Esempio n. 1
0
        public static void InitializeServer()
        {
            var startTime = GetTickCount();

            Cnsl.Info("Initializing Server", true);
            //Intializing all game data arrays
            Cnsl.Debug("Initializing Game Arrays", true);
            for (var i = 0; i < Constants.MAX_PLAYERS; i++)
            {
                ServerTcp.Client[i] = new Clients();
            }
            Cnsl.Finalize("Initializing Game Arrays");
            //Start the Networking
            Cnsl.Debug("Initializing Network", true);
            Cnsl.Debug("Initializing Status Listener", true);
            ServerHandleData.InitializePackets();
            ServerTcp.InitializeNetwork();
            ServerTcp.InitializeStatusListener();
            //Load database items
            LoadData();
            var endTime = GetTickCount();

            Cnsl.Info(@"Initialization complete. Server loaded in " + (endTime - startTime) + " ms.");
            Cnsl.Banner("   Server has started successfully \n     @ " + DateTime.UtcNow + " UTC");
            Globals.Initialized = true;
            Cnsl.Finalize("Initializing Server");
        }
Esempio n. 2
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        public static void AddToInventory(User player, string itemId, int qty)
        {
            var item = Globals.Items.FirstOrDefault(it => it.Id == itemId);

            if (item == null)
            {
                return;
            }
            // Check if user already has it
            var slot = player.Inventory.FirstOrDefault(s => s.ItemId == itemId);

            if (slot != null)
            {
                if (item.Stack)
                {
                    AddExisting(slot, player, itemId, qty);
                }
                else
                {
                    AddNew(player, itemId, qty);
                }
            }
            else
            {
                AddNew(player, itemId, qty);
            }
            ServerTcp.SendInventory(Globals.PlayerIDs.First(p => p.Value == player.Id).Key);
        }
Esempio n. 3
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        public static void PurchaseShip(int connectionId, string shopId, string invId, string color)
        {
            var player  = Program._userService.ActiveUsers.FirstOrDefault(p => p.Id == Globals.PlayerIDs[connectionId]);
            var cost    = 0;
            var newShip = "null";

            if (invId != "null")
            {
                var shop       = Globals.Structures.First(i => i.ID == shopId);
                var inv        = shop.Inventory.First(i => i.Id == invId);
                var item       = Globals.Items.First(i => i.Id == inv.ItemId);
                var oldShipInv = player.Inventory.First(i => i.Slot == 24);
                var oldShip    = Globals.Items.First(i => i.Id == oldShipInv.ItemId);
                newShip = inv.ItemId;
                cost   += item.Cost;
                cost   -= oldShip.Cost;
            }
            if (color != "0")
            {
                cost += 1000;
            }
            if (cost <= player.Credits)
            {
                if (newShip != "null")
                {
                    player.Inventory.First(i => i.Slot == 24).ItemId = newShip;
                }
                player.Color    = color;
                player.Credits -= cost;
            }
            ServerTcp.SendIngame(connectionId, 1);
        }
Esempio n. 4
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        public static void SellItem(int connectionId, int slot, int qty)
        {
            var player = Program._userService.ActiveUsers.FirstOrDefault(p => p.Id == Globals.PlayerIDs[connectionId]);
            var inv    = player?.Inventory.FirstOrDefault(i => i.Slot == slot);

            if (inv == null)
            {
                return;
            }
            var itm = Globals.Items.FirstOrDefault(i => i.Id == inv.ItemId);

            if (itm == null)
            {
                return;
            }
            if (inv.Quantity > qty)
            {
                player.Credits += itm.Cost * qty;
                inv.Quantity   -= qty;
            }
            else if (inv.Quantity <= qty)
            {
                player.Credits += itm.Cost * inv.Quantity;
                player.Inventory.Remove(inv);
            }
            ServerTcp.SendInventory(Globals.PlayerIDs.First(p => p.Value == player.Id).Key);
        }
 private void ServerForm_Load(object sender, EventArgs e)
 {
     Controls.Add(new DataGridView()
     {
         ColumnCount = typeof(TransmissionData).GetProperties().Length + 1, Dock = DockStyle.Fill, Name = "dGrid", AutoSizeColumnsMode = DataGridViewAutoSizeColumnsMode.AllCells
     });
     serverTcp = new ServerTcp(8080, 1000, IPAddress.Parse("127.0.0.1"));
     serverTcp.DataReceivedEvent += Tcp_DataReceivedEvent;
     try
     {
         Task.Factory.StartNew(() => serverTcp.ListenClients(), serverTcp.CToken);
     }
     catch (Exception ex)
     {
         MessageBox.Show(ex.Message);
     }
 }
Esempio n. 6
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        public void CloseSocket(int index)
        {
            Cnsl.Log("Connection from " + ip + " has been terminated");
            var player = Program._userService.ActiveUsers.Find(p => p.Id == Globals.PlayerIDs[index]);

            if (player != null)
            {
                ServerTcp.SendMessage(-1, player.Name + @" has disconnected.", (int)ChatPackets.Notification);
                player.inGame    = false;
                player.receiving = false;
            }
            Program._gameService.SaveGame(new List <User> {
                player
            });
            socket.Close();
            socket = null;
            Globals.PlayerIDs[index] = null;
            Program._userService.ActiveUsers.Remove(player);
        }
        private static void PACKET_LOGIN(int connectionId, byte[] data)
        {
            var buffer = new ByteBuffer();

            buffer.WriteBytes(data);
            buffer.ReadLong();
            var user     = buffer.ReadString();
            var pass     = buffer.ReadString();
            var validate = Program._userService.PasswordOK(user, pass);

            if (!validate)
            {
                ServerTcp.SendSystemByte(connectionId, SystemBytes.SysInvPass);
                return;
            }
            buffer.Dispose();

            var player = Program._userService.LoadPlayer(user);

            player.inGame       = true;
            player.connectionID = connectionId;
            Globals.PlayerIDs.Add(connectionId, player.Id);
            Program._userService.ActiveUsers.Add(player);
            ServerTcp.SendGlobals(connectionId);
            System.Threading.Thread.Sleep(250);
            ServerTcp.SendItems(connectionId);
            System.Threading.Thread.Sleep(250);
            ServerTcp.SendToGalaxy(connectionId);
            System.Threading.Thread.Sleep(250);
            ServerTcp.SendIngame(connectionId);
            System.Threading.Thread.Sleep(250);
            ServerTcp.SendInventory(connectionId);
            //ServerTCP.SendNebulae(connectionID);
            ServerTcp.SendMessage(-1, player.Name + " has connected.", (int)ChatPackets.Notification);
            System.Threading.Thread.Sleep(250);
            ServerTcp.SendGalaxy(connectionId);
            System.Threading.Thread.Sleep(250);
            ServerTcp.SendRecipes(connectionId);
            Globals.FullData = true;
            Cnsl.Log(user + @" logged in successfully.");
            player.receiving = true;
        }
        private static void PACKET_CLIENTMESSAGE(int connectionId, byte[] data)
        {
            var buffer = new ByteBuffer();

            buffer.WriteBytes(data);
            buffer.ReadLong();
            var msg = buffer.ReadString();

            if (msg.ToLower().StartsWith("/c"))
            {
                var player    = Program._userService.ActiveUsers.Find(p => p.Id == Globals.PlayerIDs[connectionId]);
                var newString = player.Name + ": " + msg.Substring(3);
                ServerTcp.SendMessage(-1, newString, (int)ChatPackets.Chat);
            }
            // Admin commands
            if (msg.StartsWith("*"))
            {
                Admin.HandleCommand(connectionId, msg);
            }
            buffer.Dispose();
        }
Esempio n. 9
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        public static void HandleCommand(int connectionID, string msg)
        {
            if (msg.ToLower().StartsWith("*goto"))
            {
                var player = Program._userService.ActiveUsers.Find(p => p.Id == Globals.PlayerIDs[connectionID]);
                var dest   = msg.Split(new[] { ' ' }, 2);
                var coords = dest[1].Split(',');
                var testx  = int.TryParse(coords[0].Trim(), out var x);
                var testy  = int.TryParse(coords[1].Trim(), out var y);
                if (!testx || !testy || x > 100000 || x < 0 || y > 100000 || y < 0)
                {
                    ServerTcp.SendMessage(connectionID, "Invalid coordinates", (int)ChatPackets.Error);
                }
                else
                {
                    player.X = x;
                    player.Z = y;
                    ServerTcp.SendIngame(connectionID, 1);
                }
            }

            if (msg.ToLower().StartsWith("*savegame"))
            {
                Program.SaveGame();
            }

            if (msg.ToLower().StartsWith("*repop"))
            {
                Program._mobService.RepopGalaxy();
            }

            if (msg.ToLower().StartsWith("*give"))
            {
                if (msg.ToLower().Contains(" xp "))
                {
                    var part   = msg.Split(new[] { ' ' }, 4);
                    var player = Program._userService.ActiveUsers.Find(p => string.Equals(p.Name, part[1], StringComparison.CurrentCultureIgnoreCase));
                    if (player == null)
                    {
                        ServerTcp.SendMessage(connectionID, "User does not exist", (int)ChatPackets.Error);
                        return;
                    }
                    player.Exp += int.Parse(part[3]);
                    ServerTcp.SendIngame(connectionID, 1);
                }

                if (msg.ToLower().Contains(" item "))
                {
                    var part   = msg.Split(new[] { ' ' }, 4);
                    var player = Program._userService.ActiveUsers.Find(p =>
                                                                       string.Equals(p.Name, part[1], StringComparison.CurrentCultureIgnoreCase));
                    if (player == null)
                    {
                        ServerTcp.SendMessage(connectionID, "User does not exist", (int)ChatPackets.Error);
                        return;
                    }
                    ItemManager.AddToInventory(player, part[3], int.Parse(part[2]));
                }

                if (msg.ToLower().Contains(" $"))
                {
                    var part   = msg.Split(new[] { ' ' }, 3);
                    var player = Program._userService.ActiveUsers.Find(p =>
                                                                       string.Equals(p.Name, part[1], StringComparison.CurrentCultureIgnoreCase));
                    if (player == null)
                    {
                        ServerTcp.SendMessage(connectionID, "User does not exist", (int)ChatPackets.Error);
                        return;
                    }
                    player.Credits += int.Parse(part[2].Substring(1));
                }

                if (msg.ToLower().Contains(" lvl "))
                {
                    var part   = msg.Split(new[] { ' ' }, 4);
                    var player = Program._userService.ActiveUsers.Find(p =>
                                                                       string.Equals(p.Name, part[1], StringComparison.CurrentCultureIgnoreCase));
                    if (player == null)
                    {
                        ServerTcp.SendMessage(connectionID, "User does not exist", (int)ChatPackets.Error);
                        return;
                    }

                    player.Level = int.Parse(part[3]);
                }
            }

            if (msg.ToLower().StartsWith("*heal"))
            {
                var part = msg.Split(new[] { ' ' }, 2);
                if (part[1] == "all")
                {
                    foreach (var player in Program._userService.ActiveUsers)
                    {
                        player.Health      = player.MaxHealth;
                        player.Shield      = player.MaxShield;
                        player.Weap1Charge = 100;
                        player.Weap2Charge = 100;
                        player.Weap3Charge = 100;
                        player.Weap4Charge = 100;
                        player.Weap5Charge = 100;
                    }
                }
                else
                {
                    var player = Program._userService.ActiveUsers.Find(p =>
                                                                       string.Equals(p.Name, part[1], StringComparison.CurrentCultureIgnoreCase));
                    if (player == null)
                    {
                        ServerTcp.SendMessage(connectionID, "User does not exist", (int)ChatPackets.Error);
                        return;
                    }

                    player.Health      = player.MaxHealth;
                    player.Shield      = player.MaxShield;
                    player.Weap1Charge = 100;
                    player.Weap2Charge = 100;
                    player.Weap3Charge = 100;
                    player.Weap4Charge = 100;
                    player.Weap5Charge = 100;
                }
            }

            if (msg.ToLower().StartsWith("*destroy"))
            {
                var player = Program._userService.ActiveUsers.Find(p => p.Id == Globals.PlayerIDs[connectionID]);
                var part   = msg.Split(new[] { ' ' }, 2);
                var mob    = Program._mobService.GetMob(part[1]);
                var weap   = new Item
                {
                    Id       = new Guid().ToString(),
                    Slot     = 22,
                    Damage   = 100000,
                    Recharge = 1,
                    Type     = "launcher",
                    Name     = "Act of God"
                };
                var ammo = new Item
                {
                    Id     = new Guid().ToString(),
                    Slot   = 23,
                    Damage = 0,
                    Type   = "missile"
                };
                Program._mobService.DoAttack(part[1], player.Id, weap, ammo);
                ServerTcp.SendMessage(-1, player.Name + " has dealt " + mob.Name + " " + weap.Damage + " damage with an " + weap.Name, (int)ChatPackets.Notification);
            }
        }
Esempio n. 10
0
        private static void ConsoleThread()
        {
            var command = "";

            var pulseTimer = new Timer(e =>
            {
                if (Globals.Initialized)
                {
                    ServerTcp.PreparePulseBroadcast();
                }
            },
                                       null,
                                       TimeSpan.FromSeconds(1),
                                       TimeSpan.FromMilliseconds(25));

            // Recharge systems
            var rechargeTimer = new Timer(e =>
            {
                if (Globals.Initialized)
                {
                    _userService.RechargeSystems();
                }
            },
                                          null,
                                          TimeSpan.FromSeconds(1),
                                          TimeSpan.FromSeconds(1));

            // Try a repop every 30 seconds
            // Remove old loots
            var repopTimer = new Timer(e =>
            {
                if (Globals.Initialized)
                {
                    _mobService.RepopGalaxy();
                }
                if (Globals.Initialized)
                {
                    _itemService.RemoveLoot();
                }
            },
                                       null,
                                       TimeSpan.FromSeconds(1),
                                       TimeSpan.FromMilliseconds(30000));

            // Wander mobs everys 15 seconds
            var wanderTimer = new Timer(e =>
            {
                if (Globals.Initialized)
                {
                    _mobService.WanderMobs();
                }
            },
                                        null,
                                        TimeSpan.FromSeconds(1),
                                        TimeSpan.FromMilliseconds(15000));


            // Save the game every 5 minutes
            var saveTimer = new Timer(e =>
            {
                if (Globals.Initialized)
                {
                    SaveGame();
                }
            },
                                      null,
                                      TimeSpan.FromSeconds(1),
                                      TimeSpan.FromMilliseconds(300000));


            while (command != "end" && command != "e" && command != "exit" && command != "q" && command != "quit")
            {
                command = Console.ReadLine();
                Console.CursorTop--;
                switch (command)
                {
                case "save":
                    SaveGame();
                    break;

                case "":
                    Cnsl.Debug("#");
                    break;

                default:
                    if (command != "end" && command != "e" && command != "exit" && command != "q" && command != "quit")
                    {
                        Cnsl.Debug(@"Unknown Command");
                    }

                    break;
                }
            }

            // Try one last save on exit
            SaveGame();

            pulseTimer.Dispose();
            repopTimer.Dispose();
            wanderTimer.Dispose();
            saveTimer.Dispose();
        }
Esempio n. 11
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        public static void Equip(int connectionId, int from, int to)
        {
            var player = Program._userService.ActiveUsers.FirstOrDefault(p => p.Id == Globals.PlayerIDs[connectionId]);

            if (player == null)
            {
                return;
            }
            var inv    = player.Inventory.First(i => i.Slot == from);
            var newInv = player.Inventory.FirstOrDefault(i => i.Slot == to);

            if (to >= 100)
            {
                if (newInv == null)
                {
                    inv.Slot = to;
                }
                else
                {
                    if (inv.ItemId == newInv.ItemId)
                    {
                        AddExisting(newInv, player, inv.ItemId, inv.Quantity);
                    }
                }
            }
            else
            {
                var item = Globals.Items.First(i => i.Id == inv.ItemId);
                if (item.Slot == to)
                {
                    inv.Slot = to;
                }
                // Check special cases
                // Check for weapon
                if (to >= 4 && to <= 8 && item.Slot == 22)
                {
                    inv.Slot = to;
                    switch (to)
                    {
                    case 4:
                        player.Weap1ChargeRate = item.Recharge;
                        break;

                    case 5:
                        player.Weap2ChargeRate = item.Recharge;
                        break;

                    case 6:
                        player.Weap3ChargeRate = item.Recharge;
                        break;

                    case 7:
                        player.Weap4ChargeRate = item.Recharge;
                        break;

                    case 8:
                        player.Weap5ChargeRate = item.Recharge;
                        break;
                    }
                }
                // Check for muns
                if (to >= 9 && to <= 11 && item.Slot == 23)
                {
                    inv.Slot = to;
                }
                // Check for armor
                if (to >= 13 && to <= 20 && item.Slot == 21)
                {
                    inv.Slot = to;
                }
            }
            ServerTcp.SendInventory(connectionId);
        }