Esempio n. 1
0
        private void OnUpdatePosition(ref SlimDX.Vector3 loc)
        {
            RoleActor role = mHostActor as RoleActor;

            if (role != null && !role.IsDie)
            {
                role.SetPosition(ref loc);

                if (mIsUpdate2Client == false)
                {
                    return;
                }
                Int64 time = IServer.timeGetTime();
                if (time - mPrevUpdateTime > 3000)//3秒钟必然同步一次
                {
                    mPrevUpdateTime = time;
                    if (!role.HostMap.IsNullMap)
                    {
                        role.HostMap.RolePositionChanged(role, ref loc);
                        mPrevPos = loc;
                    }
                }
                else
                {
                    float dist = Util.DistanceH(loc, mPrevPos);
                    if (dist > GameSet.Instance.PosSyncDistRange)
                    {
                        mPrevPos = loc;

                        if (!role.HostMap.IsNullMap)
                        {
                            role.HostMap.RolePositionChanged(role, ref loc);
                        }
                    }
                }
            }
        }