Esempio n. 1
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 public Server()
 {
     Config = new ServerConfiguration();
     _users = new List<User>();
 }
Esempio n. 2
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 public static void Configure()
 {
     // Using this requires the old mapDif files to be present. Only needed to support Clients < 6.0.0.0
     Enabled = ServerConfiguration.GetOrUpdateSetting("maps.enableTileMatrixPatches", !Core.SE);
 }
Esempio n. 3
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 public static void Configure()
 {
     // Using this requires the old mapDif files to be present. Only needed to support Clients < 6.0.0.0
     PatchLandEnabled    = ServerConfiguration.GetOrUpdateSetting("maps.enableMapDiffPatches", false);
     PatchStaticsEnabled = ServerConfiguration.GetOrUpdateSetting("maps.enableStaticsDiffPatches", false);
 }
Esempio n. 4
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        public static void Configure()
        {
            // Set to true to support < 6.0.0 clients where map0.mul is both Felucca & Trammel
            var pre6000Trammel = ServerConfiguration.GetOrUpdateSetting("maps.enablePre6000Trammel", false);

            var failures = new List <string>();
            var count    = 0;

            var path = Path.Combine(Core.BaseDirectory, "Data/map-definitions.json");

            Console.Write("Map Definitions: Loading...");

            var stopwatch = Stopwatch.StartNew();
            var maps      = JsonConfig.Deserialize <List <MapDefinition> >(path);

            if (maps == null)
            {
                throw new JsonException($"Failed to deserialize {path}.");
            }

            foreach (var def in maps)
            {
                if (def.Id == 1 && pre6000Trammel)
                {
                    // Use Old Haven by changing file index to Felucca
                    def.FileIndex = 0;
                }

                try
                {
                    RegisterMap(def);
                    count++;
                }
                catch (Exception ex)
                {
#if DEBUG
                    Console.WriteLine(ex);
#endif
                    failures.Add($"\tInvalid map definition {def.Name} ({def.Id})");
                }
            }

            stopwatch.Stop();

            Utility.PushColor(failures.Count > 0 ? ConsoleColor.Yellow : ConsoleColor.Green);
            Console.Write(failures.Count > 0 ? "done with failures" : "done");
            Utility.PopColor();
            Console.WriteLine(
                " ({0} maps, {1} failures) ({2:F2} seconds)",
                count,
                failures.Count,
                stopwatch.Elapsed.TotalSeconds
                );

            if (failures.Count > 0)
            {
                Utility.PushColor(ConsoleColor.Red);
                Console.WriteLine(string.Join(Environment.NewLine, failures));
                Utility.PopColor();
            }
        }
Esempio n. 5
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        private static void Main(string[] args)
        {
            GCSettings.LatencyMode = GCLatencyMode.SustainedLowLatency;

            ServerConfiguration config = (ServerConfiguration)ConfigurationManager.GetSection("server");

            s_log.Info("Creating repositories...");
            UnityContainer repositoryResolver = new UnityContainer();

            repositoryResolver.LoadConfiguration();

            IAccountRepository     accountRepository = repositoryResolver.Resolve <IAccountRepository>();
            INPCRepository         npcRepository     = repositoryResolver.Resolve <INPCRepository>();
            IPlayerRepository      playerRepository  = repositoryResolver.Resolve <IPlayerRepository>();
            IAbilityRepository     abilityRepository = repositoryResolver.Resolve <IAbilityRepository>();
            IServerStatsRepository statsRepository   = new NullServerStatsRepository();

            try
            {
                statsRepository = repositoryResolver.Resolve <IServerStatsRepository>();
            }
            catch
            {
                s_log.Warn("Failed to create stats repository. Stats will be disabled.");
            }

            s_log.Info("Precaching NPCs...");
            var npcs = npcRepository.GetNPCs();

            s_log.Info("Precaching NPC Spawns...");
            npcRepository.GetNPCSpawns();

            s_log.Info("Precaching NPC Behaviours...");
            var npcBehaviours = npcRepository.GetNPCBehaviours();

            foreach (NPCModel npc in npcs)
            {
                npcRepository.GetNPCBehavioursByNPCID(npc.NPCID);
            }

            s_log.Info("Precaching NPC Behaviour Vars...");
            npcRepository.GetNPCBehaviourVars();
            foreach (NPCBehaviourModel npcBehaviour in npcBehaviours)
            {
                npcRepository.GetNPCBehaviourVarsByNPCBehaviourID(npcBehaviour.NPCBehaviourID);
            }

            s_log.Info("Precaching NPC Stats...");
            npcRepository.GetNPCStats();
            foreach (NPCModel npc in npcs)
            {
                npcRepository.GetNPCStatsByNPCID(npc.NPCID);
            }

            s_log.Info("Precaching abilities...");
            abilityRepository.GetAbilities();

            s_log.Info("Initialising serializer...");
            ProtocolUtility.InitialiseSerializer();

            s_log.Info("Creating world...");
            using (World world = new World(accountRepository, npcRepository, playerRepository, statsRepository, abilityRepository))
            {
                TcpListener listener = new TcpListener(IPAddress.Any, config.Port);
                listener.Start();
                s_log.Info("Listening for connections on " + listener.LocalEndpoint.ToString());

                while (true)
                {
                    Socket socket = listener.AcceptSocket();
                    world.AcceptSocket(socket);
                }
            }
        }
Esempio n. 6
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 public static void Configure()
 {
     ForceOldAnimations = ServerConfiguration.GetSetting("expansion.forceOldAnimations", false);
 }
Esempio n. 7
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 public static void Configure()
 {
     Enabled = ServerConfiguration.GetOrUpdateSetting("pathfinding.enable", true);
 }
Esempio n. 8
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 public static void Configure()
 {
     PatchLandEnabled    = ServerConfiguration.GetOrUpdateSetting("maps.enableMapDiffPatches", !Core.HS);
     PatchStaticsEnabled = ServerConfiguration.GetOrUpdateSetting("maps.enableStaticsDiffPatches", true);
 }