = 13; x < 18; x++)    //Bridge
                for (int y = 3; y < 7; y++)
                    t[x, y] = 6;

            for (int x = 0; x < 31; x++)    //Corruption
                for (int y = 0; y < 40; y++)
                {
                    if (t[x, y] == 1 || t[x, y] == 0) continue;
                    double p = rand.NextDouble();
                    if (t[x, y] == 6)
                    {
                        if (p < 0.4)
                            t[x, y] = 0;
                        continue;
                    }

                    if (p < 0.1)
                        t[x, y] = 1;
                    else if (p < 0.4)
                        t[x, y]++;
                }

            //Boss & Chest
            t[15, 27] = 7;
            t[15, 20] = 8;

            int r = rand.Next(0, 4);
            for (int i = 0; i < r; i++)     //Rotation
                t = SetPieces.rotateCW(t);
            int w = t.GetLength(0), h = t.GetLength(1);

            for (int x = 0; x < w; x++)     //Rendering
                for (int y = 0; y < h; y++)
                {
                    if (t[x, y] == 1)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor;
                        tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }

                    else if (t[x, y] == 2)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = WaterA;
                        tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 3)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = WaterB;
                        tile.ObjType = 0;
                        world.Obstacles[x + pos.X, y + pos.Y] = 3;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }

                    else if (t[x, y] == 4)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor;
                        tile.ObjType = WallA;
                        if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                        world.Obstacles[x + pos.X, y + pos.Y] = 2;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 5)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Floor;
                        world.Obstacles[x + pos.X, y + pos.Y] = 2;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                        Entity wall = Entity.Resolve(WallB);
                        wall.Move(x + pos.X + 0.5f, y + pos.Y + 0.5f);
                        world.EnterWorld(wall);
                    }

                    else if (t[x, y] == 6)
                    {
                        var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                        tile.TileId = Bridge;
                        world.Obstacles[x + pos.X, y + pos.Y] = 0;
                        world.Map[x + pos.X, y + pos.Y] = tile;
                    }
                    else if (t[x, y] == 7)
                    {
                        Container container = new Container(0x0501, null, false);
                        int count = rand.Next(5, 8);
                        List<Item> items = new List<Item>();
                        while (items.Count < count)
                        {
                            Item item = chest.GetRandomLoot(rand);
                            if (item != null) items.Add(item);
                        }
                        for (int i = 0; i < items.Count; i++)
                            container.Inventory[i] = items[i];
                        container.Move(pos.X + x + 0.5f, pos.Y + y + 0.5f);
                        world.EnterWorld(container);
                    }
                    else if (t[x, y] == 8)
                    {
                        Entity cyclops = Entity.Resolve(0x67d);
                        cyclops.Move(pos.X + x, pos.Y + y);
                        world.EnterWorld(cyclops);
                    }
                }
        }